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NPC 18

Name King Monkey (Pathfinder CR 28 )

After being kicked out of heaven for eating the magic peaches which made him immortal. Monkey now travels the earth with the priest  Tripitaka, the pig monster Pigsy,  and Sandy the water monster, looking for the holy scriptures.

He has a magical staff that can change size as one wishes. Monkey can also summon monkey warriors (10th level)  from his hair by pulling it out and throwing it to the ground. He can travel around on a magical cloud which he can summon at will (speed 500′ maneuverability Very Good)

Monkey Celestial creature CR 28
XP 3100000
Neutral Small Animal
Monk level 16 (skill points 176) Monk
Sorcerer level 18 (skill points 162) Sorcerer
(Domains Celestial and )
Init +8; Senses Low-light Vision; Perception +37

DEFENSE

AC 38, Touch 25, flat footed 29 (+5 No Armour, +2 Shield, none)
(+8 Dex, +3 Natural, +1 size, +13 armour, +2 shield, +1 feats)
hp 295 (1d8+16d8+18d6+140+16);
Fort +22, Ref +26, Will +22
Damage reduction 10/magic, Resistance to Acid, Cold, Electricity 10

OFFENSE

Speed 40, climb 30ft.
Melee
Single Attack(+5/+5) Magic Wishing Staff +43 (3d6+20/19-20)
Full Attack
(+5/+5) Quarterstaff +45/40/35/30/25 (3d6+20/19-20)
Quarterstaff +45/40/35 (1d4+15/19-20)
or Flurry of blows +40/40/35/35/30/30/25/20 (2d6+15)
Space 5ft 5ft.; Reach 10ft to 50ft (magic staff can change size).
Special Attacks
Smite Evil 1/day damage = HD (max+20)
Ki extra attack for 1 point of Ki monk can have an additional attack with flurry of blows, free action
Ki pool (magic) Ki points = 1/2 level + WIS mod. Unarmed attack treated as magic weapons
Ki strike (adamantine) Fists are treated as adamantine weapons
Ki Strike (Lawfull) Unarmed is treated as a lawfull attack
Maneuver training (Ex) Monk uses level in place of base attack bonus when calculating CMB
Quivering Palm Die unless DC 10 + 1/2 monk level + wis bonus
Heavenly Fire (Sp) 1d4 + 1/2 level divine (heals good creatures). Per day = 3+ CHR bonus
Spells Known:

Sorcerer Spells
Level 0 (6) DC 17
Acid Splash(Conjuration)[Creation Acid ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One missile of acid
Description: Orb deals 1d3 acid damage.

Bleed(Necromancy)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: instantaneous
SV Will negates Area: one living creature
Description: You cause a living creature that is below 0 hit points but stabilized to resume dying

Daze(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round
SV Will negates Area: One humanoid creature of 4 HD or less
Description: A single humanoid creature with 4 HD or less loses its next action.

Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Detect Poison(Divination)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One creature, one object, or a 5-ft. cube
Description: Detects poison in one creature or object.

Disrupt Undead(Necromancy)[ ] X 1
V,S, DF rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: Ray
Description: Deals 1d6 damage to one undead.

Flare(Evocation)[Light ] X 1
V rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV Fortitude negates Area: Burst of light

Ghost Sound(Illusion)[Figment ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round/level (D)
SV Will disbelief (if interacted with) Area: N/A

Light(Evocation)[Light ] X 1
V,M/DF rng: Touch Dur: 10 min./level (D)
SV None Area: Object touched
Description: Object shines like a torch.

Level 1 (8) DC 18
Animate Rope(Transmutation)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 round/level
SV None Area: One ropelike object, length up to 50 ft. + 5 ft./level; see text
Description: CT 1 sa 100ft+10ft/ level 1 round/level

Bless(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,DF rng: 50ft Dur: 1 min./level
SV None Area: The caster and all allies within a 50-ft. burst, centered on the caster
Description: Allies gain +1 on attack rolls and saves against fear.

Comprehend Languages(Divination)[ ] X 1
V,S,M/DF rng: Personal Dur: 10 min./level
SV N/A Area: You
Description: You understand all spoken and written languages.

Grease(Abjuration)[Creation ] X 1
V,S,M (Ol) rng: Close 25ft + 5ft/2 levels Dur: 1 round/level (D)
SV See text Area: One object or a 10-ft. square

Identify(Divination)[ ] X 1
V,S,M/DF rng: Touch Dur: Instantaneous
SV None Area: One touched object
Description: Gives +10 bonus to identify magic items.

Magic Missile(Evocation)[Force ] X 1
V,S,M,D/F rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: Up to five creatures, no two of which can be more than 15 ft. apart

Level 2 (8) DC 19
Daze Monster(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round
SV Will negates Area: One living creature of 6 HD or less
Description: Living creature of 6 HD or less loses its next action.

