Not Logged on

Goblin Patrol

This raiding party consists of a hobgoblin leader (Gralog) on a large Worg (Raver), a goblin scout (Wisk) and four goblin riders on worgs.

Name: Gralog

Hobgoblin (Medium Humanoid)

Fighter level 6 (skill points 27) Knight

Hit die: 0d8+6d10+18(51hp)

Init: 2

Speed: 20

AC: 22 +2 Breastplate +1 Shield, heavy wooden

AC flat footed :19

AC Touch: 12

Base Attack/Grapple: 6/8

Attack: +9 Lance 1d8+4

or +9 (+1/+1) Shortbow ,Composite 1d6+3

Full attack: +9/4 Lance 1d8+4

or +9/4 (+1/+1) Shortbow ,Composite 1d6+3(range 70)

Space/Reach: 5/5

Special Attacks:

Special Qualities: Darkvision 60,

Saves: Fort +8, Ref +4, Will +1

Abilities: Str 14, Dex 14, Con 16, Int 12, Wis 8, Chr 10

Skills: Climb -2, Handle Animal 8, Intimidate 7, Jump -2, Listen 1, Move Silently 2, Ride 11, Spot 0.5, Swim -6,

Feats: Blind-fight, Mounted Archery, Mounted Combat, Weapon Focus, Armour prof heavy, Armour prof light, Armour prof medium, Martial Weap Prof, Ride-by Attack, Shield Proficiency, Simple Weapon Proficiency, Spirited Charge, Tower Shield Proficiency, Weapon Specialization,

Items: +2 Breastplate, +1 Composite (+2 str) shortbow, +1 Shield, heavy wooden

Name: Raver (A large worg, Gralogs mount)

Worg (Large Magical beast)

level 0 (skill points )

Hit die: 6d10+12(45hp)

Init: 2

Speed: 50

AC: 16 + Leather + Shield, none

AC flat footed :14

AC Touch: 11

Base Attack/Grapple: 6/13

Attack: +8 Bite 2d6+3

Full attack: +8 Bite 2d6+3

Space/Reach: 5/5

Special Attacks: Trip ,

Special Qualities: Darkvision 60, Low-light Vision , Scent +4 to survival if tracking by scent,

Saves: Fort +7, Ref +7, Will +4

Abitities: Str 17, Dex 15, Con 15, Int 6, Wis 14, Chr 10

Skills: Hide 0, Listen 6, Move Silently 6, Spot 6, Survival 4,

Feats: Alertness, Improved Natural Attack, Track,

Spells:

Items Leather horse armour

Name: Wisk

Goblin (Small Humanoid)

Rogue level 5 (skill points 80) Thief

Warrior level 1 (skill points 4) Horse Rider

Hit die: 0d8+5d6+1d8+6(28hp)

Init: 3

Speed: 30

AC: 18 +1 Studded Leather + Shield, none

AC flat footed :15

AC Touch: 14

Base Attack/Grapple: 4/-1

Attack: +4 Mace, light 1d4+-1

or +9 Shortbow 1d4+1

Full attack: +4 Mace, light 1d4+-1

or +9 Shortbow 1d4+1(range 70)

Space/Reach: 5/5

Special Attacks:

Sneak attack Sneak attack at an extra (D6) 3

Special Qualities: Darkvision 60,

Evasion Reflex save no damage instead of 1/2

Trap Sense Reflex save and AC when dealing with traps bonus 1

Trapfinding Can find magical traps

Uncanny Dodge Retains Dex bonus if flat footed

Saves: Fort +4, Ref +7, Will +1

Abilities: Str 9, Dex 16, Con 12, Int 14, Wis 10, Chr 8

Skills: Appraise 2, Climb 6, Disable Device 11, Gather Information 8, Handle Animal 2, Hide 16, Intimidate -1, Jump 1, Listen 7, Move Silently 12, Open Lock 12, Ride 7, Spot 0, Swim -1, Tumble 12, Use Magic Device 8, Use Rope 10,

Feats: Armour prof heavy, Armour prof light, Armour prof medium, Martial Weap Prof, Mounted Archery, Mounted Combat, Point Blank Shot, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency,

Spells:

Items +1 Leather armour


Also 5 normal worgs and 4 goblin wariors

Worg (Medium Magical beast)

level 0 (skill points )

Hit die: 4d10+8(30hp)

Init: 2

Speed: 50

AC: 16 + Leather + Shield, none

AC flat footed :14

AC Touch: 12

Base Attack/Grapple: 4/7

Attack: +7 Bite 1d6+3

Full attack: +7 Bite 1d6+3

Space/Reach: 5/5

Special Attacks: Trip ,

Special Qualities: Darkvision 60, Low-light Vision , Scent +4 to survival if tracking by scent,

Saves: Fort +6, Ref +6, Will +3

Abilities: Str 17, Dex 15, Con 15, Int 6, Wis 14, Chr 10

Skills: Hide 4, Listen 6, Move Silently 6, Spot 6, Survival 2,

Feats: Alertness, Track,

Spells:

Goblin warriors

Goblin (Small Humanoid)

Warrior level 3 (skill points 12) Horse Rider

Hit die: 0d8+3d8(14hp)

Init: 1

Speed: 30

AC: 15 + Studded Leather + Shield, none

AC flat footed :14

AC Touch: 12

Base Attack/Grapple: 3/-2

Attack: +3 Lance 1d6+-1

or +5 Shortbow 1d4

Full attack: +3 Lance 1d6+-1

or +5 Shortbow 1d4(range 70)

Space/Reach: 5/5

Special Attacks:

Special Qualities: Darkvision 60,

Saves: Fort +3, Ref +2, Will +1

Abilities: Str 9, Dex 13, Con 11, Int 11, Wis 11, Chr 9

Skills: Climb -2, Handle Animal 5, Hide 4, Intimidate 0, Jump -2, Listen 0.5, Move Silently 4, Ride 9, Spot 0.5, Swim -2,

Feats: Armour prof heavy, Armour prof light, Armour prof medium, Martial Weap Prof, Mounted Archery, Mounted Combat, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency,

Spells:

Warrior

"I'm a lifetime player of D&D and really enjoy Pathfinder but I also enjoy playing new games. At the moment I'm playing the 6d6 RPG.

It is one of the most innovative and exciting RPGs in a long time. The 6d6 RPG has a unique set of mechanics that is great for role-playing and brings a dynamic feel to combat. Fights are not static slugging matches but flow around the battlefield in a realistic fashion.

The 6d6 RPG is one of the best games I've ever played and I heartily recommend it to all."

Paul Singleton

Dingle's Games

Recent Comments:

  • admin: I’ve changed the description to add in bite.
  • irelandm: Thank you. I would also point out that the Pathfinder Werewolf Hybrid Form Trip is associated with the Bite...
  • admin: I will have a think about this.
  • admin: It looks as if your right, It has been wrong for a long time. Looks as if I set it up wrong on the 3.5 set up...
  • irelandm: Hi, I need help in finding a reference. I notice that the werewolf template has a +15 modifier to trip by...