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  1. jashercoop says:

    Hello, I think your site is fantastic and has helped speed up my game creation a good bit!

    Using the Pathfinder rules, I am creating a monk and I see that TWF is a default feat, but in the core book I do not see this listed as a class feat. I know a monk CAN take TWF, but they do not necessarily get it. Can you shed some light on this?

    Many thanks for the site!

  2. admin says:

    Hi jashercoop, TWF is part of the Flurry of blows ability.

  3. Jack says:

    How do I generate a group of monsters to = a CR? example if I want a band of orcs that equal CR 12, how would I do that?

  4. admin says:

    Hi Jack, CR12 is 2 CR 11 or 4 CR 10 or 8 CR 9 or a combination e.g. 1 CR 11 and 2 CR10. You can then create your party yourself or use the encounter generator to select name contains Orc CR 9-12 and select ones that suit.

  5. Byer says:

    I’m not able to search the Pathfinder Encounter Generator. Some times I get the same error getting to that page but even when that works trying to search it I end up getting an error, “This site can’t be reached. The connection was reset.” The URL is http://www.dinglesgames.com/tools/pathfinder-encounter-generator.

  6. admin says:

    Hi Byer, I’ve reset the system that might help. When you are searching try and limit the search as much as possible, this will make it faster. It sounds as if your browser is timing out.

  7. Zenbast says:

    Hi.

    I attempted to do this : Wolf(Dire (Medium) / Fiendish)

    For some reasons, I can’t customise the number of HD. I can only chose between 2d8 and 6d8

  8. Zenbast says:

    Hi again.

    Also I don’t quite understand why but if I make a Dire Medium Wolf 2d8, and then up his hit dice to 3d8 … the wolf actually becomes weaker (CR drop, attack bonus drop, dammage drop …)

    For what I see it seems the attributes (Strength & co.) are changend dramastically. Must be some bug on the template I presume.

  9. Zenbast says:

    Still on the animal things.
    “Improved Natural Attacks” seems to up all damage dice of all natural attacks while it should need to chose only one natural attack.

    I love this tool so I hope we can make it even more perfect 😀

  10. admin says:

    The Dire template increased the size by one category but when you selected medium wolf the size went down again and confused the generator. I also think fiendish template somehow bugged the Dire template. If you select Fiendish template then Dire it seems to work. I’ll have a look into it.

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