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NPC 30

Bog the Basher (Half-Orc Fighter/Thief Pathfinder CR 3)

If you get whacked on the back of the head down a dark alley and wake up missing your purse, then you could well have been bashed by Bog. Bog is a mugger, he grew up an orphan, and quickly found out that to get on in this life its easier if you are the big and strong one. Bog is big 6’4″ he has a broken nose and cauliflower ears. If he is not mugging he may just be fighting for fun down at his local tavern by the water front, a fight is expected there most nights.

He never tries to kill an opponent, if you kill someone you can’t rob them again, and the guards take to much notice. He will back off if he is losing a fight and it could mean him being killed. However, he won’t back of if  it’s just a brawl, he has woken up under a bar room table with a black eye and sore ribs many a time.

Name Bog the Basher
Half-Orc CR 3
XP 800
Chaotic Neutral Medium Humanoid
Fighter level 2 (skill points 4)  Fighter
Rogue level 1 (skill points 8 ) Rogue
Init +6; Senses Darkvision 60; Perception +2

DEFENSE

AC 14, Touch 12, flat footed 12 (+0 Leather, +0 Shield, none)
(+2 Dex, +2 armour)
hp 23 (0d8+2d10+1d8+6+2);
Fort +5, Ref +2, Will +0

OFFENSE

Speed 30
Melee
Single Attack Sap +5 (1d6+4)
Full Attack
Sap +5 (1d6+4)
Space 5ft.; Reach 5ft.
Special Attacks
Sneak attack Sneak attack at an extra (D6) 1

STATISTICS

Str 16, Dex 14, Con 14, Int 10, Wis 11, Chr 7
Base Attack 2 CMB 5 ;(grapple 7) ;CMD 19
Feats
Catch off Guard: No penalties for improvised melee weapons,
Improved Initiative: +4 Initiative checks,
Armour prof heavy,
Armour prof light,
Armour prof medium,
Improved Grapple: +2 bonus on grapple checks,
Improved Unarmed Strike: Considered armed even when unarmed,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Acrobatics 6, Appraise 4, Bluff 2, Climb 8, Diplomacy -2, Disable Device 0, Disguise -2, Escape Artist 2, Handle Animal -2, Intimidate 3, Know arch & eng 0, Know dungeon 0, Know local 0, Linguistics 0, Perception 2, Ride 6, Sense Motive 0, Sleight of Hand 2, Stealth 7, Survival 0, Swim 3, Use Magic Device -2
Languages Common, Orc

ECOLOGY

Environment Any
Organization Group 2-5
Treasure Standard

SPECIAL ABILITIES

Bravery Save vrs fear + 1
Trapfinding Can find magical traps

MAGIC ITEMS (max value 390)

Potion of Cure light wounds – (50gp)

Total Value = 50

  1. admin says:

    Hi DM-TerryB,
    Sorry, but I don’t have bog saved anywhere so you’ll have to recreate him yourself

  2. DM-TerryB says:

    This is a great “ambusher” that I’d like to add to my NPC collection. How can I print the above information for NPC 30?

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