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NPC 59

Harald Hardblast “The Special Squad” (Human Wizard D&D 3.5  CR 11 )

Harald was always on the chubby side, and used to get teased at the wizardry apprentice school, that is until he became an Evocation expert, the last student to comment on his weight got a lightning bolt up his backside.

Now Harold is positively round, he loves his food, he has a shaved head and is always laughing about something. His sense of humor is a bit perverse, he will enjoy the waiter tripping over a misplaced foot, as much as seeing a paladin trying to but his cloak out after being hit by a fireball.

Harold has now been seconded to “The Special Squad”, a group of specialized wizards,  to give them a bit of fire support in a fight, and also to teleport them away if the need arises. He is the only single classed wizard in the squad.

Name Harald Hardblast
Human CR 11
XP 12800
Any Medium Humanoid
Wizard level 11 (skill points 84) Court Wizard
(School Evocation Prohibited Necromancy , Abjuration)
Init +1; Senses ; Listen +4; Spot +4

DEFENSE

AC 17, Touch 13, flat footed 16 (+2 No Armour, +0 Shield, none)
(+1 Dex, +6 armor)
hp 60 (0d8+11d4+33);
Fort +9, Ref +8, Will +11

OFFENSE

Speed 60
Melee
Single Attack Dagger +6 (1d4/19-20)
or Crossbow, light +8 (1d8+1 /19-20 X2)
Full Attack
Dagger +6/6 (1d4/19-20)
or Crossbow, light +8/8 (1d8+1 /19-20 X2) range 80
Space 5ft.; Reach 5ft.
Special Attacks
Spells Known:
Wizard Spells
Level 0 (4) DC 13
Dancing Lights(Evocation)[Light ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 minute (D)
SV None Area: Up to four lights, all within a 10-ft.-radius area

Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Detect Poison(Divination)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One creature, one object, or a 5-ft. cube
Description: Detects poison in one creature or object.

Mage Hand(Transmutation)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Concentration
SV None Area: One nonmagical, unattended object weighing up to 5 lb.

Read Magic(Divination)[ ] X 1
V,S,F rng: Personal Dur: 10 min./level
SV N/A Area: You
Description: Read scrolls and spellbooks.

Level 1 (5) DC 14 (DC 16 Evocation)
Charm Person(Enchantment)[Charm Mind-Affecting ] X 1
V,S (Me) rng: Close 25ft + 5ft/2 levels Dur: 1 hour/level
SV Will negates Area: One humanoid creature
Description: Makes one person your friend.

Expeditious Retreat(Transmutation)[ ] X 1
V,S rng: Personal Dur: 1 min./level (D)
SV No Area: you
Description: This spell increases your base land speed by 30 feet.

Mage Armor(Conjuration)[Creation Force ] X 1
V,S,F rng: Touch Dur: 1 hour/level (D)
SV Will negates (harmless) Area: Creature touched
Description: Gives subject +4 armor bonus.

Magic Missile(Evocation)[Force ] X 3
V,S,M,D/F rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: Up to five creatures, no two of which can be more than 15 ft. apart

Level 2 (5) DC 15 (DC 17 Evocation)
Mages Hideous Laughter(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round/level
SV Will negates Area: One creature; see text

Mirror Image(Illusion)[Figment ] X 1
V,S,M,D/F rng: Personal Dur: 1 min./level (D)
SV N/A Area: You

Scorching Ray(Evocation)[Fire ] X 3
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One or more rays

See Invisibility(Divination)[ ] X 1
V,S,M Vi rng: Personal Dur: 10 min./level (D)
SV N/A Area: You
Description: Reveals invisible creatures or objects.

Level 3 (5) DC 16 (DC 18 Evocation)
Arcane Sight(Divination)[ ] X 1
V,S rng: Personal Dur: 1 min./level (D)
SV N/A Area: You
Description: Magical auras become visible to you

Displacement(Illusion)[Glamer ] X 1
V,M rng: Touch Dur: 1 round/level (D)
SV Will negates (harmless) Area: Creature touched

Fireball(Evocation)[Fire ] X 2
V,S,M rng: Long 400ft + 40ft / level Dur: Instantaneous
SV Reflex half Area: 20-ft.-radius spread

Fly(Transmutation)[ ] X 1
V,S,F/DF rng: Touch Dur: 1 minute/level
SV Will negates (harmless) Area: Creature touched
Description: Subject flies at speed of 60 ft.

