Tolog “Spikey” “The Vengeance Squad” (Hobgoblin Fighter D&D 3.5 CR 12 )
Tolog is an expert with a spiked chain, this and the way he likes to decorate his armour with spikes and wax his hair has given him the obvious nickname “Spikey”.
Like the rest of “The Vengeance Squad” Spikey is as orphan. His first raid to steal cows from a local temple, accompanied by his father and four brothers ended in disaster. As they crept up to the enclosure, the young Tolog fell over and made enough noise to arouse the priests, before the group could withdraw, his father and brothers were magically frozen in place, Tolog panicked and fled.
The next day his father and brother’s corpses were swinging by their necks from trees outside the temple. The bodies were left there until they rotted with a notice around each neck “A warning to all miscreants meaning to harm the Sacred Cow”, of course Tolog could not read this, however, he pinched one of the signs one night and had it explained to him by the village shaman.
Spikey hates and fears users of magic, he will not attempt to attack one. preferring the honest hand to hand fighting against a plain warrior.
Spikey Prefers to use his Spirited Charge and Ride by Attack Feats in combat while riding his giant worg “Khan”. He will not, if it is possible, end the round next to a foe preferring to use Ride by attack, and not getting full attacks on himself.
Name Tolog “Spikey”
Hobgoblin CR 12
Lawful Evil Medium Humanoid
Fighter level 12 (skill points 45) Knight
Init +6; Senses Darkvision 60; Listen +3; Spot +3
AC 26, Touch 12, flat footed 25 (+3 Full-plate, +2 Shield, heavy wooden)
(+1 Dex, +11 armor, +4 shield)
hp 126 (0d8+12d10+60);
Fort +13, Ref +7, Will +4
Single Attack(+3/+3) Chain, spiked +24 (2d4+13/19-20)
or Javelin +15 (1d6+6)
(+3/+3) Chain, spiked +24/24/18/13 (2d4+13/19-20)
or Javelin +15/15/9/4 (1d6+6) range 30
Space 5ft.; Reach 5ft.
Str 18 + 4 = 22, Dex 15, Con 16 + 4 = 20, Int 12, Wis 11, Chr 9
Base Attack 12 Grapple 18
Dodge: +1 AC against one opponent,
Exotic Weapon Prof,
Greater Weapon Specialization: +2 damage,
Improved Initiative: +4 Initiative checks,
Ride-by Attack: When charging can carry on after the attack,
Spirited Charge: Deal double damage on a charge,
Weapon Specialization: +2 to damage rolls,
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Combat Reflexes: Dex mod additional attacks of opportunity,
Greater Weapon Focus: +1 to attack rolls,
Improved Critical: Doubles critical chance of weapon,
Martial Weap Prof,
Mounted Combat: Negate hit on mount with ride check DC opponents attack roll,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Focus: +1 to attack rolls
Skills Climb 0, Handle Animal 11, Intimidate 11, Jump 0, Listen 3, Move Silently 0, Ride 16, Spot 3, Swim -6
Languages Common, Goblin
Environment Warm hills
Organization Band 10-100, Tribe 30-300, Gang 4-9
Buffing spells pre-cast:
Bears Endurance caster level 12
Bulls Strength caster level 12
Haste caster level 12
+2 Full-plate (4000gp)
+2 Shield, heavy wooden (4000gp)
+3 Chain, spiked (18000gp)
Total Value = 26000
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