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NPC 15

Prince William (CR 12 D&D 3.5)

William is 2nd in line to be king, and has been taught by some of the greatest scholars in the kingdom, but went through his schooling with a half hearted attitude, as his passion  is in riding, and hunting in the kings forests.

He has had his share of battles, and is more than competent with  sword and lance. He prefers to lead from the front in heroic charges against the enemy lines at  the head of the “Princes Own” Heavy Cavalry Brigade . The Brigade are fully loyal to Prince William and will die to the last man defending him if the need ever arises.

Now and again he will visit cities incognito using his disguise ability, to have a bit of fun, and also get a feel for his subjects anxieties.

Name Prince William
Human CR 12
XP 19200
Any Medium Humanoid
Fighter level 8 (skill points 55) Knight
Aristocrat level 8 (skill points 56) Adventurer
Init +6; Senses

DEFENSE

AC 29, Touch 11, flat footed 28 (+4 Full-plate, +4 Shield, heavy steel)
(+1 Dex, +12 armor, +6 shield)
hp 128 (0d8+8d10+8d8+48);
Fort +11, Ref +6, Will +11

OFFENSE

Speed 20
Melee
Single Attack(+4/+4) Longsword +23 (1d8+10/19-20)
Full Attack
(+4/+4) Longsword +23/18/13 (1d8+10/19-20)
Space 5ft.; Reach 5ft.
Special Attacks

STATISTICS

Str 18, Dex 14, Con 14 + 2 = 16, Int 14, Wis 12, Chr 14 + 4 = 18
Base Attack 14 Grapple 18
Feats
Combat Reflexes: Dex mod additional attacks of opportunity,
Improved Initiative: +4 Initiative checks,
Spirited Charge: Deal double damage on a charge,
Weapon Focus: +1 to attack rolls,
Weapon Specialization: +2 to damage rolls,
Armour prof heavy,
Armour prof light,
Armour prof medium,
Combat Expertise: Can trade attack bonus for AC (max +5),
Deceitful: +2 Disguise +2 Forgery,
Iron Will: +2 on will saves,
Leadership: Attract cohort and followers,
Martial Weap Prof,
Mounted Combat: Negate hit on mount with ride check DC opponents attack roll,
Negotiator: +2 Diplomacy +2 Sense motive,
Ride-by Attack: When charging can carry on after the attack,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Appraise 9, Bluff 7, Climb -3, Diplomacy 15, Disguise 13, Forgery 4, Gather Information 10, Handle Animal 22, Intimidate 22, Jump -3, Know dungeon 6, Know geography 6, Know nature 6, Know nobility 12, Listen 5, Perform Singing 8, Perform Dance 8, Perform Oratory 8, Ride 18, Sense Motive 7, Spot 4.5, Survival 7, Swim -7
Languages Common

ECOLOGY

Environment Any
Organization Comapny 10-20, Band 30-100, Squad 4-8
Treasure Standard

MAGIC ITEMS (max value 27000)

Amulet of health (+2) +2 con (4000gp)
+4 Full-plate (16000gp)
Cloak of charisma (+4) +4 CHR (16000gp)
Circlet of persuasion (+3) +3 to all CHR based skills (4500gp)
+4 Shield, heavy steel (16000gp)
+4 Longsword (32000gp)

Total Value = 88500

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