Old Rocky (Fiendish Dire Crocodile Pathfinder CR 15 )
“Old Rocky” has inhabited the great lake since before any one can remember. He is in fact over 300 years old, some ancient magic in the lake has also corrupted this huge reptile making him a hateful and partially intelligent being.
Luckily for the local village “Old Rocky” prefers to hunt at night. They can collect water, wash, and fish in during daytime. The night though belongs to “Old Rocky”.
The villages have found that if they can feed “Old Rocky” some unwitting traveler every few weeks then he can his anger can be kept appeased. They will point anyone needing to rest for the night to the campsite on the beach.
With his extra speed, reach and lunge feat “Old Rocky” can attack 40ft inland from being 15ft off shore in 1 round. Thus nowhere on the shoreline is save.
Name Old Rocky
Crocodile, Dire Fiendish CR 15
Neutral Evil Colossal Animal
Init +4; Senses Low-light Vision, Darkvision 60; Perception +16
AC 22, Touch 2, flat footed 22 (+ No Armour, + Shield, none)
(+20 Natural, -8 size)
hp 324 (24d8+216);
Fort +23, Ref +14, Will +12
Damage reduction 10/magic, Resistance to cold and fire 10, Spell Resistance HD + 5 (max of 25) = 25
Speed 30, swim 30ft.
Single Attack Bite +27 (4d6+17/19-20)
Bite +27 (4d6+17/19-20)
Tail +22 (4d8+6)
Space 30ft (6×6)ft.; Reach 20ft (4+)ft.
Improved Grab ,
Other Can either use bite or tail attack at full attack not both at once,
Smite good 1 per day add extra damage = to HD total = +24
Str 45, Dex 10, Con 29, Int 4, Wis 14, Chr 2
Base Attack 18 CMB 43; CMD 53
Awesome Blow: -4 from attack deliver awesome blow knock back 10 ft and prone DC=damage dealt (reflex),
Fleet: Base speed + 5 feet,
Fleet 2: Base speed + 5 feet,
Improved Bull rush: +2 to Bull rush CM and CMD ; no attack of opportunity,
Improved Critical: Doubles critical chance of weapon,
Improved Initiative: +4 Initiative checks,
Iron Will: +2 on will saves,
Lunge: -2 to AC for 5ft extra reach,
Power Attack: Subtract from to hit add to damage,
Run: Can run at 5 times normal speed, +4 bonus to Acrobatic jumps,
Skill focus (Perception): +3 perception,
Skill focus (Stealth): +3 Stealth
Skills Perception 16, Stealth -2 (6 in the water), Swim 28
Organization Solitary, Pair, Colony 3-6
Other +8 stealth in water
Other Hold breath for 4 X con score