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Managing Skills

I have just put in a modification in the Pathfinder RPG NPC and D&D 3.5 NPC Generators that allows you to micro manage your skills. You can now increase, or decrease, any skill and add in new skills to your NPC. If you find any problems please let me know.

NPC Generator Auto Population of Feats

I have just added auto population of default feats to the D&D 3.5 NPC Generator. This will populate the feats list depending on which class focus you have selected. The feats can be still be changed but if you want a quick NPC this could save you valuable minutes.

When I have finished testing, I will start work on the default feats for the Pathfinder Generator.

Paul

NPC a Day

I’ve decided to publish an NPC a Day and twitter it you can follow me on “NPCaDay”.
I may begin to Dry up on Ideas so if you could give me some ideas and a bit of a background I’ll set the best NPC ideas up and publish it with a thanks to you.

Paul

Epic Levels D&D 3.5

The Epic levels should now work correctly for the core classes and psionics if you have any problems let me know

Paul

Need Plot Ideas?

If you need some plot ideas for your adventures try
Gnome Mullets Ideas Grab
and then create the NPC’s and monsters on Dingles Games Monster/NPC Generators.

200,000 Monsters

200,000 Monsters have now been created with the Dingle’s Games Generators.
The 200,000 was an 11th level human Druid:-

Human CR 11
XP 12800
Any Medium Humanoid
Druid level 11 (skill points 84) Animal Handler
Init +8; Senses
DEFENSE
AC 17, Touch 17, flat footed 13 (+0 Leather, +0 Shield, none)
(+4 Dex, +3 armor)
hp 82 (0d8+11d8+33);
Fort +12, Ref +7, Will +10
OFFENSE
Speed 30
Melee
Single Attack Mace,Heavy +8 (1d8)
Full Attack
Mace,Heavy +8/3 (1d8)
Space 5ft.; Reach 5ft.
Special Attacks
Spells Known:
Druid Spells
Level 0 (6) DC 13
Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Flare(Evocation)[Light ] X 1
V rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV Fortitude negates Area: Burst of light

Light(Evocation)[Light ] X 1
V,M/DF rng: Touch Dur: 10 min./level (D)
SV None Area: Object touched

Read Magic(Divination)[ ] X 1
V,S,F rng: Personal Dur: 10 min./level
SV N/A Area: You

Resistance(Abjuration)[ ] X 1
V,S,M/DF rng: Touch Dur: 1 minute
SV Will negates (harmless) Area: Creature touched, or up to eight willing creatures joining hands

Virtue(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min.
SV Fortitude negates (harmless) Area: Creature touched

Level 1 (6) DC 14
Alter Winds(Transmutation)[Air ] X 1
V,S rng: Touch Dur: 1 hour/level
SV Will negates Area: immobile 10-ft.-radius emanation
Description: You subtly enhance or diminish the effects of natural winds within the spell’s area

Cure Light Wounds(Conjuration)[Healing ] X 2
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched

Goodberry(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: One day/level
SV None Area: 2d4 fresh standard action

Longstrider(Transmutation)[ ] X 1
V,S,M rng: Personal Dur: 1 hour/level (D)
SV N/A Area: You

Shillelagh(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min./level
SV Will negates (object) Area: One touched nonmagical oak club or quarterstaff

Level 2 (5) DC 15
Barkskin(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 10 min./level
SV None Area: Living creature touched

Bears Endurance(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched

Bulls Strength(Transmutation)[ ] X 1
V,S,M,M/DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: +4 Strength

Heat Metal(Transmutation)[Fire ] X 2
V,S.DF rng: Close 25ft + 5ft/2 levels Dur: 7 rounds
SV Will negates (object) Area: Metal equipment of one creature/two levels, no two of which can be more than 30 ft. apart; or 25 lb.

Level 3 (5) DC 16
Call Lightning(Evocation)[Electricity ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 min./level
SV Reflex half Area: One or more 30-ft.-long vertical lines of lightning
Description: CT 1 round, 100ft +10ft/level 1bolt/level 1/min/level Reflex/half

Plant Growth(Transmutation)[ ] X 1
V,S,DF rng: See Text Dur: Instantaneous
SV None Area: See text

Snare(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: Until triggered or broken
SV None Area: Touched nonmagical circle of vine, rope, or thong with a 2 ft. diameter + 2 ft./level

Spike Growth(Transmutation)[ ] X 1
V,S,DF rng: Medium 100ft + 10ft / level Dur: 1 hour/level (D)
SV Reflex partial Area: One 20-ft. square/level

Wind Wall(Evocation)[Air ] X 1
V,S,M/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level
SV None; see text Area: Wall up t 10ft./level long and 5 ft./level high (S)

Level 4 (3) DC 17
Command Plants(Transmutation)[ ] X 1
V rng: Close 25ft + 5ft/2 levels Dur: One day/level
SV Will negates Area: Up to 2 HD/level of plant creatures, no two of which can be more than 30 ft. apart

