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NPC 36

Drucas the Deathgiver (Drow Antipaladin Pathfinder CR 14)

Drucas in his younger years was not like your typical dark elf, he could not believe that the only way to live was to get one over on your neighbors and to be as powerful as you can be. Wouldn’t it be easier if the community worked together and supported each other. He even persuaded a number of drow to split away and try and be nice. While not all the group ended up lawful good at least they were not chaotic evil. Drucas looked after the group to the best of his abilities and in the end became an accomplished  Paladin fighting misdeeds where he found them.

In the end, however Drucas got the attention of the goddess Lolth, who hatched a plan to turn him, and destroy his bunch of outcasts. A raid on a local dwarven clan was organized leaving enough false clues to lay the blame at the doors of Drucas’s group. The dwarfs, while Druas was away, retaliated attacking the drow camp and wiping out the drow in a killing frenzy. Drucas returning at the tail end of the slaughter dived into the ranks of dwarfs hacking and slashing everything seen through a red mist of hatred.

Now Drucas understands the need to be feared, and to be powerful.

Drucats Hates dwarfs above all other creatures and will attack them on sight (if the odds are reasonable).

His magic items are drow made so will deteriorate in daylight.

Name Drucas the Deathgiver
Drow, Noble CR 14
XP 38400
Chaotic Evil Medium Humanoid
Antipaladin level 12 (skill points 48) Antipaladin
Init +6; Senses Darkvision 120; Perception +4

DEFENSE

AC 26, Touch 13, flat footed 23 (+3 Chainmail, +3 Shield, buckler)
(+2 Dex, +9 armour, +4 shield, +1 feats)
hp 90 (0d8+12d10+12+12);
Fort +14, Ref +11, Will +9
Sensitivity to sunlight blinds for 1 round then dazzled, Spell Resistance 11+ level

OFFENSE

Speed 20
Melee
Single Attack(+3/+3) Rapier +19 (1d6+7/15-20)
or (+1/+0) Crossbow, hand +15 (1d4 /19-20 X2)
Full Attack
(+3/+3) Rapier +19/14/9 (1d6+7/15-20)
or (+1/+0) Crossbow, hand +15 (1d4 /19-20 X2) range 30
Space 5ft.; Reach 5ft.
Special Attacks
Drow Poison DC(13) DC13 fall unconscious for 1 minute then DC 13 fall unconscious for 2d4 hours (1d,
Spell-like Abilities at will dancing lights,deeper darkness, farie fire, feather fall, levitate,
Spell-like Abilities detect magic constant
Aura of Vengeance (Su) 2 uses of smite good to grant smite good to allies within 10 feet, using his bonus for 1 minute
Channel negative energy (Su) consumes two uses of his touch of corruption ability. As a cleric of antipaladin level
Fiendish Boon (Sp) SA increase weapon enchantment for 1 minute by 3
Smite Good add CHR bonus to hit , +1/level to damage. Per day = 4
Touch of Corruption (Su) 1/2 his antipaladin level + his Charisma modifier /day. 1d6 dam /2 levels
Spell-like Abilities
Spell-like Abilities (CHR) 1st DC(16) 1/day divine favour
Spell-like Abilities (CHR) 3rd DC(18) 1/day suggestion, dispel magic
Spells Known:
Antipaladin Spells
Level 1 (4) DC 16
Bless Weapon(Transmutation)[ ] X 1
V,S rng: Touch Dur: 1 min./level
SV None Area: Weapon touched

Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Protection from Good(Abjuration)[Evil ] X 1
V,S,M/DF rng: Touch Dur: 1 min./level (D)
SV Will negates (harmless) Area: Creature touched
Description: +2 to AC and saves, plus additional protection against selected alignment.

Protection from Law(Abjuration)[Chaotic ] X 1
V,S,M/DF rng: Touch Dur: 1 min./level (D)
SV Will negates (harmless) Area: Creature touched
Description: +2 to AC and saves, plus additional protection against selected alignment.

Level 2 (3) DC 17
Align Weapon(Transmutation)[ ] X 1
V,S, DF rng: Touch Dur: 1 min./level
SV Will negates (harmless, object) Area: Weapon touched or fifty projectiles (all of which must be in contact with each other at the time of
Description: Weapon becomes good, evil, lawful, or chaotic.

Bulls Strength(Transmutation)[ ] X 1
V,S,M,M/DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: +4 Strength

Hold Person(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,F/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level (D); see text
SV Will negates; see text Area: One humanoide creature
Description: Paralyzes one humanoid for 1 round/level.

Level 3 (2) DC 18
Dispel Magic(Abjuration)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: One spellcaster, creature, or object; or 20-ft.-radius burst
Description: Cancels one magical spell or effect.

Heal Mount(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will negates (harmless) Area: Your mount touched

STATISTICS

Str 14 + 4 = 18, Dex 15, Con 12, Int 14, Wis 10, Chr 20
Base Attack 12 CMB 16; CMD 28
Feats
Cruelty (Su) – Dazed: The target is dazed for 1 round. Fort DC 10 + 1/2 level + CHR mod.,
Cruelty (Su) – Nauseated: The target is nauseated for 1 round per three levels. must have the sickened cruelty. Fort DC 10 + 1/2 level + CHR mod. ,
Cruelty (Su) – Sickened: The target is sickened for 1 round per level. Fort DC 10 + 1/2 level + CHR mod.,
Cruelty (Su) – Stunned: The target is stunned for 1 round per four levels. Fort DC 10 + 1/2 level + CHR mod. ,
Alertness: +2 Perception +2 Sense motive,
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Dodge: add 1 to AC ,
Improved Critical: Doubles critical chance of weapon,
Improved Initiative: +4 Initiative checks,
Martial Weap Prof,
Mounted Combat: Negate hit on mount with ride check DC opponents attack roll,
Ride-by Attack: When charging can carry on after the attack,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency
Skills Bluff 16, Disguise 18, Handle Animal 11, Intimidate 18, Know Religion 8, Perception 4, Ride 12, Sense Motive 7, Spellcraft 7, Stealth 7
Languages Common, Elven, Underccommon

ECOLOGY

Environment Underground
Organization Squad 2-4, Band 20-50, Patrol 5-8
Treasure Standard

SPECIAL ABILITIES

Other +2 on will saves against spells
Aura of Cowardice (Su) all enemies within 10 feet to take a -4 penalty on saving throws against fear effects
Aura of despair enemies within 10ft -2 saves
Aura of Evil
Detect Good at will
Plague Bringer (Ex) can still contract diseases and spread them to others, but he is otherwise immune to their effects.
Unholy Resilience (Su) bonus equal to his Charisma bonus (if any) on all saving throws.
Buffing spells pre-cast:
Bulls Strength caster level 12

MAGIC ITEMS (max value 27000)

+3 Chainmail (9000gp)
+3 Shield, buckler (9000gp)
+3 Rapier (18000gp)
Masterwork Crossbow, hand (300gp)

Total Value = 36300

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