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NPC 50

Monkit “Rig Monkey” “The Black Princess” (Kobold Rogue/Pirate Pathfinder CR 7 )

Monkit spends most of his time, and is completely at home.  in the rigging of the pirate ship  Black Princess. He  is the ships main lookout.

When a boarding action takes place Monkit will use his crossbow from the rigging. When the ships are close enough he will jump to the enemy ships rigging and try to clean it of enemy sailors. He will use his Stealth to hide in the sails and behind the masts,  then use his bleeding stealth attack when opportunity arises.

Name Monkit “Rig Monkey”
Kobold CR 7
XP 3200
Lawful Evil Small Humanoid
Rogue level 6 (skill points 60) Scout
Expert level 2 (skill points 16) Pirate
Init +4; Senses Darkvision 60; Perception +12

DEFENSE

AC 20, Touch 16, flat footed 15 (+1 Leather, +0 Shield, none)
(+4 Dex, +1 Natural, +1 size, +3 armour, +1 feats)
hp 42 (0d8+6d8+2d8+6);
Fort +2, Ref +9, Will +6
Sensitivity to light dazzled in bright sunlight

OFFENSE

Speed 35
Melee
Single Attack(+1/+1) Rapier +11 (1d4/18-20)
or (+1/+1) Crossbow, light +11 (1d6+1 /19-20 X2)
Full Attack
(+1/+1) Rapier +11 (1d4/18-20)
or (+1/+1) Crossbow, light +11 (1d6+1 /19-20 X2) range 80
Space 5ft.; Reach 5ft.
Special Attacks
Sneak Attack Sneak attack at an extra (D6) 3

STATISTICS

Str 9, Dex 18, Con 10, Int 14, Wis 12, Chr 9
Base Attack 5 CMB 3; CMD 17
Feats
Bleeding Attack: 1 point / d6 sneak damage per round bleeding ,
Ledge Walker: Can move along narrow surfaces at normal speed,
Weapon Finesse: Use Dex instead of Str for melee attack to hit,
Armour Prof Light,
Combat Reflexes: Dex mod additional attacks of opportunity,
Dodge: add 1 to AC ,
Fleet: Base speed + 5 feet,
Simple Weapon Proficiency,
Skill Focus (Perception): +3 perception
Skills Acrobatics 15, Appraise 8, Bluff 5, Climb 10, Craft Wood Working 6, Diplomacy 1, Disable Device 2, Disguise 4, Escape Artist 13, Intimidate 9, Know Dungeon 2, Know Geography 2, Know Local 7, Linguistics 11, Perception 12,  Profession Sailor 10, Sense Motive 12, Sleight of Hand 4, Stealth 16, Swim 5, Use Magic Device 4
Languages Draconic

ECOLOGY

Environment Temperate forests
Organization Band 10-100, Gang 4-9, Tribe 40-400
Treasure Scrolls

SPECIAL ABILITIES

Evasion Reflex save no damage instead of 1/2
Trap Sense Reflex save and AC when dealing with traps bonus 2
Trapfinding Can find magical traps
Uncanny Dodge Retains Dex bonus if flat footed

MAGIC ITEMS (max value 4650)

+1 Leather (1000gp)
+1 Rapier (2000gp)
+1 Crossbow, light (2000gp)

Total Value = 5000

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