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New NPC Generator

I’ve just added the D&D 3.5 NPC Generator to the site. This has the extra features of spells and magic item selection. Have a play with it and tell me what you think. If you find a bug let me know and I’ll get it fixed ASAP (I haven’t managed to test every magic item).
Paul

  1. Noumenon says:

    I like your new magic item selector. It’s very easy to use and you summarize everything and tell how much gp you have to spend… it’s great. When I tried to buy a periapt of wisdom I noticed there was no neck slot though. So I just pretended it was a headband of intellect instead.

    Did you get this message?

  2. Noumenon says:

    Also when I added monk levels to a ghoul (admittedly not a normal thing to do) the hit dice came out all as d12s. And the armor came out with a +4 natural armor for AC of 14, but what I assume are a normal monk’s touch AC (19) and flat (18).

  3. admin says:

    Hi Noumenon,
    Thanks for your comments, To answer your queries, about the Ghoul monk
    The Ghoul has +4 natural AC this is added to the monks AC the total AC is printed above the Natural AC (14) in Bold type , I created a 10th level Ghoul monk and this AC was 23. i.e 19 (monk) +4 (natural). I think you missed the AC in Bold as its to the right of the breakdown.
    All undead always have Hit die of D12 no matter what their original class was. I only found this out when I created the generator. (At first I was using the class hit die).
    A periapt is classed as an amulet slot in the DMG (pg 214) there is no seperate slot for a neck. I had to look this up when I added in the magic Items :) .

  4. Noumenon says:

    Thanks for your reply. Btw, the reason you’re getting these comments is that NPC Designer just choked on the idea of a Ghoul Monk and couldn’t do it.

    I did miss the AC in bold. I think in terms of three ACs: AC, touch, and flat — and there three ACs were. Maybe the three sub-ACs should be right-justified, to line up with all the other numbers in that column, and be close to the main AC.

    I’m aware that converting to a zombie makes all your hit dice d12s, but you can’t have a zombie with class levels. In my ignorance about what other rule you’re using, it still seems like it should be d12s + d8s. But hey, I didn’t even know the rule about being able to raise an undead 4 HD for only 1 CR.

    The character sheet we use at home just lists “Neck: (amulet, brooch, medallion, necklace, periapt, or scarab)” and so on, so that’s where I got the idea it was called “Neck slot.” Maybe if you called it the “Necklace slot” it would be clearer.

  5. admin says:

    Thanks again Noumenon, it is good to get someone elses angle on the generators, I’ll certainly try to make the AC clearer, also renaming to a neck slot is a good idea.
    Paul

  6. Josh says:

    Its actually called a “Throat” Slot in dnd 3.5… Just my 2 cents..

  7. josha says:

    hi, i wanted to say that i really like the npc generator but why don’t you have feendish as a template.

  8. admin says:

    Hi Josha
    I’ve added the Fiendish templates
    Paul

  9. james walker says:

    okay call me a dumby but what is the “Mob” template and where do ii find it

  10. admin says:

    Hi James,
    I came across the mob in DMG 2. Its just a crowd of creatures that act like one monster. A bit like a swarm. They get 30HD and automatically hit. I used them when my 15th level party decided to fight the goblin kingdom. Lots of goblin mobs…
    Paul

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"I'm a lifetime player of D&D and really enjoy Pathfinder but I also enjoy playing new games. At the moment I'm playing the 6d6 RPG.

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