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D&D 3.5 NPC Generator

For a quick walk through of how to get the best out of the NPC generator, watch the screencast.

Monster Selection by Letter:

Select Classes (optional)

Paid users can select a second class and a prestige class
Skill Focus
Level (max level for paid users is 30)
Initial Stat values:

Elite (15, 14, 13, 12, 10, 8)

Nonelite (13, 12, 11, 10, 9, 8)

Paypal Payments

There is a problem with the paypal processing, I was using old paypal code which is now not working. I am in the process of upgrading the site but this is not ready yet.
So in the meantime if anyone wants Membership you can use PayPal to send me the money by the "pay for goods and services" option to
The Costs are:
$40 for a lifetime membership,
$25 for a yearly membership,
$15 for a 6 monthly membership,
$15 for a 30 seperate days membership.
After sending a payment, send me an email to telling me your logon name (for Dingles Games), and the membership you've bought and I will set you up.

This tool is for DMs who are tired of spending an hour generating a monster or NPC only to see their players kill it in a few brief rounds of combat. Using this monster generator, a DM can create a 20th level Stone Giant fighter in a minute or two or 3rd level Drider cleric in just a few seconds. Allowing you, the GM, to either experiment to find the right monster to really challenge your party or simply use the time you save creating monsters to write more adventures.

The monster and NPC generators follows all the rules of D&D 3.5 for creating monsters with classes and NPCs. So the monsters / NPC you create with this tool are just as good as the ones you would create by hand. The results can be printed out directly from the web page or use the plain text option to cut & paste the monster into your adventure.

The tool is easy to use. Simply select the monster and optionally select its classes, levels and its skill focus. The focus controls how the monster's / NPCs skill points are used, ensuring that your monster / NPC has the right skills to terrorise your party. Special attacks and class abilities are allocated automatically but the monster generator / NPC generator lets the GM select the feats. Monsters / NPCs also start with their default weapons and attacks but these can be changed, as can the monster's ability scores and size.

Once you are happy with your changes press the RECALCLATE button to see how the changes effect the monster.

The monster generator and NPC Generator are free to use and supplied "as is". If you have any questions or problems, please write to us: CONTACT (at) DinglesGames (dot) com.

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

  1. ConnorB says:

    Hello. As everyone else is, I greatly enjoy using this tool.

    Are classes from PHBII able to be added in under the the open game license ?

    If not, I know you said there are some programming changes that would need to be made before a class creation feature can be added. I wanted to check and see if that was on the to do list still?

  2. admin says:

    Hi ConnorB I go on what’s published on the SRD websites. If it’s on there I can use it. I don’t think PHBII is on the SRD though.

  3. morbalus says:

    This is by far the most useful 3.5 tool on the web. Love the site and the tools, thanks for making it!

  4. Phesic says:

    I see some gaps in the MM for the 3.5 SRD. Also your paladin to blackguard update doesn’t seem to be working correctly. I know that is a 3.5 thing and I can understand not changing it, but I thought you should know.

  5. admin says:

    Hi Phesic, which MM monsters are missing? I thought I’d got everything on the 3.5 SRD.

  6. Baki-C424 says:

    Where do you go for the SRD’s?

  7. Phesic says:

    Looks like you were missing some stuff that wizards has copy written (foolishly I might add). Have a different issue. I tried to set up a template for a Half Silt Paraelemental (no all open source there for darksun 3.5 as it was written by fans) and it won’t show up in a template for some reason. It does show up under the monsters.

  8. admin says:

    Hi when setting up a template you need to set up the template flag on the monster creator to ‘template’. The default is ‘no template’.

  9. Phesic says:

    That worked, but instead of adding stats it sets them to the values in the template. Sorry know I am doing something wrong here.

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