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NPC 64

Naaghast Nightwing, The Bell Tower (Nightshade, Nightwing Pathfinder CR14 )

The bell tower of the abbey contains a creature of the darkest evil, Naaghast the Nightwing. The actual bell was destroyed in the battle for the abbey two centuries ago, now Naaghast uses the tower to survey the abbey grounds for creatures to destroy. The top of the tower will always be covered by deeper darkness.

Naagast will first create patches of deeper darkness to confuse the players as to where he is hidden, and start his attack with a confusion spell, followed by unholy blights. He will want to weaken the party before he has to attack hand to hand, trying to keep his position secret until the last possible moment. He has no qualms about attacking the PC’s while they are trying to dodge the animated Sphere in the courtyard.

Name Naaghast
Nightshade, Nightwing CR 14
XP 38400
Chaotic evil Huge Undead Undead Traits
Init +8; Senses Darksense (Ex) gains true seeing in dim light and darkness and detect living creatures in 60ft, Darkvision 60, Telepathy 100; Perception +25
Aura Desecrating Aura 30ft like a desecrate spell +2 to save,attack, damage, and +2hp per HD, +6 DC for channel energy.

DEFENSE

AC 29, Touch 12, flat footed 25 (+0 No Armour, +0 Shield, none)
(+4 Dex, +17 Natural, -2 size)
hp 195 (17d8+85 + 34);
Fort +14, Ref +11, Will +17
Aversion to daylight, Damage reduction 15/ good and silver, Immunity to Cold, Spell Resistance 25

OFFENSE

Speed 30, fly 60ft.
Melee
Single Attack Bite +23 (4d10+17/19-20) + 4d6 cold + magic drain
Full Attack
Bite +23 (4d10+17/19-20) + 4d6 cold + magic drain
Space 15ft.; Reach 15ft.
Special Attacks
Channel Negative Energy (Su) DC(29) 8/day 7d6,
Cold +4d6 cold damage on successful hit,
Magic drain DC(23) Will save or magic item loses properties for 1d4 rnds, or lose 1 spell effect,
Spell-like Abilities 3/day greater dispel magic, invisibility,
Spell-like Abilities at will deeper darkness, detect magic, see invis,
Spell-like Abilities Constant detect magic, magic fang
Spell-like Abilities
Spell-like Abilities (CHR) 3rd DC(18) 3/day haste
Spell-like Abilities (CHR) 4th DC(19) at will contagation, Unholy blight 3/day Confusion
Spell-like Abilities (CHR) 5th DC(20) 3/day hold monster, 1/day Cone of cold
Spell-like Abilities (CHR) 6th DC(21) summon 2 greater shadows
Spell-like Abilities (CHR) 7th DC(22) 1/day finger of death, plane shift

STATISTICS

Str 31, Dex 18, Con 0, Int 18, Wis 21, Chr 21
Base Attack 12 CMB 24; CMD 38
Feats
Cleave: Get extra attack if hit monster to adjacent foe, -2AC until your next turn ,
Combat Reflexes: Dex mod additional attacks of opportunity,
Great Cleave: Can make extra attacks to adjacent foes if you hit opponents can continue until you miss or no more within reach, -2 AC until you next turn ,
Great Fortitude: +2 Fortitude save,
Improved Critical: Doubles critical chance of weapon,
Improved Initiative: +4 Initiative checks,
Improved Sunder: +2 to Sunder CM and CMD; No attacks of opportunity,
Power Attack: Subtract from to hit add to damage,
Snatch: Snatch prey in mouth or claw
Skills Bluff 5, Fly 24, Know Arcana 24, Know Religion 24, Perception 25, Sense Motive 25, Spellcraft 26, Stealth 16 (24 in dim light or darkness), Survival 22
Languages Telepathic

ECOLOGY

Environment Plane of shadow
Organization Solitary, Pair, Flock 3-6
Treasure Standard

SPECIAL ABILITIES

Other +8 bonus to stealth in dark areas
Buffing spells pre-cast:
Magic Fang caster level 17

Scattered around the bell tower is the treasure the Nightwing has collected over the years.
Treasure
Coins

600pp,
Goods

Gold dagger with amber jewel on hilt (100gp)
Cut crystal set of full perfume bottles (1900gp)
Gold bracelet inlaid with silver pearls (4000gp)
Solid gold idol (500gp)

Total Value: 6500
Items

1 x medium,

Ring of Protection +3

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