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  1. admin says:

    Hi craigandrie, the problem is probably to do with cookies being disabled on you computer. Have a look at this link http://www.dinglesgames.com/how-to-guide/having-trouble-accessing-monster-create/
    Let me know haw you get on.
    Paul

  2. KPulse01@rams.shepherd.edu says:

    Is the Devil, Pit Fiend not available? Also, why do weapon + with special abilities not calculate in?

  3. admin says:

    Hi KPulse01@rams.shepherd.edu,
    I’ll add in the pit fiend this week. When selecting weapons with special abilities select the correct “+ x Special ability” where x is the cost bonus of the special ability. E.g. for a +1 Axiomatic sword select magic weapon (+1) +2 Special and the cost (18000) will be calculated correctly.
    Paul

  4. admin says:

    Hi KPulse01@rams.shepherd.edu,
    I’ve now added the Pit fiend and the Ice devil (which I’d also missed).
    Paul

  5. jovallerand says:

    Hi!

    Is there a way to get a stat block like what they do in official modules? If not, is that in the plans?

  6. admin says:

    Hi jovallerand,
    Are you talking D&D 3.5 or Pathfinder and do you mead the generator screen or the plain text version?
    At the moment the plain text version is in the format of the Pathfinder RPG stat boxes.
    Paul

  7. jovallerand says:

    I mean the DnD version, and the plain text version. What I mean is a statbox in a block as opposed to a table, like this one:

    DRelgore Himtooth: Male bugbear barbarian 3;
    CR 5; Medium humanoid (goblinoid); HD 3d8+9 plus
    3d12+9; hp 50; Init +2; Spd 40 ft.; AC 19, touch 12, flatfooted
    19; Base Atk +5; Grp +9; Atk +10 melee
    (1d12+7/[TS]3, +1 greataxe) or +7 ranged (1d6+4,
    javelin); Full Atk +10 melee (1d12+7/[TS]3, +1 greataxe)
    or +7 ranged (1d6+4, javelin); SQ darkvision 60 ft., fast
    movement, illiteracy, rage 1/day, scent, trap sense +1,
    uncanny dodge; AL CE; SV Fort +7, Ref +6, Will +2;
    Str 19, Dex 15, Con 16, Int 12, Wis 10, Cha 6.
    Skills and Feats: Climb +5, Hide +4, Intimidate +4,
    Jump +4, Listen +2, Move Silently +8, Spot +2, Swim +2;
    Cleave, Great Cleave, Power Attack.

  8. admin says:

    Hi jovallerand,
    I will look into adding a short print tab. It shouldn’t take long
    Paul

  9. jovallerand says:

    Thank you! :)

  10. admin says:

    Hi jovallerand,
    I’ve released a short print version, let me know what you think.
    Paul

  11. jovallerand says:

    It’s quite neat!

    Although two things: (1) Would it be possible to make it even more blocky? In the “standard” ones, they usually only make 3 (4 for casters) “paragraphs”: the general one, one for skills and feats, one for spells, and one for possessions/magic items.

    (1b) By the way, would it be possible to have a text box to put mundane items in so they were added to the inventory?

    And (2) by putting SAs and SQs together, it did not put commas nor space between each instance. For example, my goblin sorcerer came out with this line:

    SA , SQ Darkvision 60Summon Familiar

    By the way, I am honestly amazed by how much user feedback you use and how quickly you use it. I will therefore probably just drown you under such questions. Feel free to say “yo, calm down just a bit” if you feel it is necessary to do so. ;)

  12. admin says:

    Hi jovallerand,
    I’ve done some more changes to the short print.
    Do let me know of any other suggestions you have.
    Cheers
    Paul

  13. jovallerand says:

    Everything looks great so far! Thanks a whole lot! :)

    However, could you add a button for the short print at the bottom of the page?