Flaming Sphere(Evocation)[Fire ] X 1
V,S,M/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level
SV Reflex negates Area: 5-ft.-diameter sphere

Invisibility(Illusion)[Glamer ] X 1
V,S,M/DF rng: Touch Dur: 1 min./level (D)
SV Will negates (harmless) or Will negates (harmless, object) Area: You or a creature or object weighing no more than 100 lb./level
Description: Subject is invisible for 1 min./level or until it attacks.

Knock(Transmutation)[ ] X 1
V (Ma) rng: Medium 100ft + 10ft / level Dur: Instantaneous; see text
SV None Area: One door, box, or chest with an area of up to 10 sq. ft./level
Description: Opens stuck, barred, locked, held, or arcane locked doors

Levitate(Transmutation)[ ] X 1
V,S,F rng: Close 25ft + 5ft/2 levels Dur: 1 min./level (D)
SV None Area: You or one willing creature or one object (total up to 100 lb./level)
Description: Subject moves up and down at your direction.

Resist Energy(Abjuration)[ ] X 1
V,S,DF rng: Touch Dur: 10 min./level
SV Fortitude negates (harmless) Area: Creature touched, or up to eight willing creatures joining hands
Description: Ignores 10 (or more) points of damage/attack from specified energy type.

Level 3 (8) DC 20
Dispel Magic(Abjuration)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: One spellcaster, creature, or object; or 20-ft.-radius burst
Description: Cancels one magical spell or effect.

Fireball(Evocation)[Fire ] X 1
V,S,M rng: Long 400ft + 40ft / level Dur: Instantaneous
SV Reflex half Area: 20-ft.-radius spread

Lightning Bolt(Evocation)[Electricity ] X 1
V,S,M rng: 10ft Dur: Instantaneous
SV Reflex half Area: 120-ft. line
Description: Electricity deals 1d6/level damage.

Magic Circle against Evil(Abjuration)[Good ] X 1
V,S,M/DF rng: Touch Dur: 10 min./level
SV Will negates (harmless) Area: 10-ft.-radius emanation from touched creature
Description: As protection spells, but 10-ft. radius and 10 min./level.

Shrink Item(Transmutation)[ ] X 1
V,S rng: Touch Dur: One day/level; see text
SV Will negates (object) Area: One touched object of up to 2 cu.ft./level

Tongues(Divination)[Mind-Affecting ] X 1
V,M/DF rng: Touch Dur: 10 min./level
SV Will negates (harmless) Area: Creature touched
Description: This spell grants the creature touched the ability to speak and understand the language of any intelligent creature

Level 4 (7) DC 21
Charm Monster(Enchantment)[Charm Mind-Affecting ] X 1
V,S (Me) rng: Close 25ft + 5ft/2 levels Dur: One day/level
SV Will negates Area: One living creature
Description: Makes monster believe it is your ally.

Confusion(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level
SV Will negates Area: All creatures in a 15-ft. radius burst
Description: Subjects behave oddly for 1 round/level.

Fire Shield(Evocation)[Fire Cold ] X 1
V,S, M/DF rng: Personal Dur: 1 round/level (D)
SV N/A Area: You

Invisibility, Greater(Illusion)[Glamer ] X 1
V,S rng: Touch Dur: 1 round/level (D)
SV Will negates (harmless) Area: You or a creature touched
Description: As invisibility, but subject can attack and stay invisible.

Remove Curse(Abjuration)[ ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will negates (harmless) Area: Creature or item touched
Description: Frees object or person from curse.

Level 5 (7) DC 22
Break Enchantment(Abjuration)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV See text Area: Up to one creature per level, all within 30 ft. of each other
Description: Frees subjects from enchantments, transmutations, and curses.

Cone of Cold(Evocation)[Cold ] X 2
V,S,M/DF rng: 60ft Dur: Instantaneous
SV Reflex half Area: Cone-shaped burst
Description: 1d6/level cold damage.

Flame Stike(Evocation)[Fire ] X 1
V,S,DF rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV Reflex half Area: Cylinder
Description: Smites foes with divine fire (1d6/level damage)

Hold Monster(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level (D); see text
SV Will negates; see text Area: One living creature
Description: As hold person, but any creature.

Level 6 (7) DC 23
Acid Fog(Conjuration)[Creation Acid ] X 3
V,S,M/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level
SV None Area: Fog spreads in 20-ft. radius, 20 ft.high

Dispel Magic, Greater(Abjuration)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: One spellcaster, creature, or object; or 20-ft.-radius burst
Description: As dispel magic, but with multiple targets

Level 7 (7) DC 24
Banishment(Abjuration)[ ] X 2
V,S,F (Vi, rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV Will negates Area: One or more extraplanar creatures, no two of which can be more than 30 ft. apart
Description: Banishes 2 HD/level of extraplanar creatures.

