Erwin Balgitt (Halfling Rogue/Fighter/Assassin D&D 3.5 CR 11 )
Erwin Balgitt is an orphan, his family died in a fire at the family owned bakery. At the age of 2 Erwin was sent to the orphanage. Even for a Hobbit Erwin is on the small size, being the easiest target, he was bullied relentlessly. His main antagonist was “Haltred” the half-ogre who used to enjoy kicking Erwin around like a football.
As Erwin grew older his hatred for the over-sized bully grew, he spent much of his time plotting revenge, spending hours experimenting on animals, finding weak spots where the smallest cuts would cause the most damage.
When He was 12, Erwin got his revenge on the hated Haltred. Finding him in an alley, sleeping off a bottle of rum, he used his knowledge of anatomy to cut both the half-ogres foot tendons, leaving him crippled. He spent the next half an hour stabbing and then jumping away from the furious Haltred’s wild swings. In the end Haltred passed out through the loss of blood from over 100 small cuts. Erwin then slit the bullies throat.
Erwin got great satisfaction from the death of Haltred, and soon wanted to feel the same buzz of power. This was the start of his killing spree, he always picks on the large and outwardly self confident type bringing them to a helpless parallelized wreck before killing them.
Erwin is now 20 years old, only 2ft 6in tall he wears his greased black hair swept to the right side (Hitler like) and has a thin black mustache. He has his own tailor shop “The Tall and the Small, clothing for the different”.
Erwin likes to sate his buzz for killing every two months or so, at present he has 25 murders on his hand. He does not murder for hire preferring to keep it personal.
Erwin is a follower of Nerull the god of death, darkness and murder. He was recruited into the flock by Echidna , High Priestess of Nerull who came across him killing a 7ft half-orc barbarian.
Name Erwin Balgit
Halfling CR 11
Neutral Evil Small Humanoid
Rogue level 5 (skill points 88) Bluffer
Fighter level 2 (skill points 10) Fighter/Thief
Assassin level 5 (skill points 35) Assasin
Init +6; Senses ; Listen +9; Spot +12
AC 23, Touch 17, flat footed 17 (+1 Leather, +2 Shield, buckler)
(+6 Dex, +1 size, +3 armor, +3 shield)
hp 58 (0d8+5d6+2d10+5d6+12);
Fort +7, Ref +12, Will +2 (+4 vs fear)
Single Attack(+1/+1) Sword, short +17 (1d4+1/17-20)
or Shortbow +15 (1d4 X3)
(+1/+1) Sword, short +17/12 (1d4+1/17-20)
or Shortbow +15/10 (1d4 X3) range 70
Space 5ft.; Reach 5ft.
Death Attack DC 10 + assassin level + Int mod
Sneak Attack Sneak attack at an extra (D6) 6
Level 1 () DC 15
Disguise Self(Illusion)[Glamer ] X 1
V,S rng: Personal Dur: 10 min./level (D)
SV N/A Area: You
Description: get a +10 bonus on the Disguise check.
Obscuring Mist(Conjuration)[Creation ] X 1
V,S rng: 20ft Dur: 1 min/level
SV None Area: Cloud spreads in 20-ft.-radius from you, 20 ft. high
Description: Fog surrounds you.
True Strike(Divination)[ ] X 2
V,F rng: Personal Dur: See text
SV N/A Area: You
Description: +20 on your next attack roll.
Level 2 () DC 16
Cats Grace(Transmutation)[ ] X 1
V,S,M rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: CT 1 sa, touch 1 min/level
Invisibility(Illusion)[Glamer ] X 2
V,S,M/DF rng: Touch Dur: 1 min./level (D)
SV Will negates (harmless) or Will negates (harmless, object) Area: You or a creature or object weighing no more than 100 lb./level
Description: Subject is invisible for 1 min./level or until it attacks.
Level 3 () DC 17
Deep Slumber(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 min./level
SV Will negates Area: Ten or more HD living creatures within a 10-ft radius burst
Description: Puts 10 HD of creatures to sleep.
Str 10, Dex 18 + 4 = 22, Con 10 + 2 = 12, Int 16 + 2 = 18, Wis 9, Chr 14 + 2 = 16
Base Attack 8 Grapple 4
Improved Critical: Doubles critical chance of weapon,
Improved Feint: Feint in combat as a move action,
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Combat Expertise: Can trade attack bonus for AC (max +5),
Evasion: No damage on reflex save,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Skill Focus (Bluff): +3 Bluff,
Skill Focus (Move Silently): +3 Move Silently,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Finesse: Use Dex instead of Str for melee attack to hit,
Weapon Focus: +1 to attack rolls
Skills Bluff 21, Climb 5, Diplomacy 21, Disguise 11, Gather Information 7, Heal -1, Hide 20, Intimidate 18, Jump 7, Listen 9, Move Silently 20, Profession Tailor 5, Open Lock 6, Ride 6, Sense Motive 5, Spot 12, Swim 0, Tumble 22, Use Magic Device 6, Use Rope 6
Languages Common, Halfling
Environment Warm plains
Organization Squad 11-20, Company 2-4, Band 30-100
Other +1 on all saves (included)
Other +1 to hit with thrown weapons
Other +2 save vrs fear
Evasion Reflex save no damage instead of 1/2
Improved Uncanny Dodge Can no longer be flanked 1
Poison Use Never accidentally poison self
Save against Poison bonus = 2
Trap Sense Reflex save and AC when dealing with traps bonus 1
Trapfinding Can find magical traps
Uncanny Dodge Retains Dex bonus if flat footed 1
Buffing spells pre-cast:
Cats Grace caster level 5
Amulet of health (+2) +2 con (4000gp)
+1 Leather (1000gp)
Cloak of charisma (+2) +2 CHR (4000gp)
Headband of intellect (+2) +2 Int (4000gp)
Potion of Invisibility – (300gp)
Potion of Displacement – (750gp)
Potion of Hide from animals – (50gp)
Potion of Spider climb – (300gp)
+2 Shield, buckler (4000gp)
+1 Sword, short (2000gp)
Total Value = 20400
Leave a Reply
You must be logged in to post a comment.