Dispel Magic(Abjuration)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: One spellcaster, creature, or object; or 20-ft.-radius burst

Flame Stike(Evocation)[Fire ] X 1
V,S,DF rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV Reflex half Area: Cylinder

Level 5 (2) DC 18
Insect Plague(Conjuration)[Summoning ] X 1
V,S,DF rng: Long 400ft + 40ft / level Dur: 1 min./level
SV None Area: One swarm of locusts/three levels, each of which must be adjacent to at least one other swarm

Stoneskin(Abjuration)[ ] X 1
V,S,M rng: Touch Dur: 10 min./level or until discharged
SV Will negates (harmless) Area: Creature touched

Level 6 (1) DC 19
Dispel Magic, Greater(Abjuration)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: One spellcaster, creature, or object; or 20-ft.-radius burst

STATISTICS
Str 11, Dex 16 + 2 = 18, Con 17, Int 13, Wis 17, Chr 14
Base Attack 8 Grapple 8
Feats
Armour prof light,
Armour prof medium,
Combat casting: +4 Concentration checks for Defensive casting,
Great Fortitude: +2 Fortitude save,
Improved Initiative: +4 Initiative checks,
Natural Spell: Can cast spells in animal shape,
Shield Proficiency: Can use shields,
Spell Focus: +1 to DC for save against 1 school of magic
Skills Concentration 21, Diplomacy 2, Handle Animal 16, Heal 17, Hide 4, Know nature 11, Listen 9, Ride 20, Spellcraft 7, Spot 8, Survival 10, Swim 0, Use Rope 4
Languages Common
ECOLOGY
Environment Any
Organization Comapny 10-20, Band 30-100, Squad 4-8
Treasure Standard
SPECIAL ABILITIES
Animal Companion
Nature Sense +2 Knowledge nature +2 Survival
Resist Natures lure +4 save vs Fey creatures
Trackless step Cannot be tracked in the wild
Venom Immunity Immune to poisons
Wild Empathy Improve attitude of an animal
Wild Shape per day 4
Wild shape (Large) Can become a large animal
Wild shape (Tiny) Can become a tiny Creature
Woodland Stride Can move through undergrowth at normal speed

MAGIC ITEMS (max value 21000)
Bracers of armour (+3) +3AC (9000gp)
Vestment druids wild shape +1/day (1000gp)
Gloves of dexterity (+2) +2 dex (4000gp)
Wand of Call lightning ((5th)) - (11250gp)

Total Value = 25250

3.5 Buffing spells

I’ve just added buffing spells to the D&D 3.5 NPC Generator. This allows you to add up to 9 pre-cast spells on your monster/NPC.
The generator does its best to work out which spells and magic items are compatible with each other.
I’ve also added a caster level so it does not have to be the created NPC who actually cast the spell. The level is used for spells that increase their effectiveness with level (e.g. Shield of Faith).
If you find any problems please let me know.
I will be adding buffing to the Pathfinder Generator soon.
Paul

Psionics 3.5 Release

I have just released the Psion and the Psionic Warrior classes in to the 3.5 NPC Generator.
All the powers and feats have now been added.
If you have any problems or suggestions let me know

Paul

Pathfinder NPC Generator

I’ve now released the Beta version of Dingles Pathfinder NPC Generator. I still have some monsters to update (add in more skills and feats) but I reckon the generator is in a usable state. If any one has any problems let me know and I’ll get them fixed.
Let me know what you think about the Pathfinder NPC Generator…
http://www.dinglesgames.com/tools/NPCGenerator/pathfinder/

Paul

Pathfinder Generators

At long last I’ve managed to get hold of the Pathfinder rules and Monster Manual. So now I will be looking at writing a Pathfinder NPC Generator. Only got the books through today so I’ve a bit of reading to do..
Paul

"I'm a lifetime player of D&D and really enjoy Pathfinder but I also enjoy playing new games. At the moment I'm playing the 6d6 RPG.

It is one of the most innovative and exciting RPGs in a long time. The 6d6 RPG has a unique set of mechanics that is great for role-playing and brings a dynamic feel to combat. Fights are not static slugging matches but flow around the battlefield in a realistic fashion.

The 6d6 RPG is one of the best games I've ever played and I heartily recommend it to all."

Paul Singleton

Dingle's Games

Recent Comments:

  • admin: Hi deep77, The blur spell seems to be working Ok (2nd level spell), can you give it another go. I’ve...
  • admin: Hi bromleylaerchenheim, I’ve now set up your membership Paul
  • bromleylaerchenheim: Hi Paul, i ve donated 7$ for 3 month membership. Confirmation number 7PW111552J106924D Can you...
  • deep77: amulet of mighty fists, not natural armor, my bad
  • deep77: also, i should be able to add weapon proberties to amulet of natural armor, according to pathfinder PG