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Pathfinder RPG NPC Generator

Monster Selection by Letter:

Select Classes (optional)

Paid users can select a second class and a prestige class
Class
Skill Focus
Level (max level for paid users is 20)
Initial Stat values:

Elite (15, 14, 13, 12, 10, 8)

Nonelite (13, 12, 11, 10, 9, 8)

  1. Crusaderslancer says:

    Wonderful program! Love, love, love it!

    I noticed that the feat Combat Trick was not on the Rogue list of feats, so they can take a Combat Feat instead of a Rogue special.

    I also noticed that the items are still in D&D 3.5 format not Pathfinder. Some items are missing.
    Were you ever thinking of adding abilities to the weapons and armour on the items lists as well.

    Great work and I’m sure I’ll buy a pint as soon as I can to help out all your great effort.

  2. Crusaderslancer says:

    I was making up a few higher CR NPC’s with the Pathfinder Generator. Wonderful program, has made me excited to make full blown NPC’s for games again without feeling over whelmed.
    I was noticing with Pathfinder that the Rogue special feat Combat Trick was not included in the list of feats. Also all the Magic Items are not converted to Pathfinder, oh and any reason there are not options for abilities on the weapons and armour.
    Thank you for spending some much valuable time on this fantastic program.

  3. admin says:

    Thanks for reporting FCWesel, I’d just made a change to both d&d 3.5 and pathfinder generators, but looks as if I didn’t test the pathfinder one very well.
    Should be fixed now
    Paul

  4. FCWesel says:

    Got this at the tail end of a NPC I created… Notice the “>/b>”

    Fast movement>/b> Land Movement raised by 10
    Improved Uncanny Dodge>/b> Can no longer be flanked 1
    Trap Sense>/b> Reflex save and AC when dealing with traps bonus 1
    Uncanny Dodge>/b> Retains Dex bonus if flat footed 1

  5. Fill says:

    I just wanted to let you know that your CR for class LV’s are off.

    For example a Human Rogue LV 1 should be a CR of 1/2, Not 1.

    And a Human Warrior LV 1 should be a CR 1/3, Not 1/2.

    Thanks for the grate program.

  6. eXaminator says:

    Hi, I found a Bug with AC:
    I built a level 5 Human fighter. I gave him a masterwork chainmail, a heavy steal shield and a ring of protection +1.

    1. The Ring of Protection was calculated as “armor” (so it was armor +7) but it should be a deflection bonus.

    2. For some reason the armor-line said “7.01”…

    3. The Ring of Protection and another +1 Bonus from the Dodge-Feat should be added to the Touch-AC.

  7. admin says:

    Hi eXaminator,
    I’ve taken the improved grapple out of the CMB and added it as (grapple + )

    Paul

  8. eXaminator says:

    @paul: Ok, I overread that part in the monks AC Bonus. But I don’t think you should generally add cirumstance bonuses to CMD and CMB like improved grapple. Since that’s not core it’s quite confusing. You should try to do it the core way and add a special entry in that line for circumstance bonuses, in this case: CMB +5 (grapple +7). This would be easier to understand.

    @cradfax: I don’t get this bug. What browser do you use? Are you using the current version of your browser? I tested it with Firefox 3.6 and Firefox 4 Beta 7 and it works well.

  9. cradfax says:

    Hi Paul, excellent tool very useful. However, Im finding more often than not, when i hit plain text version it just jumps back to the monster generator and all my adjustments etc are lost and I have to start again. Ive persevered on a number of occasions but as i said it does this more often than not. Is this a bug youre aware of? I’m one of the users who have paid a years subscription as I appreciate what youve done, but this bug is making the whole tool impractical and frustrating, even more so because Ive apid for it….Am i doing somthing wrong? I watched the screen cast and dont think so…. Can you help please

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