Mages Sword(Evocation)[Force ] X 1
V,S,F rng: Close 25ft + 5ft/2 levels Dur: 1 round/level (D)
SV None Area: One sword

Reverse Gravity(Transmutation)[ ] X 1
V,S,M/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level (D)
SV None; see text Area: Up to one 10-ft.- cube/two levels (S)

Level 8 (5) DC 25
Polar Ray(Evocation)[Cold ] X 1
V,S,F rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: Ray

Power Word Stun(Enchantment)[Compulsion Mind-Affecting ] X 1
V rng: Close 25ft + 5ft/2 levels Dur: See text
SV None Area: One creatue with 150 hp or less
Description: Stuns creature with 150 hp or less.

Sunburst(Evocation)[Light ] X 1
V,S,M/DF(s rng: Long 400ft + 40ft / level Dur: instantaneous
SV Reflex partial Area: 80ft radius burst

Level 9 (3) DC 26
Shapechange(Transmutation)[ ] X 1
V,S,F Vi,M rng: Personal Dur: 10 min./level (D)
SV N/A Area: You

STATISTICS

Str 40, Dex 26, Con 18, Int 24, Wis 8, Chr 24
Base Attack 21 CMB 39; CMD 53
Feats
Catch off Guard: No penalties for improvised melee weapons,
Combat Reflexes: Dex mod additional attacks of opportunity,
Deflect Arrows: Deflect one ranged attack per round,
Dodge: add 1 to AC ,
Improved Trip: +2 bonus on trip CM and CMD attempts; no attack of opportunity,
Extend Spell,
Mobility: +4 AC to attacks of opportunity,
Combat casting: +4 Concentration checks for Defensive casting,
Combat Expertise: Can trade attack bonus for AC (max +5),
Double Slice: adds Full STR bonus to off hand attack,
Extra Ki: Increase Ki pool by 2 points,
Greater Two-Weapon Fighting: Get a third attack at -10,
Improved Critical: Doubles critical chance of weapon,
Improved Natural Armour: +1 Natural Armour,
Improved Natural Armour-2: +1 Natural Armour,
Improved Natural Armour-3: +1 Natural Armour,
Improved Two-Weapon Fighting: Get a second off hand attack at -5,
Improved Unarmed Strike: Considered armed even when unarmed,
Iron Will: +2 on will saves,
Power Attack: Subtract from to hit add to damage,
Quick Draw: Can draw a weapon as a free action,
Simple Weapon Proficiency,
Spring Attack: Move before and after melee attack,
Stunning Fist: Stun an opponent with unarmed strike Fort DC 10 +1/2 level +wisdom bonus,
Two-Weapon Fighting: Get extra attack at -2 to all attacks,
Weapon Finesse: Use Dex instead of Str for melee attack to hit,
Weapon Focus: +1 to attack rolls
Skills Acrobatics 43, Appraise 11, Bluff 45, Climb 50, Escape Artist 37, Fly 28, Intimidate 47, Know arcana 27, Know history 11, Know religion 38, Perception 37, Ride 8, Sense Motive 37, Spellcraft 47, Stealth 12, Swim 15, Use Magic Device 37
Languages

ECOLOGY

Environment Warm forest
Organization Troop 10-40
Treasure None

SPECIAL ABILITIES

Adundant Step Dimension door 1 x per day
Diamond Body Immunity to Poisons
Diamond Soul Magic resistance 10 + monk level
Evasion Reflex save no damage instead of 1/2 1
Fast movement Land Movement raised by 10
High jump Add level to acrobatics checks to jump always running start, 1 point of Ki adds +20
Improved Evasion Only take half damage on a failed reflex save
Ki dodge for 1 point of Ki monk can add +4 dodge bonus to AC for 1 round, free action
Ki speed for 1 point of Ki a monk can increase speed by 20ft for one round, free action
Purity of body Immune to Natural Diseases
Slow fall Can Fall upto (in feet) 80
Still mind +2 vrs enchantment
Wholeness of body Can heal 2 X monk level hps per day
Bloodline Celestial Summoned creatures gain DR /evil equal to 1/2 level
Celestial Resistances (Ex) Gain resist cold 5, acid 5. At 9th level increses to 10
Conviction (Su) 1/day can reroll one dice roll you just made (not damage)
Wings of Heaven (Su) Sprout wings 60ft maneurvability good. 1 minute/level

MAGIC ITEMS (max value 440000)

Bracers of armour (+8) +8AC (64000gp)
Ring of Force shield +2 AC Shield (8500gp)
Ring of Protection (+5) +5 AC (50000gp)
+5 Quarterstaff (50000gp)

Total Value = 172500

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