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NPC 17

Haukal the Mad Mage (D&D 3.5 CR 7)

At the age of 13 Haukal had to run away from his position of mages apprenticeship after he cast magic missile at the gardener to see what would happen (he blew his head off). Haukal has spent his latter years wandering the wilderness.

Haukal is quite mad, he has no concept on the value of life (apart from his own), if he catches someone lurking in the bushes he is as likely to drill him with magic missiles, as to throw a rock, or ask “who’s there?” (he knows not to fireball sneaky types as its a bit of a waste).

On the other hand Haukal can be quite pleasant, as long as people treat him with some respect and don’t go sneaking around. He is very quick to take offense though.

After years of traveling Haukal is quite able to survive in the wildness on his own for weeks at a time, and has had to on many occasions, after leaving smoldering ruins of villages behind him, and gangs of angry villages chasing.

Name Haukal the Mad Mage
Human CR 7
XP 3200
Chaotic Evil Medium Humanoid
Wizard level 6 (skill points 63) Wizard
(School Evocation Prohibited Divination , Illusion)
Ranger level 2 (skill points 22) Woodland Tracker
Init +6; Senses

DEFENSE

AC 20, Touch 12, flat footed 18 (+0 No Armour, +4 Shield, none)
(+2 Dex, +4 armor, +4 shield)
hp 40 (0d8+6d4+2d8+16);
Fort +9, Ref +4, Will +6

OFFENSE

Speed 30
Melee
Single Attack Mace, light +5 (1d6)
or Rock +7 (1d8)
Full Attack
Mace, light +3 (1d6)
Club +3 (1d6)
or Rock +7 (1d8) range 30
Space 5ft.; Reach 5ft.
Special Attacks
Favored enemy Number of Favored enemies = 1
Spells Known:
Wizard Spells
Level 0 (4) DC 14
Acid Splash(Conjuration)[Creation Acid ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One missile of acid
Description: Orb deals 1d3 acid damage.

Daze(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round
SV Will negates Area: One humanoid creature of 4 HD or less
Description: A single humanoid creature with 4 HD or less loses its next action.

Light(Evocation)[Light ] X 1
V,M/DF rng: Touch Dur: 10 min./level (D)
SV None Area: Object touched
Description: Object shines like a torch.

Ray of Frost(Evocation)[Cold ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: Ray

Touch of Fatigue(Necromancy)[ ] X 1
V,S,M rng: Touch Dur: 1 round/level
SV Fortitude negates Area: Creature touched
Description: Touch attack fatigues target.

Level 1 (4) DC 15
Alarm(Abjuration)[ ] X 1
V,S, F/DF rng: Close 25ft + 5ft/2 levels Dur: 2 hours/level (D)
SV None Area: 20-ft.-radius emanation centered on a point in space
Description: Wards an area for 2 hours/level.

Burning Hands(Evocation)[Fire ] X 1
V,S rng: 15ft Dur: Instantaneous
SV Reflex half Area: Cone-shaped burst
Description: CT 1 sa 15ft Cone shaped burst Reflex Half

Mage Armor(Conjuration)[Creation Force ] X 1
V,S,F rng: Touch Dur: 1 hour/level (D)
SV Will negates (harmless) Area: Creature touched
Description: Gives subject +4 armor bonus.

Magic Missile(Evocation)[Force ] X 1
V,S,M,D/F rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: Up to five creatures, no two of which can be more than 15 ft. apart

Shield(Abjuration)[Force ] X 1
V,S rng: Personal Dur: 1 min./level (D)
SV N/A Area: You

Level 2 (4) DC 16
Cats Grace(Transmutation)[ ] X 1
V,S,M rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: CT 1 sa, touch 1 min/level

Melfs Acid Arrow(Conjuration)[Creation Acid ] X 1
V,S,M,F rng: Long 400ft + 40ft / level Dur: 1 round + 1 round/three levels
SV None Area: One arrow of acid

Scorching Ray(Evocation)[Fire ] X 2
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One or more rays

Web(Conjuration)[Creation ] X 1
V,S,M rng: Medium 100ft + 10ft / level Dur: 10 min./level (D)
SV Reflex negates; see text Area: Webs in a 20-ft.-radius spread
Description: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.

Level 3 (3) DC 17
Fireball(Evocation)[Fire ] X 2
V,S,M rng: Long 400ft + 40ft / level Dur: Instantaneous
SV Reflex half Area: 20-ft.-radius spread

Fly(Transmutation)[ ] X 1
V,S,F/DF rng: Touch Dur: 1 minute/level
SV Will negates (harmless) Area: Creature touched
Description: Subject flies at speed of 60 ft.

Lightning Bolt(Evocation)[Electricity ] X 1
V,S,M rng: 10ft Dur: Instantaneous
SV Reflex half Area: 120-ft. line
Description: Electricity deals 1d6/level damage.

Ranger Spells

STATISTICS

Str 10, Dex 14, Con 14, Int 18, Wis 12, Chr 9
Base Attack 5 Grapple 5
Feats
Brew Potion,
Two-Weapon Fighting: Get extra attack at -2 to all attacks,
Alertness: +2 listen +2 spot,
Armour prof light,
Combat casting: +4 Concentration checks for Defensive casting,
Great Fortitude: +2 Fortitude save,
Improved Initiative: +4 Initiative checks,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Track: Track with survival check
Skills Climb 1, Concentration 17, Decipher Script 7, Handle Animal 0, Hide 7, Know arcana 10, Know arch & eng 6, Know geography 11, Know history 7, Know nature 11, Know religion 7, Know the planes 5, Listen 7, Move Silently 7, Ride 3, Search 4, Spellcraft 16, Spot 8, Survival 7, Swim 0
Languages Common

ECOLOGY

Environment Any
Organization Comapny 10-20, Band 30-100, Squad 4-8
Treasure Standard

SPECIAL ABILITIES

Scribe Scroll
Summon Familiar
Wild Empathy Improve attitude of an animal

Buffing spells pre-cast:
Mage Armor caster level 6
Shield caster level 6

MAGIC ITEMS (max value 7200)

Wand of Magic missile (9th) – (6750gp)

Total Value = 6750

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