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The 50,000th Monster/ NPC has been created

We have reached 50,000 monsters created by the NPC Generator and Monster Generator tools .
The 50,000th was a Bugbear Rogue:

Bugbear (Medium Humanoid)
Rogue level 1 (skill points 9) Scout
Hit die: 3d8+1d6+4(21hp)
Init: 3
Speed: 30
AC: 19 +0 Leather, +0 Shield, light wooden
(Dex +3, Natural +3, 0 Leather +2, 0 Shield, light wooden +1, )
AC flat footed :16
AC Touch: 13
Base Attack/Grapple: 2/5
Attack: +7 (+1/+1) Mace,Heavy 1d8+4 Crit(20-20)X2
or +5 Javelin 1d6+3 Crit(20-20)X2
Full attack: +7 (+1/+1) Mace,Heavy 1d8+4
or +5 Javelin 1d6+3(range 30)
Space/Reach: 5/5
Special Attacks:
Sneak attack Sneak attack at an extra (D6) 1
Special Qualities: Darkvision 60, Scent ,
Trapfinding Can find magical traps
Saves: Fort +2, Ref +6, Will +1
Abilities: Str 17, Dex 16, Con 13, Int 12, Wis 10, Chr 9
Skills: Climb 4, Disable Device 3, Disguise -1, Escape Artist 2, Heal 0, Hide 6, Jump 2, Listen 5, Move Silently 8, Open Lock 3, Search 5, Spot 5, Swim 1, Tumble 5, Use Magic Device -1, Use Rope 3,
Feats: Alertness, Armour prof light, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus,
CR: 3
Spells Known:

MAGIC ITEMS (max value 2500)

Weapon Magic (+1) +1 to Hit +1 Dam (2000gp)

Total Value = 2000

The Next target is 100,000 NPC’s so lets get generating..

Paul

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"I'm a lifetime player of D&D and really enjoy Pathfinder but I also enjoy playing new games. At the moment I'm playing the 6d6 RPG.

It is one of the most innovative and exciting RPGs in a long time. The 6d6 RPG has a unique set of mechanics that is great for role-playing and brings a dynamic feel to combat. Fights are not static slugging matches but flow around the battlefield in a realistic fashion.

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Paul Singleton

Dingle's Games

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