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NPC 19

Gertrude the Gorgeous (Troll bard D&D 3.5 CR 11)

Gertrude loves to dance, well,  as well as a troll can dance, which is mainly jumping up and down a lot and screaming, but for a troll she is rather good.

As she spent more and more time polishing her jumping dance steps Gertrude began to be able to perform tricks as well as dancing. These tricks also seemed to help the battles her troll band  “Garrank’s  Claw” get involved in. Somehow giving them more courage in their attacks. She could even make her foes fall about in laughter at her dances while the other trolls ripped them apart.

Now her and the troll band have got quite dangerous attacking even heavily armed travelers. Gertrude has collected a bit of loot, a large shiny chain shirt which sparkles with shiny colors when she jumps, and some fancy boots which make her dancing even better.

Name Gertrude the Gorgeous
Troll CR 11
XP 12800
Chaotc evil Large Giant
Bard level 6 (skill points 36) Bard
Init +7; Senses Darkvision 90, Low-light Vision, Scent

DEFENSE

AC 24, Touch 12, flat footed 21 (+3 Chain Shirt, +0 Shield, none)
(+3 Dex, +5 Natural, -1 size, +7 armor)
hp 120 (6d8+6d6+72);Regeneration 5
Fort +13, Ref +10, Will +8

OFFENSE

Speed 40
Melee
Single Attack Claw +13 (1d6+6)
Full Attack
2 Claw +13 (1d6+6)
Bite +8 (1d6+3)
Space 10ft.; Reach 10ft.
Special Attacks
Rake If both claws hit 2d6+9 damage
Fascinate Can fascinate 1 creature + 1 every 3 levels
Suggestion Can make suggestion to a fascinated creature
Spells Known:
Bard Spells
Level 0 (3) DC 12
Dancing Lights(Evocation)[Light ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 minute (D)
SV None Area: Up to four lights, all within a 10-ft.-radius area

Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Flare(Evocation)[Light ] X 1
V rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV Fortitude negates Area: Burst of light

Ghost Sound(Illusion)[Figment ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round/level (D)
SV Will disbelief (if interacted with) Area: N/A

Light(Evocation)[Light ] X 1
V,M/DF rng: Touch Dur: 10 min./level (D)
SV None Area: Object touched
Description: Object shines like a torch.

Lullaby(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Medium 100ft + 10ft / level Dur: Concentration + 1 round/level (D)
SV Will negates Area: Living creatures within a 10-ft.-radius burst

Level 1 (4) DC 13
Alarm(Abjuration)[ ] X 1
V,S, F/DF rng: Close 25ft + 5ft/2 levels Dur: 2 hours/level (D)
SV None Area: 20-ft.-radius emanation centered on a point in space
Description: Wards an area for 2 hours/level.

Grease(Abjuration)[Creation ] X 1
V,S,M (Ol) rng: Close 25ft + 5ft/2 levels Dur: 1 round/level (D)
SV See text Area: One object or a 10-ft. square

Mages Hideous Laughter(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M rng: Close 25ft + 5ft/2 levels Dur: 1 round/level
SV Will negates Area: One creature; see text

Silent Image(Illusion)[Figment ] X 1
V,S,F rng: Long 400ft + 40ft / level Dur: Concentration
SV Will disbelief (if interacted with) Area: Visual figment that cannot extend beyond four 10-ft. cubes = one 10-ft. cube/level (S)

Level 2 (3) DC 14
Heroism(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S rng: Touch Dur: 10 min./level
SV Will negates (harmless) Area: Creature touched
Description: The target gains a +2 morale bonus on attack rolls, saves, and skill checks.

Mirror Image(Illusion)[Figment ] X 1
V,S,M,D/F rng: Personal Dur: 1 min./level (D)
SV N/A Area: You

Rage(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Concentration + 1 round/level (D)
SV None Area: One willing living creature/three levels, no two of which may be more than 30 ft. apart
Description: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.

STATISTICS

Str 22, Dex 16, Con 22, Int 10, Wis 9, Chr 14
Base Attack 8 Grapple 18
Feats
Alertness: +2 listen +2 spot,
Armour prof light,
Combat casting: +4 Concentration checks for Defensive casting,
Dodge: +1 AC against one opponent,
Improved Initiative: +4 Initiative checks,
Iron Will: +2 on will saves,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Track: Track with survival check
Skills Appraise 0, Balance 6, Bluff 12, Concentration 20, Decipher Script 3, Diplomacy 4, Disguise 4, Escape Artist 2, Gather Information 2, Jump 10, Know arcana 0, Know arch & eng 0, Know dungeon 0, Know geography 0, Know history 0, Know local 0, Know nature 0, Know religion 0, Know the planes 0, Listen 10, Perform (dance) 11, Spot 10
Languages Giant

ECOLOGY

Environment Cold mountains
Organization Solitary, Gang 2-4
Treasure Standard

SPECIAL ABILITIES

Bardic Knowledge Level + Int bonus
Bardic Music Can use songs once a day per level
Countersong May use bards perform for save vrs sound
Inspire Competence Competence on skill bonus = + 2
Inspire Courage morale bonus on charm, fear,attack, damage 1

MAGIC ITEMS (max value 21000)

+3 Chain Shirt (9000gp)
Boots of striding and springing +5 jump +10 move (5500gp)

Total Value = 14500

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