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NPC 66

Killray, Abbey back of hall (Human Sorcerer Dread Shadow Pathfinder CR 14)

Killray was the captain on the light infantry attacking the abbey, the curse left the captain a dread shadow, allowing him knowledge of his old abilities as a sorcerer, but changing his personality from a greedy bully, to a spiteful and hateful undead creature.

Killray will join the fight with the shadows after four rounds of buffing, he will have started buffing while the party was in the courtyard of the abbey. Killray will start by hasting a group of shadows. and then start casting walls of ice, enabling the shadows to strike out of the ice. He will then cast as he sees fit.

Name Killray
Human Dread Shadow CR 14
XP 38400
Any Medium Humanoid (Undead) Incorporeal traits, Undead Traits
Sorcerer level 10 (skill points 30) Sorcerer
(Undead )
Init +7; Senses Darkvision 60

DEFENSE

AC 29, Touch 15, flat footed 24 (+1 No Armour, +4 Shield, none)
(+3 Dex, +5 armour, +4 shield, +1 feats +6 chr bonus)
hp 105 (0d8+10d6+60+10);
Fort +9, Ref +7, Will +8
Turn resistance +3

OFFENSE

Speed 60, fly 60ft.
Melee
Single Attack Touch +6
Full Attack
Touch +6/6
Space 5ft.; Reach 5ft.
Special Attacks
Create spawn ,
Strength damage (Su) touch drains 1d6 strength
Bloodline Undead Corporeal Undead that were humanoids are treated as humanoids for spell effects
Grave Touch (Sp) As touch attack shakens creature for round = 1/2 level. per day = 3 + CHR bonus
Spells Known:
Sorcerer Spells
Level 0 (6) DC 16
Acid Splash(Conjuration)[Creation Acid ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One missile of acid
Description: Orb deals 1d3 acid damage.

Arcane Mark(Universal)[ ] X 1
V,S rng: 0ft Dur: Permanent
SV None Area: One personal rune or mark, all of which must fit within 1 sq.ft.

Bleed(Necromancy)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: instantaneous
SV Will negates Area: one living creature
Description: You cause a living creature that is below 0 hit points but stabilized to resume dying

Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Ghost Sound(Illusion)[Figment ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round/level (D)
SV Will disbelief (if interacted with) Area: N/A

Mage Hand(Transmutation)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Concentration
SV None Area: One nonmagical, unattended object weighing up to 5 lb.

Message(Transmutation)[Language-Dependent ] X 1
V,S,F rng: Medium 100ft + 10ft / level Dur: 10 min./level
SV None Area: One creature/level
Description: Whisper conversation at distance.

Open/Close(Transmutation)[ ] X 1
V,S,F rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV Will negates (object) Area: Object weighing up to 30 lb. or portal that can be opened or closed

Ray of Frost(Evocation)[Cold ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: Ray

Level 1 (7) DC 17
Chill Touch(Necromancy)[ ] X 1
V,S rng: Touch Dur: Instantaneous
SV Fortitude partial or Will negates; see text Area: Creature or creatures touched (up to one/level)
Description: One touch/level deals 1d6 damage and possibly 1 Str damage.

Grease(Abjuration)[Creation ] X 1
V,S,M (Ol) rng: Close 25ft + 5ft/2 levels Dur: 1 round/level (D)
SV See text Area: One object or a 10-ft. square

Mage Armor(Conjuration)[Creation Force ] X 1
V,S,F rng: Touch Dur: 1 hour/level (D)
SV Will negates (harmless) Area: Creature touched
Description: Gives subject +4 armor bonus.

Magic Missile(Evocation)[Force ] X 1
V,S,M,D/F rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: Up to five creatures, no two of which can be more than 15 ft. apart

Protection from Good(Abjuration)[Evil ] X 1
V,S,M/DF rng: Touch Dur: 1 min./level (D)
SV Will negates (harmless) Area: Creature touched
Description: +2 to AC and saves, plus additional protection against selected alignment.

