Hi Paul,
Any chance of adding the rhoka sword (the weapon of the urdefhan from Bestiary 2 pg.276) added to the Pathfinder weapons list? It does 1d8 dmg and has a threat range of 18-20 / x2.
Cheers
Jeremy
I apologize for all the messages, but I don’t think the movement is being calculated properly for a monk. I have a level 14 monk npc, who should get an extra 40 ft of movement. For a half-elf with Boots of Striding and Springing, I think his movement should be 80, but it only shows 50.
Hi ebpatton, I’ve corrected the monk speed thanks for reporting, I’ve also added more extra Ki feats.
The Monks Robe will require some coding changes to work though.
I think perhaps there is a minor flaw with the NPC generator. If I create a character with two-weapon fighting and a sawtooth saber in each hand, it seems not to understand the “off-hand / other attack” with the additional saber is actually a different saber from the one in the primary hand.
This is how it looks to me, anyway, though perhaps I am just not looking at it properly.
When I create an NPC, I have the ability to set the natural armor class of the NPC to be anything I want. I would like to be able to do the same thing with the original monster base attack number. Is this something that could be done?
was looking at creating a mummy lord for pathfinder, similar to original 3.5 rules. The pathfinder monster advancement rules state when adding character levels:
“Creatures with class levels receive +4, +4, +2, +2, +0, and –2 adjustments to their ability scores”
though the diffenece between a standard mummy stats and a mummy with a level in cleric do not reflect this:
Standard mummy
Ability Bonus
Str = 24 +7
Dex = 10 0
Con = 0 0
Int = 6 -2
Wis = 14 +2
Chr = 15 +2
lvl 1 mummy cleric
Ability Bonus
Str = 26 +8
Dex = 10 0
Con = 0 0
Int = 6 -2
Wis = 18 +4
Chr = 17 +3
Hi spoon1972uk
I was using +4 +2 +2 -2 for the monster NPC’s with hit die (taken from the 3.5 rules). I’ve now amended the pathfinder generator to +4 +4 +2 +2 +0 -2 for monstrous NPC’s.
Thanks for reporting.
Cheers
Paul
Gargoyles are listed as having a DC 20 to spot if they’re alive when they use their Freeze ability. The RAW indicate that they take a 20 on their stealth check to hide in plain sight, so their DC would be 20+stealth, rather than the flat 20.
I’m logged in as a lifetime member, but as soon as I go to the D&D NPC Generator it switches to “not logged in” and I can’t create npcs up to lv 30 but only to lv 8
Hey, I am considering purchasing full access, but there is one thing that is preventing me: When using the encounter generator for Pathfinder, it creates a list of creatures, but clicking any of the items in the list opens the creature in the same tab, and the context menu seems to be disabled on the links.
Ideally, each item on the list could be opened in a new tab (either by default or via the context menu), so that a single list of creatures could be generated and then each could be opened in a new tab for easy review.
If you added that ability I would definitely be willing to buy a membership.
Just brought this and all going well it will my life easier but I have encountered an issue… The statblocks in Text most “mostly” import onto tokens in Maptools but there is something funky that stops everything from “statistics onwards” from importing, is the text output in standard PF Format?
I get the following error message: “Feat Stunning Critical requires the feat Staggerig Critical”. (Staggering critical is misspelled, and I think that’s causing stunning critical to see it hasn’t actually been assigned).
Hi Glock-9mm
I tried downloading maptools but couldn’t get it working. I’m a bit busy at the moment. but will return back to it. If you have time try changing the format after the statbox and see if you can find out where it’s going wrong (download it to wordpad add mess about). If you let me know I’ll be able to fix it quicker.
Cheers
Paul
Hi Drakken,
The encounter generator is for you to pick and choose what monsters you put into an encounter based on different options.
I was thinking of creating encounter groups sometime and may do in the future.
Paul
Hi Paul,
Any chance of adding the rhoka sword (the weapon of the urdefhan from Bestiary 2 pg.276) added to the Pathfinder weapons list? It does 1d8 dmg and has a threat range of 18-20 / x2.
Cheers
Jeremy
Hello, I know you are quite busy, but is there any chance the Monk’s Robe (Core Rulebook, p. 528) might be added to the list of magic items?
Thank you very much.
–Eric
The PF NPC generator gacks when I try to take the Extra Ki feat multiple times.
I apologize for all the messages, but I don’t think the movement is being calculated properly for a monk. I have a level 14 monk npc, who should get an extra 40 ft of movement. For a half-elf with Boots of Striding and Springing, I think his movement should be 80, but it only shows 50.
Thank you.
Hi ebpatton, I’ve corrected the monk speed thanks for reporting, I’ve also added more extra Ki feats.
The Monks Robe will require some coding changes to work though.
Hi Jezzakstyles, I’ve added the rhoka sword
I think perhaps there is a minor flaw with the NPC generator. If I create a character with two-weapon fighting and a sawtooth saber in each hand, it seems not to understand the “off-hand / other attack” with the additional saber is actually a different saber from the one in the primary hand.
