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NPC 73

King Augustine the Golden (Half-Elf/Half-Dragon (Golden) Fighter/Aristocrat D&D 3.5 CR 23)

King Augustine the Golden has his kingdom in the middle part of the Dragon Isle. His lands are mainly hills, forest, lakes and grassland covering a total of 10,000 sq miles (appox 100×100 miles).

The king resides in the Dragon City his capitol, a port city on the east side of the island. The line of Kings of the Dragon Isle goes back thousands of years to the union between the elven Princess Harea and the Golden Dragon Auguirus.

The royal bloodline now contains the blood of a Golden Dragon. King Augustine is 6’6″ tall his skin has a golden hue, his blond hair is  cropped short, and has eyes of the palest blue which seem to see everything. Most noticeable though are the set of golden wings folded on his back

The King enjoys hunting, preferring to use the bow and arrow, or sword, rather than tooth and claw. He does like to ride his Golden Lion figurine of wondrous power on hunts, and in battle.

If any one actually gets to speak with King Augustine he will try to give a fair audience, he does expect the right protocol and may fly into a rage if he feels he has been insulted.  His sense motive skill is on a bit of the low side so it is possible to bluff the king, just don’t get caught out doing it. There have a few charming and quit witted criminals who have been given the Kings pardon, and even more silver tongued merchants given profitable trading rights after an audience.

It is rumored that the kings of the Dragon Isle can summon the Ancient Golden Dragon, Auguirus from his sleep if the kingdom is ever in dire need.

Name King Augustine the Golden
Half-Elf Half-dragon, Gold CR 23
XP 820000
Neutral Good Medium Humanoid (Dragon)
Fighter level 16 (skill points 76) Knight
Aristocrat level 10 (skill points 60) Aristocrat
Init +9; Senses Darkvision 60, Low-light Vision, Low-light Vision; Listen +7; Spot +12

DEFENSE

AC 39, Touch 19, flat footed 35 (+10 Chain Shirt, +5 Shield, heavy steel)
(+4 Dex, +4 Natural, +14 armor, +7 shield)
hp 289 (0d10+16d10+10d8+156);
Fort +19, Ref +13, Will +15
Immunity to Fire, sleep, paralysis, Immunity to sleep, Resistance to Enchantment +2sv

OFFENSE

Speed 30, fly 60ft.
Melee
Single Attack(+5/+5) Longsword +42 (1d8+25/19-20)
or (+5/+5) Longbow ,Composite +37 (1d8+21 X3)
Full Attack
(+5/+5) Longsword +42/37/32/27/22 (1d8+25/19-20)
Bite +35 (1d6+6)
or (+5/+5) Longbow ,Composite +37/32/27/22/17 (1d8+21 X3) range 110
Space 5ft.; Reach 5ft.
Special Attacks
Breath Weapon DC(29) 1/day 6d8 damage 30ft cone of fire

STATISTICS

Str 29 + 6 = 35, Dex 14 + 6 = 20, Con 16 + 6 = 22, Int 14 + 6 = 20, Wis 12, Chr 14 + 6 = 20
Base Attack 23 Grapple 35
Feats
Combat Expertise: Can trade attack bonus for AC (max +5),
Combat Reflexes: Dex mod additional attacks of opportunity,
Greater Weapon Specialization: +2 damage,
Improved Initiative: +4 Initiative checks,
Point Blank Shot: +1 to hit +1 damage if within 30 ft (already included in calculations),
Power Attack: Subtract from to hit add to damage,
Weapon Focus: +1 to attack rolls,
Weapon Focus(Ranged): +1 attack rolls,
Weapon Specialization: +2 to damage rolls,
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Epic Weapon Specialization: Add +4 to all damage you deal using the selected weapon. ,
Greater Weapon Focus: +1 to attack rolls,
Iron Will: +2 on will saves,
Leadership: Attract cohort and followers,
Martial Weap Prof,
Mounted Archery: Ranged attacks are at -2 instead of -4,
Mounted Combat: Negate hit on mount with ride check DC opponents attack roll,
Negotiator: +2 Diplomacy +2 Sense motive,
Ride-by Attack: When charging can carry on after the attack,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Specialization (Ranged): +2 damage
Skills Appraise 5, Bluff 22, Climb 11, Diplomacy 28, Disguise 14, Escape Artist 8, Forgery 5, Gather Information 12, Handle Animal 20, Intimidate 27, Jump 11, Know Arcana 5, Know Arch & Eng 5, Know Geography 5, Know History 5, Know Local 5, Know Nobility 21, Know Religion 5, Listen 7, Open Lock 9, Perform 5, Ride 27, Search 6, Sense Motive 3, Spot 12, Swim 8
Languages Common, Elven

ECOLOGY

Environment Any
Organization
Treasure Standard

MAGIC ITEMS (max value 1500000)

Amulet of health (+6) +6 con (36000gp)
+5 Chain Shirt (25000gp)
Belt of giant strength (+6) +6 STR (36000gp)
Boots of teleportation Teleport 3/day (49000gp)
Bracers of archery greater +2 ranged attack +1 dam (25000gp)
Cloak of charisma (+6) +6 CHR (36000gp)
Eyes of the eagle (+5) +5 spot (2500gp)
Gloves of dexterity (+6) +6 dex (36000gp)
Headband of intellect (+6) +6 Int (36000gp)
Figurine of wondrous power (golden lions) – (16500gp)
Bag of holding (type IV) 1500lb (10000gp)
Crystal ball with telepathy DC14 Suggestion (70000gp)
Ioun stone pearly white spindle Regenerate 1HP/hour (20000gp)
Potion of Resist energy (30) – (1100gp)
Potion of Displacement – (750gp)
Potion of Protection from arrows (15/magic) – (1500gp)
Potion of Resist energy (30) – (1100gp)
Ring of Elemental command Air – (200000gp)
Ring of Protection (+5) +5 AC (50000gp)
+5 Shield, heavy steel (25000gp)
Vest of escape +4 open locks +6 escape artist (5200gp)
+5 Longsword (50000gp)
+5 Longbow ,Composite (50000gp)

Total Value = 782650

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