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NPC 45

Dead Eye Dillok “The Vengeance Squad” (Goblin Fighter D&D 3.5 CR 12 )

Dillok’s whole family were wiped out when his village was attacked by the Ranger Fragar, and his pet Bear. most villagers were shot down in their tracks as they left the huts, the others were hunted down and torn to bits by the bear. The young Dillok survived by hiding under his cot.

Dillok swore to take revenge on Fragar and his flee bitten animal companion. He trained for hours every day with a bow, shooting any wild animal or bird that came within range.

After 5 years the now “Dead Eye” Dillok decided to take his revenge. Fragor the Ranger’s arrow ridden corpse now lies next to the bones of his bear companion in a ghostly quiet wood, that once teamed with the now dead wildlife.

Dead Eye Dillok is now the archer in “The Vengeance Squad”, He likes to keep his enemies at a distance, normally riding a Giant Worg he makes an excellent mounted archer.

Name “Dead Eye” Dillok
Goblin CR 12
XP 19200
Neutral Evil Medium Humanoid
Fighter level 12 (skill points 45) Fighter/Thief
Init +6; Senses Darkvision 60; Listen +1; Spot +1

DEFENSE

AC 24, Touch 17, flat footed 18 (+1 No Armour, +2 Shield, buckler)
(+6 Dex, +5 armor, +3 shield)
hp 126 (0d8+12d10+60);
Fort +13, Ref +11, Will +5

OFFENSE

Speed 60
Melee
Single Attack(+1/+1) Morningstar +17 (1d8+4)
or (+3/+3) Shortbow ,Composite +26 (1d6+9 /19-20 X3)
Full Attack
(+1/+1) Morningstar +17/17/11/6 (1d8+4)
or (+3/+3) Shortbow ,Composite +24/24/24/18/13 (1d6+9 /19-20 X3) range 105
Space 5ftft.; Reach oft.
Special Attacks

STATISTICS

Str 16, Dex 18 + 4 = 22, Con 16 + 4 = 20, Int 12, Wis 12, Chr 7
Base Attack 12 Grapple 15
Feats
Dodge: +1 AC against one opponent,
Greater weapon spec (ranged): +2 damage,
Point Blank Shot: +1 to hit +1 damage if within 30 ft (already included in calculations),
Precise Shot: Can shoot into melee without -4 penalty,
Rapid Shot: Gain extra ranged attack all attacks at -2,
Weapon Finesse: Use Dex instead of Str for melee attack to hit,
Weapon focus(ranged): +1 attack rolls,
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Far Shot: Range Increment *1 1/2,
Greater weapon focus (ranged): +1 attack,
Improved Critical (Ranged): Doubles crit range for ranged weapons,
Martial Weap Prof,
Mounted Archery: Ranged attacks are at -2 instead of -4,
Mounted Combat: Negate hit on mount with ride check DC opponents attack roll,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Climb 14, Hide 5, Intimidate 10, Jump 14, Listen 1, Move Silently 9, Ride 10, Spot 1, Swim 10
Languages Common, Goblin

ECOLOGY

Environment Temperate plains
Organization Band 10-100, Gang 4-9, Tribe 40-400
Treasure Standard
Buffing spells pre-cast:
Bears Endurance caster level 10
Cats Grace caster level 10
Haste caster level 10
Mage Armor caster level 10

MAGIC ITEMS (max value 27000)

Bracers of archery (lesser) +1 ranged attack (5000gp)
Potion of Bears endurance – (300gp)
Potion of Cats grace – (300gp)
+2 Shield, buckler (4000gp)
+1 Morningstar (2000gp)
+3 Shortbow ,Composite (18000gp)

Total Value = 29600

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