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Monster Race Bonus Skills and Future Ammendments

I am currently working on separating monster race bonus skills from their skill ranks and adding them as a misc bonus. This will allow monsters with race bonuses to break the skill cap. At the moment the generator does not allow skills to break the cap.
I will hopefully have this amendment working in the next week.
If anyone has any other requirements they want me to look into let me know.
My current priorities are:
1. Monster Race Skills and free Feats. (Race Skills for pathfinder are now complete and appear as a misc bonus)
2. Auto Generations of magic treasure for NPCs
3. Look into creating gangs of statted monsters e.g. Orc village, Town watch, Gang of Ogres
4. Adding a PC Generator with ability to level up.

Number 3 may be a bit difficult, so if any one has any ideas on how this will work please let me know.

NPC a Day

I’ve decided to publish an NPC a Day and twitter it you can follow me on “NPCaDay”.
I may begin to Dry up on Ideas so if you could give me some ideas and a bit of a background I’ll set the best NPC ideas up and publish it with a thanks to you.

Paul

Need Plot Ideas?

If you need some plot ideas for your adventures try
Gnome Mullets Ideas Grab
and then create the NPC’s and monsters on Dingles Games Monster/NPC Generators.

Prestige Classes

I’ve now added some Prestige classes to the generator, if anyone finds a problem with them please let me know, and I’ll get it fixed ASAP.
I’ve added Arcane Archer, Arcane Trickster, Assassin, Blackguard, Mystic Theurge, and Shadowdancer. The rest I’ll be adding at a later date.
Have fun ambushing your parties with Assassins.

Note:
These will only be available to none paying customer for 1 month.

Paul

Would you like to write a review?

If anyone who has a web site or blog and is willing to write a review of Dingles Games (Good or Bad), I’m willing to give away a 1 years free membership to all reviewers (offer ends End of December 2009).
Contact me at paul@dinglesgames.com if you’re interested.

Paul

Goblin Patrol

This raiding party consists of a hobgoblin leader (Gralog) on a large Worg (Raver), a goblin scout (Wisk) and four goblin riders on worgs.

Name: Gralog

Hobgoblin (Medium Humanoid)

Fighter level 6 (skill points 27) Knight

Hit die: 0d8+6d10+18(51hp)

Init: 2

Speed: 20

AC: 22 +2 Breastplate +1 Shield, heavy wooden

AC flat footed :19

AC Touch: 12

Base Attack/Grapple: 6/8

Attack: +9 Lance 1d8+4

or +9 (+1/+1) Shortbow ,Composite 1d6+3

Full attack: +9/4 Lance 1d8+4

or +9/4 (+1/+1) Shortbow ,Composite 1d6+3(range 70)

Space/Reach: 5/5

Special Attacks:

Special Qualities: Darkvision 60,

Saves: Fort +8, Ref +4, Will +1

Abilities: Str 14, Dex 14, Con 16, Int 12, Wis 8, Chr 10

Skills: Climb -2, Handle Animal 8, Intimidate 7, Jump -2, Listen 1, Move Silently 2, Ride 11, Spot 0.5, Swim -6,

Feats: Blind-fight, Mounted Archery, Mounted Combat, Weapon Focus, Armour prof heavy, Armour prof light, Armour prof medium, Martial Weap Prof, Ride-by Attack, Shield Proficiency, Simple Weapon Proficiency, Spirited Charge, Tower Shield Proficiency, Weapon Specialization,

Items: +2 Breastplate, +1 Composite (+2 str) shortbow, +1 Shield, heavy wooden

Name: Raver (A large worg, Gralogs mount)

Worg (Large Magical beast)

level 0 (skill points )

Hit die: 6d10+12(45hp)

Init: 2

Speed: 50

AC: 16 + Leather + Shield, none

AC flat footed :14

AC Touch: 11

Base Attack/Grapple: 6/13

Attack: +8 Bite 2d6+3

Full attack: +8 Bite 2d6+3

Space/Reach: 5/5

Special Attacks: Trip ,

Special Qualities: Darkvision 60, Low-light Vision , Scent +4 to survival if tracking by scent,

Saves: Fort +7, Ref +7, Will +4

Abitities: Str 17, Dex 15, Con 15, Int 6, Wis 14, Chr 10

Skills: Hide 0, Listen 6, Move Silently 6, Spot 6, Survival 4,

Feats: Alertness, Improved Natural Attack, Track,

Spells:

Items Leather horse armour

Name: Wisk

Goblin (Small Humanoid)