Lightning Bolt(Evocation)[Electricity ] X 1
V,S,M rng: 10ft Dur: Instantaneous
SV Reflex half Area: 120-ft. line
Description: Electricity deals 1d6/level damage.

Level 4 (3) DC 17 (DC 19 Evocation)
Dimension Door(Conjuration)[Teleportation ] X 1
V,S (Vi) rng: Long 400ft + 40ft / level Dur: Instantaneous
SV None or Will negates (object) Area: You and touched objects or other touched willing creatures

Fire Shield(Evocation)[Fire Cold ] X 1
V,S, M/DF rng: Personal Dur: 1 round/level (D)
SV N/A Area: You

Invisibility, Greater(Illusion)[Glamer ] X 1
V,S rng: Touch Dur: 1 round/level (D)
SV Will negates (harmless) Area: You or a creature touched
Description: As invisibility, but subject can attack and stay invisible.

Mages Black Tentacles(Conjuration)[Creation ] X 1
V,S,M rng: Medium 100ft + 10ft / level Dur: 1 round/level (D)
SV None Area: 20-ft.-radius spread
Description: Tentacles grapple all creatures within a 20-ft. spread.

Level 5 (2) DC 18 (DC 20 Evocation)
Cone of Cold(Evocation)[Cold ] X 1
V,S,M/DF rng: 60ft Dur: Instantaneous
SV Reflex half Area: Cone-shaped burst
Description: 1d6/level cold damage.

Teleport(Conjuration)[Teleportation ] X 1
V, Vi rng: Touch Dur: Instantaneous
SV None and Will negates (object) Area: You and touched objects or other touched willing creatures
Description: Instantly transports you as far as 100 miles per level.

Wall of Force(Evocation)[Force ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round/level (D)
SV None Area: Wall whose area is up to one 10-ft. square/level

Level 6 (1) DC 19 (DC 21 Evocation)
Bears Endurance, Mass(Transmutation)[ ] X 1
V,S,DF rng: Close 25ft + 5ft/2 levels Dur: 1 min./level
SV Will negates (harmless) Area: Creature/level, no two of which can be more than 30 ft. apart
Description: CT 1 sa 25ft+5ft/2levels one creature/level 1min/level

Chain Lightning(Evocation)[Electricity ] X 1
V,S,F rng: Long 400ft + 40ft / level Dur: Instantaneous
SV Reflex half Area: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the prim
Description: 1d6/level damage and 1 secondary bolt/level.

STATISTICS

Str 9, Dex 12, Con 12 + 4 = 16, Int 16, Wis 13, Chr 14
Base Attack 5 Grapple 4
Feats
Brew Potion,
Craft Wand,
Alertness: +2 listen +2 spot,
Combat Casting: +4 Concentration checks for Defensive casting,
Eschew Materials: Cast spells without material components,
Greater Spell Focus: +1 DC against spells of one class (Evocation),
Spell Focus: +1 to DC for save against 1 school of magic (Evocation)
Skills Appraise 7.5, Bluff 6.5, Concentration 22, Craft Poison Making 7, Decipher Script 8, Diplomacy 10, Know Arcana 8, Know Arch & Eng 4, Know History 8, Know Local 8, Know Nature 4, Know Nobility 8, Know the Planes 4, Listen 4, Ride 2, Speak Language 7, Spellcraft 18, Spot 4
Languages Common

ECOLOGY

Environment Any
Organization Comapny 10-20, Band 30-100, Squad 4-8
Treasure Standard

SPECIAL ABILITIES

Scribe Scroll
Summon Familiar

Buffing spells pre-cast:
Mage Armor caster level 11
Bears Endurance caster level 11
Prayer caster level 11
Haste caster level 11

MAGIC ITEMS (max value 21000)

Brooch of shielding Absorb 101 magic missiles (1500gp)
Cloak of resistance (+2) +2 saves (4000gp)
Potion of Cure serious wounds – (750gp)
Potion of Cure serious wounds – (750gp)
Potion of Protection from arrows (10/magic) – (300gp)
Potion of Protection from energy – (750gp)
Ring of Protection (+1) +1AC (2000gp)
Wand of Fireball (6th) – (13500gp)

Total Value = 23550

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