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Lord Orisis, Mummy Monk 9   (CR 14 Pathfinder)

Lord Orisis spent much of his life in the east, where he picked up the art of fighting with hands, feet and elbows. He also took a new outlook on life where the greater good out weighed a small evil act, it’s better to murder one person to save ten, ten to save a hundred.

He died by poison after he ordered a village to be burnt to the ground and all survivors killed and then burned, after a villager contracted plague. The death of a village stopped the plague spreading, but Lord Orisis’s food taster came from the village…

His wish was to have his body mummified and buried in  the family crypt.
A large party of ten  grave robbers had quite a shock when they defiled his resting place, two escaped only to die three days later racked with disease.

Name Lord Orisis
Mummy CR 14
XP 38400
Lawful Evil Medium Undead Undead Traits
Monk level 9 (skill points 27) Monk
Init +2; Senses Darkvision 60; Perception +16
Aura Fear DC(20) DC will or paralyzed for 1d4 rounds


AC 30, Touch 20, flat footed 27 (+1 No Armour, +0 Shield, none)
(+2 Dex, +10 Natural, +6 Monk, +1 armour, +1 feats)
hp 136 (8d8+9d8+34+9+17);
Fort +10, Ref +10, Will +17
Damage reduction 5, Vulnerability to Fire


Speed 30
Single Attack Unarmed strike +22 (1d10+9/19-20)
Full Attack
Unarmed strike +23/18/13 (1d10+9/19-20)
Unarmed strike +23/18 (1d10+9/19-20)
or Flurry of blows +23/23/18/18/13 1d10+9
Space 5ft.; Reach 5ft.
Special Attacks
Mummy Rot DC(20) cure – remove curse then cure disease,
Mummy Rot DC(20) DC fort or 1d6 Con 1d6 Str, 1d6 Chr after1 min, freq 1/day
Ki extra attack for 1 point of Ki monk can have an additional attack with flurry of blows, free action
Ki pool (magic) Ki points = 1/2 level + WIS mod. Unarmed attack treated as magic weapons
Maneuver training (Ex) Monk uses level in place of base attack bonus when calculating CMB


Str 24, Dex 14, Con 0, Int 8, Wis 20, Chr 14
Base Attack 12 CMB 22 ;(grapple 26) ;CMD 41
Combat Reflexes: Dex mod additional attacks of opportunity,
Improved Grapple: +2 bonus on grapple checks,
Improved Trip: +2 bonus on trip CM and CMD attempts; no attack of opportunity,
Dodge: add 1 to AC ,
Extra Ki: Increase Ki pool by 2 points,
Greater Grapple: +2 grapple maintan grapple as a move action,
Improved Critical: Doubles critical chance of weapon,
Improved Two-Weapon Fighting: Get a second off hand attack at -5,
Improved Unarmed Strike: Considered armed even when unarmed,
Power Attack: Subtract from to hit add to damage,
Scorpion Style: FORT DC 10 +1/2 level + WIS mod or speed reduced to 5ft for WIS mod rounds,
Skill focus (Perception): +3 perception,
Stunning Fist: Stun an opponent with unarmed strike Fort DC 10 +1/2 level +wisdom bonus,
Toughness: +3 Hit points or +1 per hd,
Two-Weapon Fighting: Get extra attack at -2 to all attacks,
Weapon Focus: +1 to attack rolls
Skills Acrobatics 14, Climb 18, Escape Artist 9, Intimidate 6, Know history 3, Know religion 5, Perception 16, Ride 6, Sense Motive 16, Stealth 10, Swim 7
Languages Common


Environment Any
Organization Solitary, Warden squad 2-4, Gardian detail 6-10
Treasure Standard


Evasion Reflex save no damage instead of 1/2
Fast movement Land Movement raised by 10
High jump Add level to acrobatics checks to jump always running start, 1 point of Ki adds +20
Improved Evasion Only take half damage on a failed reflex save
Ki dodge for 1 point of Ki monk can add +4 dodge bonus to AC for 1 round, free action
Ki speed for 1 point of Ki a monk can increase speed by 20ft for one round, free action
Purity of body Immune to Natural Diseases
Slow fall Can Fall upto (in feet) 40
Still mind +2 vrs enchantment
Wholeness of body Can heal 2 X monk level hps per day

MAGIC ITEMS (max value 27000)

Amulet of mighty fists (+2) +2 att +2 dam unarmed (24000gp)
Ring of Protection (+1) +1AC (2000gp)

Total Value = 26000

  1. Lassick says:

    I know it’s a point of contention generally, but the two weapon fighting feat is supposed to apply just to the flurry attacks, making them as listed in the CRB, rather than doubling the number of attacks from what is effectively a double attack already. Also, I’m not sure if the unarmed attack can be treated as two weapons either as it does say it represents a monk attacking from any limb or appendage.

    That said, after editing those things in line (and lowering the level for my Lv 7 party) I intend to use a variant of Lord Osiris in my campaign.

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