Shield(Abjuration)[Force ] X 1
V,S rng: Personal Dur: 1 min./level (D)
SV N/A Area: You

Level 2 (7) DC 18
Eagles Splendor(Transmutation)[ ] X 1
V,S,M/DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched

False Life(Necromancy)[ ] X 1
V,S,M rng: Personal Dur: 1 hour/level or until discharged; see text
SV N/A Area: You
Description: Gain 1d10 temporary hp + 1/level (max +10).

Protection from Arrows(Abjuration)[ ] X 1
V,S,F rng: Touch Dur: 1 hour/level or until discharged
SV Will negates (harmless) Area: Creature touched

Resist Energy(Abjuration)[ ] X 1 (Fire)
V,S,DF rng: Touch Dur: 10 min./level
SV Fortitude negates (harmless) Area: Creature touched, or up to eight willing creatures joining hands
Description: Ignores 10 (or more) points of damage/attack from specified energy type.

Scorching Ray(Evocation)[Fire ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One or more rays

Level 3 (7) DC 19
Fireball(Evocation)[Fire ] X 1
V,S,M rng: Long 400ft + 40ft / level Dur: Instantaneous
SV Reflex half Area: 20-ft.-radius spread

Haste(Transmutation)[ ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round/level
SV Fortitude negates (harmless) Area: One creature/level, no two of which can be more than 30 ft. apart
Description: Gain extra attack, +1 bonus on attack rolls, +1 dodge bonus to AC and Reflex saves. +30ft move

Protection from Energy(Abjuration)[ ] X 1 (Fire)
V,S,DF rng: Touch Dur: 10 min./level or until discharged
SV Fortitude negates (harmless) Area: Creature touched
Description: Absorb 12 points/level of damage from one kind of energy.

Vampiric Touch(Necromancy)[ ] X 1
V,S rng: Touch Dur: Instantaneous
SV None Area: Living creature touched
Description: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp

Level 4 (6) DC 20
Animate Dead(Necromancy)[Evil ] X 1
V,S,M rng: Touch Dur: Instantaneous
SV None Area: One or more corpses touched
Description: CT 1 sa Touch Instantaneous

Globe of Invulnerability, Lesser(Abjuration)[ ] X 1
V,S,M rng: 10ft Dur: 1 round/level (D)
SV None Area: 10-ft.-radius spherical emanation, centered on you

Wall of Ice(Evocation)[Cold ] X 1
V,S,M rng: Medium 100ft + 10ft / level Dur: 1 min./level
SV Reflex negates; see text Area: Anchored plane of ice, up to one 10-ft. square/level, or hemisphere of ice with a radius of up to 3

Level 5 (3) DC 21
Cone of Cold(Evocation)[Cold ] X 1
V,S,M/DF rng: 60ft Dur: Instantaneous
SV Reflex half Area: Cone-shaped burst
Description: 1d6/level cold damage.

STATISTICS

Str 0, Dex 16, Con 0, Int 10, Wis 13, Chr 19 + 4 = 23
Base Attack 5 CMB 5; CMD 18
Feats
Combat Casting: +4 Concentration checks for Defensive casting,
Dodge: add 1 to AC ,
Eschew Materials: Cast spells without material components,
Flyby Attack: Can make standard action during move,
Greater Spell Focus: +1 DC against spells of one class,
Improved Initiative: +4 Initiative checks,
Simple Weapon Proficiency,
Spell Focus: +1 to DC for save against 1 school of magic
Skills Appraise 0, Bluff 19, Fly 9, Intimidate 15, Know Arcana 6, Spellcraft 13, Use Magic Device 6
Languages Common

ECOLOGY

Environment Any
Organization Comapny 10-20, Band 30-100, Squad 4-8
Treasure Standard

SPECIAL ABILITIES

Other +4 stealth in shadowy illumination/ -4 in bright light
Other Add in CHR bonus to AC
Deaths Gift (Su) Resist cold 10, DR10/- non lethal
Grasp of the Death (Sp) Range 60ft Skeletal arms 20ft burst 1d6 slashing/level Reflex DC 10+level/2 + CHR bonus per day= 1

Buffing spells pre-cast:
Mage Armor caster level 10
Shield caster level 10
Haste caster level 10
Eagles Splendor caster level 10

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