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Hi,
For pathfinder I can’t find any Oracle encounters in the encounter generator and Orcale isn’t in the list of classes for the NPC builder?
Hi ebpatton, The Base attack is worked out by the Monster Hit die and monster type. There is no way to override this.
You can find the Base attack for creature type here
http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types
When I create an NPC, I have the ability to set the natural armor class of the NPC to be anything I want. I would like to be able to do the same thing with the original monster base attack number. Is this something that could be done?
Thank you.
I apologize. I think I see what I was doing wrong.
I think perhaps there is a minor flaw with the NPC generator. If I create a character with two-weapon fighting and a sawtooth saber in each hand, it seems not to understand the “off-hand / other attack” with the additional saber is actually a different saber from the one in the primary hand.
This is how it looks to me, anyway, though perhaps I am just not looking at it properly.
Hi Jezzakstyles, I’ve added the rhoka sword
Hi ebpatton, I’ve corrected the monk speed thanks for reporting, I’ve also added more extra Ki feats.
The Monks Robe will require some coding changes to work though.
I apologize for all the messages, but I don’t think the movement is being calculated properly for a monk. I have a level 14 monk npc, who should get an extra 40 ft of movement. For a half-elf with Boots of Striding and Springing, I think his movement should be 80, but it only shows 50.
Thank you.
The PF NPC generator gacks when I try to take the Extra Ki feat multiple times.
Hello, I know you are quite busy, but is there any chance the Monk’s Robe (Core Rulebook, p. 528) might be added to the list of magic items?
Thank you very much.
–Eric