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NPC 49

Kottak “The Black Princess” (Kobold Adept/Pirate Pathfinder CR 6 )

Kottak is the Shaman on board the pirate ship “The Black Princess” and of the “Shark Tooth” kobold clan. His position on board the ship is really that of first mate behind that of Captain”Dead Eye”  Klod. He is knowledgeable on the ways of the sea and weather.

When a target ship is with in range it’s Kottak’s job slow it down by taking out the mast with a lightning bolt. He will support the boarding party with sleep and web spells when the time comes. In a combat he fights it’s in the second rank, stabbing with his magic long spear, and healing up the front rank when needed. His Bulls strength is for Ratrok, leader of the marines.

When the ship is taken Kottak has no qualms about scarifying the captured crew to the gods of the sea. He rather enjoys that bit.

Name Kottak

Kobold CR 6
XP 2400
Lawful Evil Small Humanoid
Adept level 10 (skill points 20) Wildman
Expert level 2 (skill points 12) Pirate
Init 0; Senses Darkvision 60; Perception +11

DEFENSE

AC 12, Touch 11, flat footed 12 (+0 No Armour, +0 Shield, none)
(+1 Natural, +1 size)
hp 54 (0d8+10d6+2d8+-12+10+12);
Fort +2, Ref +5, Will +13
Sensitivity to light dazzled in bright sunlight

OFFENSE

Speed 35
Melee
Single Attack(+1/+1) Longspear +8 (1d6)
or Sling +8 (1d3)
Full Attack
(+1/+1) Longspear +8/3 (1d6)
or Sling +8 (1d3) range 50
Space 5ft.; Reach 5ft.
Special Attacks
Spells Known:
Adept Spells
Level 0 (3) DC 13
Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Ghost Sound(Illusion)[Figment ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round/level (D)
SV Will disbelief (if interacted with) Area: N/A

Purify Food and Drink(Transmutation)[ ] X 1
V,S rng: 10ft Dur: Instantaneous
SV Will negates (object) Area: 1 cu.ft/level of contaminated food or water
Description: Makes food and water inedible

Level 1 (4) DC 14
Bless(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,DF rng: 50ft Dur: 1 min./level
SV None Area: The caster and all allies within a 50-ft. burst, centered on the caster
Description: Allies gain +1 on attack rolls and saves against fear.

Comprehend Languages(Divination)[ ] X 1
V,S,M/DF rng: Personal Dur: 10 min./level
SV N/A Area: You
Description: You understand all spoken and written languages.

Cure Light Wounds(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched
Description: Cures 1d8 damage + 1/level (max +5).

Sleep(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Medium 100ft + 10ft / level Dur: 1 min./level
SV Will negates Area: One or more living creatures within a 10-ft radius burst
Description: Puts 4 HD of creatures into magical slumber.

Level 2 (3) DC 15
Bulls Strength(Transmutation)[ ] X 1
V,S,M,M/DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: +4 Strength

Cure Moderate Wounds(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched
Description: Cures 2d8 damage + 1/level (max +10).

Web(Conjuration)[Creation ] X 1
V,S,M rng: Medium 100ft + 10ft / level Dur: 10 min./level (D)
SV Reflex negates; see text Area: Webs in a 20-ft.-radius spread
Description: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.

Level 3 (2) DC 16
Animate Dead(Necromancy)[Evil ] X 1
V,S,M rng: Touch Dur: Instantaneous
SV None Area: One or more corpses touched
Description: CT 1 sa Touch Instantaneous

Lightning Bolt(Evocation)[Electricity ] X 1
V,S,M rng: 10ft Dur: Instantaneous
SV Reflex half Area: 120-ft. line
Description: Electricity deals 1d6/level damage.

STATISTICS

Str 8, Dex 11, Con 9, Int 10, Wis 16, Chr 8
Base Attack 6 CMB 4; CMD 14
Feats
Alertness: +2 Perception +2 Sense motive,
Armour Prof Light,
Brew Potion,
Combat Casting: +4 Concentration checks for Defensive casting,
Fleet: Base speed + 5 feet,
Lightning reflexes: +2 reflex saves,
Simple Weapon Proficiency,
Toughness: +3 Hit points or +1 per hd
Skills Appraise 0, Bluff -1, Climb 6, Craft Wood Working 7, Handle Animal 3, Heal 8, Intimidate 5, Know Arcana 0, Know Arch & Eng 0, Know Geography 0, Know History 0, Know Local 0, Know Nature 10, Know Religion 5, Perception 11, Profession Sailor 9, Sense Motive 9, Spellcraft 0, Stealth 6, Survival 11, Swim -1
Languages Draconic

ECOLOGY

Environment Temperate forests
Organization Band 10-100, Gang 4-9, Tribe 40-400
Treasure Scrolls

SPECIAL ABILITIES

Summon Familiar
Buffing spells pre-cast:
Bless caster level 10

MAGIC ITEMS (max value 3450)

Potion of Cure light wounds – (50gp)
Potion of Cure moderate wounds – (300gp)
Potion of Bulls strength – (300gp)
Potion of Bears endurance – (300gp)
Wand of Cure light wounds – (750gp)
+1 Longspear (2000gp)

Total Value = 3700

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