  14. admin says:

    Hi jovallerand,
    Button added

  15. jezzakstyles says:

    Hi Paul,

    Any chance of adding a racial-modifier option for Skills in the Monster Creator (Add/Edit) section. You could put it below the skills section; some of the monsters I create have racial-bonuses, and they max-out these skills, so I just can’t increase the ranks on the 3.5 NPC Generator later. An optional dialogue add-on would be handy as well (e.g. +4 bonus with dialogue of in forested areas).
    Just a suggestion.
    PS: any chance of adding the Archmage prestige class in the near future?

    Cheers
    Jeremy

  16. pelldom says:

    Idea: Could there be an option to set a few core details for an NPC and create muliple NPC types from that? Example: I’m putting together an Orc tribe, so I set the race, perhaps a template and level (or a level range perhaps?), set a number (or range?) and with a click we get common orc soldier, chief, shaman and a couple of sub-chiefs?

    Just a thought.

    Love what you’ve created BTW :)

  17. admin says:

    Hi pelldom,
    That’s a good idea, I’d probably need to auto generate magic items as well. I think I may start with the magic items and then think about gangs and groups. If you can think more about what details need to be entered to create the multiple types that would help me out.

    Cheers
    Paul

  18. jovallerand says:

    Thank you for the button! :)

    About pelldom’s idea, awesome.

  19. Steelplayer36 says:

    Perhaps I am missing something, but when trying to simulate some npc characters being changed into zombies, i try to create the same level 6 char with a zombie template but when I hit create, the level is back at 1 and I can’t change it. Works fine on Vampire, Ghost, Lich and a few others, but on zombie and skeleton it will not allow it. Any help would be appreciated.

  20. admin says:

    Hi Steelplayer36,
    Zombies being mindless lose their class levels, but if you want class level you can give the zombies some intelligence, you will then be able to add class levels to them in the display screen.
    Paul

  21. jovallerand says:

    Hi!

    Is it possible that I lost my premium member advantages, and my saved monsters and NPCs? I am at work right now, but I believe I used to have access to this data from here also.

    Thank you!

  22. admin says:

    Hi Jovallerand, You are still a lifetime member. The problem is probably that cookies are not enabled on your work computer. If you lose the logged on as jovallerand message on the left of the screen then it’s a cookies problem. Have a look at this link http://www.dinglesgames.com/how-to-guide/having-trouble-accessing-monster-create/
    Paul

  23. jovallerand says:

    This seems to be working! Thank you! :)

  24. jovallerand says:

    Also, is there any plans of adding the classes from the “Complete …” series to the DnD NPC creator, such as Hexblade, Swashbuckler or Spellthief?

  25. admin says:

    Hi jovallerand, I can only use the core books with the D&D 3.5 NPC Generator because Wizards have the copyright on the others and do not allow anyone to use the material. I can use all the Pathfinder books on the Pathfinder NPC Generator though.

  26. ElCapitan says:

    Hi,

    I am a Summoner with the Augment Summoning feat. When I try to add the Celestial Template and Augment Summoning feat to a Elemental, it does not work. Please let me know I am doing anything wrong.

    Thank you.

  27. admin says:

    Hi ElCatitan, My fault I’m afraid. I’d just released a new piece of code that broke templates. They should be working correctly now though. Do tell me of anything else you find.
    Cheers,
    Paul

  28. jovallerand says:

    Oh, did not think of that! Is that also the reason why only the first Monster Manual creatures are on here?

  29. admin says:

    Hi jovallerand
    Yes I can only use stuff from the SRD have a look at http://www.d20srd.org/ to see what is available.
    Wizards have been known to close sites down with cease and desist orders so I can’t risk using the non SRD material.
    Pathfinder on the other hand is all SRD. Personally I have upgraded to pathfinder RPG and am very happy with it, it’s like D&D 3.5 but with more variety.
    Paul

  30. jovallerand says:

    Yes, I’m slowly going towards that also, the only thing keeping me back is the fortune I’ve invested in D&D books…

    Thank you for your answers! :)

  31. ElCapitan says:

    Hi Paul,

    Thank you fixing the issue with the templates. Works now like a charm. Great program and site!

    ElCapitan

  32. CraigNobbs says:

    Hello, love your site and use it all the time, but I have a question.

