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NPC 21

Garrank the Angry ( Troll, Barbarian D&D 3.5 CR 11 )

Garrank, being a little cleverer, slightly more charismatic and a better fighter than the normal troll is the leader of  “Garrank’s  Claw”  a band of trolls, the same one  Gertrude the Gorgeous belongs.
He loves a good fight, especially when Gertrude is jumping up and down and yelling her battle songs. He is a bit weary of mages though after being hit by a couple of very nasty fireballs  in a recent combat.

Garrank is very quick to loose his temper, actually he quite likes blowing off a bit of steam even more if it involves hitting things with his magical club.

Name Garrank the Angry

Troll CR 11
XP 12800
Chaotc evil Large Giant
Barbarian level 6 (skill points 18) No Animal skills
Init +3; Senses Darkvision 90, Low-light Vision, Scent

DEFENSE

AC 23, Touch 13, flat footed 20 (+3 Studded Leather, +0 Shield, none)
(+3 Dex, +5 Natural, -1 size, +6 armor)
hp 162 (6d8+6d12+96);Regeneration 5
Fort +18, Ref +7, Will +5

OFFENSE

Speed 40
Melee
Single Attack(+2/+2) Greatclub +21 (2d8+11/19-20)
Full Attack
(+2/+2) Greatclub +21/16 (2d8+11/19-20)
Bite +18 (1d6+4)
Space 10ft.; Reach 10ft.
Special Attacks
Rake If both claws hit 2d6+9 damage
Rage +4 con +4 Str +2 will save -2 AC per day 2

STATISTICS

Str 28, Dex 16, Con 25 + 2 = 27, Int 8, Wis 9, Chr 8
Base Attack 10 Grapple 23
Feats
Alertness: +2 listen +2 spot,
Armour prof light,
Armour prof medium,
Improved Critical: Doubles critical chance of weapon,
Iron Will: +2 on will saves,
Martial Weap Prof,
Multiattack: Secondary Attacks are at -2 instead of -5,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Track: Track with survival check,
Weapon Focus: +1 to attack rolls
Skills Climb 13, Intimidate 3, Jump 12, Listen 5, Spot 8, Survival 2, Swim 9
Languages Giant

ECOLOGY

Environment Cold mountains
Organization Solitary, Gang 2-4
Treasure Standard

SPECIAL ABILITIES

Fast movement Land Movement raised by 10
Illiteracy Cannot Read/Write
Improved Uncanny Dodge Can no longer be flanked
Trap Sense Reflex save and AC when dealing with traps bonus 2
Uncanny Dodge Retains Dex bonus if flat footed

MAGIC ITEMS (max value 21000)

Amulet of health (+2) +2 con (4000gp)
+2 Studded Leather (4000gp)
Ring of Protection (+1) +1AC (2000gp)
+2 Greatclub (8000gp)

Total Value = 18000

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