This is how it looks to me, anyway, though perhaps I am just not looking at it properly.
I apologize. I think I see what I was doing wrong.
When I create an NPC, I have the ability to set the natural armor class of the NPC to be anything I want. I would like to be able to do the same thing with the original monster base attack number. Is this something that could be done?
Thank you.
Hi ebpatton, The Base attack is worked out by the Monster Hit die and monster type. There is no way to override this.
You can find the Base attack for creature type here
http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types
Hi,
For pathfinder I can’t find any Oracle encounters in the encounter generator and Orcale isn’t in the list of classes for the NPC builder?
Hi Acegiak, I haven’t set up the Oracle class yet. it’s next on my list
Paul
Hi
was looking at creating a mummy lord for pathfinder, similar to original 3.5 rules. The pathfinder monster advancement rules state when adding character levels:
“Creatures with class levels receive +4, +4, +2, +2, +0, and –2 adjustments to their ability scores”
though the diffenece between a standard mummy stats and a mummy with a level in cleric do not reflect this:
Standard mummy
Ability Bonus
Str = 24 +7
Dex = 10 0
Con = 0 0
Int = 6 -2
Wis = 14 +2
Chr = 15 +2
lvl 1 mummy cleric
Ability Bonus
Str = 26 +8
Dex = 10 0
Con = 0 0
Int = 6 -2
Wis = 18 +4
Chr = 17 +3
Hi spoon1972uk
I was using +4 +2 +2 -2 for the monster NPC’s with hit die (taken from the 3.5 rules). I’ve now amended the pathfinder generator to +4 +4 +2 +2 +0 -2 for monstrous NPC’s.
Thanks for reporting.
Cheers
Paul
Gargoyles are listed as having a DC 20 to spot if they’re alive when they use their Freeze ability. The RAW indicate that they take a 20 on their stealth check to hide in plain sight, so their DC would be 20+stealth, rather than the flat 20.
Thanks again for this great tool!
Hi Deathmagus, I’ve corrected the Gargoyle now, thanks for reporting
Paul
Hey Paul,
When you have time, you should consider adding the ‘Haunted Ones’ Template [Pathfinder Rival Guide]
Thanks!
Hello,
Is there any chance storm giants might be added to the list of Pathfinder monsters?
Your site is excellent.
Thank you.
I’m logged in as a lifetime member, but as soon as I go to the D&D NPC Generator it switches to “not logged in” and I can’t create npcs up to lv 30 but only to lv 8
Hi Ko-ryu,
The problem is to do with cookies not being enabled on your web browser. Have a read of this link to fix the problem
http://www.dinglesgames.com/how-to-guide/having-trouble-accessing-monster-create/
Paul
Hey, I am considering purchasing full access, but there is one thing that is preventing me: When using the encounter generator for Pathfinder, it creates a list of creatures, but clicking any of the items in the list opens the creature in the same tab, and the context menu seems to be disabled on the links.
Ideally, each item on the list could be opened in a new tab (either by default or via the context menu), so that a single list of creatures could be generated and then each could be opened in a new tab for easy review.
If you added that ability I would definitely be willing to buy a membership.
Hi MelTorefas, I’ll look into opening the plain text up into different tabs.
Paul
wont let me go past 5th lev on pf
jackfortman, You need to enable cookies, what web browser are you using? If you are having so much trouble, change your web browser to Firefox.
Just brought this and all going well it will my life easier but I have encountered an issue… The statblocks in Text most “mostly” import onto tokens in Maptools but there is something funky that stops everything from “statistics onwards” from importing, is the text output in standard PF Format?
I get the following error message: “Feat Stunning Critical requires the feat Staggerig Critical”. (Staggering critical is misspelled, and I think that’s causing stunning critical to see it hasn’t actually been assigned).
Thanks ebpatton,
I’ve fixed the error now.
Cheers
Paul
Question: Is my stat block error being looked into so that its nice and standard so folks can import it to Virtual Desktops Games?
Hi Glock-9mm
I tried downloading maptools but couldn’t get it working. I’m a bit busy at the moment. but will return back to it. If you have time try changing the format after the statbox and see if you can find out where it’s going wrong (download it to wordpad add mess about). If you let me know I’ll be able to fix it quicker.
Cheers
Paul
Hello, very nice set of tools.
I have been looking for an encounter generator, but the one you have seems to be a monster generator instead.
I have so far never seen it generate an encounter with more than one NPC.
I would like to see it do things like 2 CR2 and 1 CR5 for an encounter, for example.
Hi Drakken,
The encounter generator is for you to pick and choose what monsters you put into an encounter based on different options.
I was thinking of creating encounter groups sometime and may do in the future.
Paul
Could storm giant be added to the monster list in the NPC generator? Thank you.
I think my messages are not appearing here, perhaps because of a browser issue. I was wondering if storm giants could be added to the monster list?
Thank you.
Hi ebpatton,
I’ve added Storm Giant
Cheers
Paul