    How do you/can you specify which weapon for Weapon Focus or School of Magic for Spell Focus?

  33. admin says:

    Hi CraigNobbs,
    At the moment Weapon focus is only added to the Primary weapon, The spell focus will have to be added manually to the spell DC. Both are on my list to get to work correctly.
    Paul

  34. EmmaDrake says:

    I noticed that there Bronze dragon is not an option. Are you planning to add it in the future?

  35. admin says:

    Hi EmmaDrake. I’ll try and get the Bronze Dragon added within the next week.
    Paul

  36. jovallerand says:

    Hi!

    I’ve recently tried to create a Blackguard in the 3.5 generator only to have it turned down as the character was not lv7. Is being lv7 a pre-req for prestige classes? If not, could this limitation be taken out?

  37. admin says:

    Hi jovallerand, to be a Blackguard you need a base attack bonus of +6 so you need at least 6 levels of a fighter class first. Most prestige classes require a pre-req of at least 6 levels to get the pre-req skills. Rather than checking each class and skills I just put a level limit on them.
    The message is a bit misleading you can create a prestige class with just 6 levels split between classes 1 and 2 (or all on class 1).
    Paul

  38. admin says:

    Hi EmmaDrake,
    All the Bronze Dragons have now been entered
    Paul

  39. jovallerand says:

    Thank you Paul for the answer! However, I still will push my point:

    First, while it is true for Blackguard, a class like the assassin can be obtained after lv5.

    Second, a Monster can have a BAB of +6 without a single level of another class. Unless there is a rule against that, he should be able to start off as a blackguard, shouldn’t he?

  40. admin says:

    Hi jovallerand,
    I’ll look into more specific vetting for prestige classes, I don’t really want to take the vetting off completely. You are right about a monster with +6 BAB could start as a blackguard, but It does state that prestige classes offer a new form of muliclass so aren’t supposed to be a class in there own right.
    Paul

  41. keithdone says:

    I’ve been logging on today and the system acknowledges that I am logged on - howeverf I can’t generate a Pathfinder Human Cleric over level 5. it treats me like I’m not a paid user

    Regards,

    Keith

  42. admin says:

    Hi keithdone
    Sounds like a problem with cookies not being enabled. Have a look at this page http://www.dinglesgames.com/how-to-guide/having-trouble-accessing-monster-create/
    Paul

  43. Reddererr says:

    Hey Paul,

    any chance you’ll be putting in Githyanki and Githzerai any time soon? :)

    Love your work btw.

    Grtz.

  44. admin says:

    I’m not allowed to use the names0 Githyanki and Githzerai as they are copyrighted but look at Gith for something similar
    Paul

  45. jovallerand says:

    Regarding my earlier query, most humanoids are considered to have “racial” class levels, and therefore can go straight to a prestige class. Actually, the first Monster Manual has a Frost Giant Blackguard 8.

  46. admin says:

    Hi jovallerand, I’ve taken the easy rout and included the racial hit die as well as class levels to see if the total > 5 to allow a prestige class.
    I may at a later date try to vet prestige classes correctly but it could be a bit complex
    Cheers,
    Paul

  47. jovallerand says:

    That’s alright, as long as we have the possibility to do it, then we can check on our own. Thank you very much once again! :)

  48. NekoIncardine says:

    Is any kind of video demo of the Monster Creator available? I understand that a functional demo of it could be bad for sales, but I wish to see if it has the functionality necessary to fulfill my needs before I spend $40 US on it.

    Thank you for your time!

  49. admin says:

    Hi NekoIncardine
    I’ve set you up with a 2 day membership so you can have a go
    Paul

  50. NekoIncardine says:

    Glitch found: If you leave speed strings as blank, the system recognizes the null value as a String rather than an Integer (or whichever number type you’re using on the backend), and provides an according error.

    Error occurred in Google Chrome (recently updated), and can be worked around by simply inputting zeroes.

    I definitely think I will be purchasing the app, as it is quite handy for my needs. :)

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