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Magus Class

The Magus Class should now be working in the Pathfinder RPG NPC Generator, if any one finds any problems let me know

Site Update

I have now finished a site update which allows the updating of skills, and better management of attributes for the D&D 3.5 and Pathfinder RPG NPC Generators. I’ve also changed the look of the site a bit.
I am now going to be concentrating on adding more classes and archetypes to the Pathfinder RPG Generator.
If anyone has any suggestions for site upgrades please let me know.

Alchemist Class

I have now added the Alchemist class in to the Pathfinder RPG NPC Generator. If anyone finds any problems let me know.

Psionics 3.5 Release

I have just released the Psion and the Psionic Warrior classes in to the 3.5 NPC Generator.
All the powers and feats have now been added.
If you have any problems or suggestions let me know

Paul

Psionic 3.5

I am working on the Psionics for the 3.5 NPC Generator, so people using this notice the Psionic classes appearing as I uppdate the database. At present they are not working correctly,I Should be completed next week, In the meantime you should ignore them.
Paul

The 50,000th Monster/ NPC has been created

We have reached 50,000 monsters created by the NPC Generator and Monster Generator tools .
The 50,000th was a Bugbear Rogue:

Bugbear (Medium Humanoid)
Rogue level 1 (skill points 9) Scout
Hit die: 3d8+1d6+4(21hp)
Init: 3
Speed: 30
AC: 19 +0 Leather, +0 Shield, light wooden
(Dex +3, Natural +3, 0 Leather +2, 0 Shield, light wooden +1, )
AC flat footed :16
AC Touch: 13
Base Attack/Grapple: 2/5
Attack: +7 (+1/+1) Mace,Heavy 1d8+4 Crit(20-20)X2
or +5 Javelin 1d6+3 Crit(20-20)X2
Full attack: +7 (+1/+1) Mace,Heavy 1d8+4
or +5 Javelin 1d6+3(range 30)
Space/Reach: 5/5
Special Attacks:
Sneak attack Sneak attack at an extra (D6) 1
Special Qualities: Darkvision 60, Scent ,
Trapfinding Can find magical traps
Saves: Fort +2, Ref +6, Will +1
Abilities: Str 17, Dex 16, Con 13, Int 12, Wis 10, Chr 9
Skills: Climb 4, Disable Device 3, Disguise -1, Escape Artist 2, Heal 0, Hide 6, Jump 2, Listen 5, Move Silently 8, Open Lock 3, Search 5, Spot 5, Swim 1, Tumble 5, Use Magic Device -1, Use Rope 3,
Feats: Alertness, Armour prof light, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus,
CR: 3
Spells Known:

MAGIC ITEMS (max value 2500)

Weapon Magic (+1) +1 to Hit +1 Dam (2000gp)

Total Value = 2000

The Next target is 100,000 NPC’s so lets get generating..

Paul

It’s My Turn to DM

It’s come around to my turn to DM. So I’m continuing the Slautergarde Campaign I was running 6 months ago. The players have finished all the modules so now I’ve got to create some more adventures. They are 12th level now.

I’ve been using my tools (Mainly the D&D NPC Generator), I found it usefull saving all the encounters and then printing them off in one go, tweaking some of them at a later stage when I got new ideas.

I also found a couple of errors that I’ve fixed (Names not printing on the save prints, and the order of the saves were not quite right).

If you find something that does not seem quite right please let me know. I will probably find some more errors my self now that I’ve got to create my own campaign and will be using the tools in earnest.

The last DM ran a D&D 4.0 Campaign which ended in a total party kill. The funny thing about it nobody was really bothered about it, we never got attached to the characters like we did in 3.5.
I don’t know if it was the campaign or 4.0 but it just seemed we were playing a tabletop war game and lost.

So back to D&D 3.5 now…

20,000 Monsters Created

20,000 monsters have now been created by the generator.
Number 20,000 was created by the monster generator at 00:25 GMT on 23rd June 2009.
I’d hoped for a Drow/Wizard/Rogue/vampire or something but c’est la vie, but the prize goes to the lowly goblin. (20,001 was a skeleton Monk 6th level).

Name:
Goblin (Small Humanoid)
Fighter level 1 (skill points 8 ) Heavy Foot Soldier
Hit die: 0d8+1d10+1(6hp)
Init: 1
Speed: 30
AC: 15 + Leather + Shield, light wooden
AC flat footed :14
AC Touch: 12
Base Attack/Grapple: 1/-3
Attack: +2 Morningstar 1d6
or +3 Javelin 1d4
Full attack: +2 Morningstar 1d6
or +3 Javelin 1d4(range 30)
Space/Reach: 5/5
Special Attacks:
Special Qualities: Darkvision 60,
Saves: Fort +3, Ref +1, Will +-1
Abilities: Str 11, Dex 12, Con 12, Int 11, Wis 9, Chr 6
Skills: Climb 0, Hide 4, Intimidate 2, Jump 0, Know dungeon 0.5, Listen -1, Move Silently 4, Ride 5, Spot -0.5, Swim -2,
Feats: Armour prof heavy, Armour prof light, Armour prof medium, Martial Weap Prof, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency,
CR: 1.3

"I'm a lifetime player of D&D and really enjoy Pathfinder but I also enjoy playing new games. At the moment I'm playing the 6d6 RPG.

It is one of the most innovative and exciting RPGs in a long time. The 6d6 RPG has a unique set of mechanics that is great for role-playing and brings a dynamic feel to combat. Fights are not static slugging matches but flow around the battlefield in a realistic fashion.

The 6d6 RPG is one of the best games I've ever played and I heartily recommend it to all."

Paul Singleton

Dingle's Games

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