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  1. admin says:

    Hi ironballs, I’ve done changes to the way lychanthropes, Fiendish and Half-Fiend templates are working. They should now all be work correctly in the Pathfinder NPC Generator.
    Let me know if you think it’s working right.

  2. admin says:

    Hi ironballs, I’d not looked into Pathfinder Lychanthropes in detail. They are quite different to the way D&D 3.5 worked. It looks as if I will have to do some program changes to cope with the Pathfinder rules. The “were” templates as they are at the moment are quite a lot stronger than the Pathfinder rules. I should get it corrected this week.
    I’ve updated the Half-fiend template

    Paul

  3. ironballs says:

    I only use the Pathfinder generator:

    Regarding the werebear – The CR should be:
    [the CR of the base creature (barb 5) OR the creature (CR 5)] +1 = so total CR 6…
    I quote: “CR: Same as base creature or base animal (whichever is higher) +1.”

    Regarding the Fiendish template:
    I think you mistaken it with the “Half-fiend” template. Fiendish’s CR is 0-1, Half-fiend is 1-3.

    Other then that, great job! this is a very impressing feat of code engineering – very accurate results!

  4. admin says:

    Hi ironballs,
    Thanks, I’ve split the fiendish template up into HD ranges so the CR will be correct i.e 1-3 = 0, 4-7 = +1 and 8+ = +2. A werebear should give +4 CR so a 5th level barbarian werebear should be CR 9 (5 for barbarian and +4 for werebear). (page 177 of MM list CR depending on animal HD: 1-2 = +2, 3-5 = +3, 6-10 +4, 11-20 +5, 21+ +6.)
    For Pathfinder the CR is either +1 or the CR of the base creature whichever is higher).
    If you find anything else please let me know.
    Paul

  5. admin says:

    Hi asernick, I was using the .01 to denote masterwork armor in the calculation for skill penalties. I’ve now taken this off the display.
    Paul

  6. ironballs says:

    Hi,
    excellent inovation! congratulation!
    Bug report:
    CR calculation for templated creature is often worng.
    a Wight(fiendish) shown as a CR 5, when it should be CR 3.
    human barbarian 5 werebear – is CR 8, when it should be 6 – and generally, the few templates I’ve seen are often 1 or 2 higher CR then they should be.

  7. asternick says:

    Hello and thank you for making this site which is critical to hours of fun for my gaming group.

    When I add the “Armor masterwork masterwork” property the AC shows as an extra .01, like so: 21.01

    I’ve tested this on a few combinations and it appears consistent.

  8. admin says:

    Hi JFurlong,
    Thanks for reporting I’ve updated the horse stats for the Pathfinder generator

  9. JFurlong says:

    Hi Paul,
    Just to let you know the Heavy Warhorse does not appear to have a bite attack in its full attack.
    Thanks again for providing such a great resource!
    James

  10. admin says:

    Hi jezzakstyles, I’ve updated the menu list on the left. It sounds as if you are not allowing cookies. You should have full access to all menu options. Have a look at this link
    http://www.dinglesgames.com/how-to-guide/having-trouble-accessing-monster-create/

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