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Charist Gargoyle Archer

Charist is a mercenary that prefers high paid guard duties, he can spend hours just thinking about well.. nothing really.

His favorite job is to guard the grounds of large houses posing as a statue (preferably with houses that already have statues) and taking pot shots at intruders when they are not looking. If they spot him he will take flight and perch in cover on a tree or building top to cast spells, bears endurance and then entangles. Then he will continue to take pot shots. If it looks bad he will try to warn the owner of intruders and then make an escape.

He keeps his loot buried in a bag near his statue plinth 4000gp.

Name Charist the Archer (D&D 3.5)

Gargoyle CR 12
XP 19200
Chaotic Evil Medium Monstrous humanoid
Ranger level 8 (skill points 32) Dungeon Crawler
Init +6; Senses Darkvision 60
AC 20, Touch 16, flat footed 14 (+0 No Armour, +0 Shield, none)
(+6 Dex, +4 Natural)
hp 129 (4d8+8d8+72++3);
Fort +13, Ref +16, Will +10
Damage reduction 10/magic
Speed 40, fly 60ft.
Single Attack Claw +17 (1d4+4)
or (+3/+3) Longbow ,Composite +23 (1d8+8 X3)
Full Attack
2 Claw +17 (1d4+4)
Bite +14 (1d6+2)
or (+3/+3) Longbow ,Composite +21/21/16/11 (1d8+8 X3) range 110
Space 5ft.; Reach 5ft.
Special Attacks
Favored enemy Number of Favored enemies = 2
Spells Known:
Ranger Spells
Level 1 (2) DC 13

Entangle(Transmutation)[ ] X 2
V,S,DF rng: Long 400ft + 40ft / level Dur: 1 min./level (D)
SV Reflex partial; see text Area: Plants in a 40-ft.-radius spread

Level 2 (1) DC 14
Bears Endurance(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched

Str 18, Dex 20 + 2 = 22, Con 18 + 4 = 22, Int 6, Wis 14, Chr 6
Base Attack 12 Grapple 16
Many Shot: -4 =2 arrows -6 = 3 arrows -8 =4 arrows,
Rapid Shot: Gain extra ranged attack all attacks at -2,
Armour prof light,
Endurance: +4 on checks to resist non-lethal damage,
Iron Will: +2 on will saves,
Martial Weap Prof,
Multiattack: Secondary Attacks are at -2 instead of -5,
Point Blank Shot: +1 to hit +1 damage if within 30 ft (already included in calculations),
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Toughness: +3 Hit points,
Track: Track with survival check,
Weapon Focus: +1 to attack rolls
Skills Hide 17, Jump 6, Know dungeon 0, Listen 6, Move Silently 16, Search 0, Spot 6, Survival 12, Swim 4, Use Rope 6
Languages Common, Terran
Environment Any
Organization Solitary, Pair, Wing 5-16
Treasure Standard
Other freeze DC20 spot to see if gargoyle is alive
Animal Companion
Swift Tracker Can follow tracks at normal speed no penalty
Wild Empathy Improve attitude of an animal
Woodland Stride Can move through undergrowth at normal speed

Buffing spells pre-cast:
Bears Endurance caster level 8

MAGIC ITEMS (max value 27000)
Bracers of archery (lesser) +1 ranged attack (5000gp)
Gloves of dexterity (+2) +2 dex (4000gp)
+3 Longbow ,Composite (18000gp)

Total Value = 27000

  1. admin says:

    It’s an easy job and he gets paid to shoot and rob people. Win Win really. If he doesn’t like the guy his working for, or it’s to risky he might just run, but the employer will be rich and powerful so it will have consequences.

  2. Mogi says:

    if he is chaotic evil, why is he working for anyone? Moreover, why is he warning the owner of the intruder.

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