Rogue level 5 (skill points 80) Thief

Warrior level 1 (skill points 4) Horse Rider

Hit die: 0d8+5d6+1d8+6(28hp)

Init: 3

Speed: 30

AC: 18 +1 Studded Leather + Shield, none

AC flat footed :15

AC Touch: 14

Base Attack/Grapple: 4/-1

Attack: +4 Mace, light 1d4+-1

or +9 Shortbow 1d4+1

Full attack: +4 Mace, light 1d4+-1

or +9 Shortbow 1d4+1(range 70)

Space/Reach: 5/5

Special Attacks:

Sneak attack Sneak attack at an extra (D6) 3

Special Qualities: Darkvision 60,

Evasion Reflex save no damage instead of 1/2

Trap Sense Reflex save and AC when dealing with traps bonus 1

Trapfinding Can find magical traps

Uncanny Dodge Retains Dex bonus if flat footed

Saves: Fort +4, Ref +7, Will +1

Abilities: Str 9, Dex 16, Con 12, Int 14, Wis 10, Chr 8

Skills: Appraise 2, Climb 6, Disable Device 11, Gather Information 8, Handle Animal 2, Hide 16, Intimidate -1, Jump 1, Listen 7, Move Silently 12, Open Lock 12, Ride 7, Spot 0, Swim -1, Tumble 12, Use Magic Device 8, Use Rope 10,

Feats: Armour prof heavy, Armour prof light, Armour prof medium, Martial Weap Prof, Mounted Archery, Mounted Combat, Point Blank Shot, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency,

Spells:

Items +1 Leather armour


Also 5 normal worgs and 4 goblin wariors

Worg (Medium Magical beast)

level 0 (skill points )

Hit die: 4d10+8(30hp)

Init: 2

Speed: 50

AC: 16 + Leather + Shield, none

AC flat footed :14

AC Touch: 12

Base Attack/Grapple: 4/7

Attack: +7 Bite 1d6+3

Full attack: +7 Bite 1d6+3

Space/Reach: 5/5

Special Attacks: Trip ,

Special Qualities: Darkvision 60, Low-light Vision , Scent +4 to survival if tracking by scent,

Saves: Fort +6, Ref +6, Will +3

Abilities: Str 17, Dex 15, Con 15, Int 6, Wis 14, Chr 10

Skills: Hide 4, Listen 6, Move Silently 6, Spot 6, Survival 2,

Feats: Alertness, Track,

Spells:

Goblin warriors

Goblin (Small Humanoid)

Warrior level 3 (skill points 12) Horse Rider

Hit die: 0d8+3d8(14hp)

Init: 1

Speed: 30

AC: 15 + Studded Leather + Shield, none

AC flat footed :14

AC Touch: 12

Base Attack/Grapple: 3/-2

Attack: +3 Lance 1d6+-1

or +5 Shortbow 1d4

Full attack: +3 Lance 1d6+-1

or +5 Shortbow 1d4(range 70)

Space/Reach: 5/5

Special Attacks:

Special Qualities: Darkvision 60,

Saves: Fort +3, Ref +2, Will +1

Abilities: Str 9, Dex 13, Con 11, Int 11, Wis 11, Chr 9

Skills: Climb -2, Handle Animal 5, Hide 4, Intimidate 0, Jump -2, Listen 0.5, Move Silently 4, Ride 9, Spot 0.5, Swim -2,

Feats: Armour prof heavy, Armour prof light, Armour prof medium, Martial Weap Prof, Mounted Archery, Mounted Combat, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency,

Spells:

Warrior

"I'm a lifetime player of D&D and really enjoy Pathfinder but I also enjoy playing new games. At the moment I'm playing the 6d6 RPG.

It is one of the most innovative and exciting RPGs in a long time. The 6d6 RPG has a unique set of mechanics that is great for role-playing and brings a dynamic feel to combat. Fights are not static slugging matches but flow around the battlefield in a realistic fashion.

The 6d6 RPG is one of the best games I've ever played and I heartily recommend it to all."

Paul Singleton

Dingle's Games

Recent Comments:

  • admin: I’ve changed the description to add in bite.
  • irelandm: Thank you. I would also point out that the Pathfinder Werewolf Hybrid Form Trip is associated with the Bite...
  • admin: I will have a think about this.
  • admin: It looks as if your right, It has been wrong for a long time. Looks as if I set it up wrong on the 3.5 set up...
  • irelandm: Hi, I need help in finding a reference. I notice that the werewolf template has a +15 modifier to trip by...