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NPC 69

Mohrg. Abbey Crypt room 2 (Mohrg, Advanced Pathfinder CR 12)

The Mohrg was the advanced scout for the lich Crattak’s attacking forces on the Abbey. After two hundred years this force of evil now hungers after the blood of the living, hoping to maybe soak up enough living blood to give it some glimpse of it’s old life as a living human.

The Mohrg will be hiding in the shadows, while the Skeletal Knights attack, it will attack out of the shadows, and attempt to pull it’s foe back to the shadows to paralyze and then kill.

Name Mohrg
Mohrg CR 12
XP 19200
Chaotic Evil Large Undead Undead Traits
Init +8; Senses Darkvision 60; Perception +29

DEFENSE

AC 24, Touch 14, flat footed 19 (+ No Armour, + Shield, none)
(+4 Dex, +10 Natural, -1 size, +1 feats)
hp 195 (23d8+69+23);
Fort +10, Ref +13, Will +15

OFFENSE

Speed 30
Melee
Single Attack Slam +25 (1d8+9)
Full Attack
Slam +25 (1d8+9)
Tongue +23 (0+4)
Space 10ft 2x2ft.; Reach 5ftft.
Special Attacks
Create spawn After 1d4 days after being killed,
Improved Grab If hits with slam,
Paralyzing touch DC(24) Tongue 1d4 minutes DC Fort

STATISTICS

Str 28, Dex 18, Con 0, Int 10, Wis 10, Chr 16
Base Attack 17 CMB 27; CMD 41
Feats
Ability Focus: +2 saving throw DC against a special attack,
Combat Reflexes: Dex mod additional attacks of opportunity,
Dodge: add 1 to AC ,
Improved Initiative: +4 Initiative checks,
Iron Will: +2 on will saves,
Lightning reflexes: +2 reflex saves,
Mobility: +4 AC to attacks of opportunity,
Multiattack: Secondary Attacks are at -2 instead of -5,
Skill focus (Perception): +3 perception,
Skill Focus (Stealth): +3 Stealth,
Spring Attack: Move before and after melee attack,
Toughness: +3 Hit points or +1 per hd
Skills Climb 35, Perception 29, Stealth 29, Swim 32
Languages Common

ECOLOGY

Environment Any
Organization Solitary, Gang 2-4
Treasure None

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