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NPC 29

Thomas “Smiley” Thornfoot (Halfling, Rogue/Expert Forger D&D 3.5 CR7 )

Thomas Thornfoot or “Smiley” is small even for a halfling, he has a wicked scar down his cheek than ends at his lips making him look as if has a lopsided evil grin. Smiley if rather self conscious, making use of his hat of disguise, it is rare for people to see him in his true form.

If anyone needs a Forgery “Smiley” is your man, he can copy almost anything. He is, however, very careful who he works for. After finding out that his services are required he will spy on the potential employer in a number of different disguises, because of his size limitation. mainly as children or other small humanoids. Some clients never actually see “Smiley” in his true form, always seemingly going through third parties, many of whom are children who will pass on the information to “Mr Smiley”.

“Smiley” is fluent in most languages, and his work in Calligraphy has put him in touch with many different written forms. He is also quite knowledgeable on who’s who in the area. Having worked for, or against, many of the important local figures.

Name Thomas “Smiley” Thornfoot
Halfling CR 7
XP 3200
Neutral Small Humanoid
Rogue level 3 (skill points 66) Bluffer
Expert level 6 (skill points 54) Forger
Init +3; Senses ; Listen +8

DEFENSE

AC 17, Touch 14, flat footed 14 (+0 Leather, +0 Shield, buckler)
(+3 Dex, +1 size, +2 armor, +1 shield)
hp 22 (0d8+3d6+6d6+-9);
Fort +5, Ref +11, Will +12

OFFENSE

Speed 20
Melee
Single Attack Sword, short +6 (1d4-1/19-20)
or Sling +10 (1d3)
Full Attack
Sword, short +6/1 (1d4-1/19-20)
or Sling +10 (1d3) range 50
Space 5ft.; Reach 5ft.
Special Attacks
Sneak attack Sneak attack at an extra (D6) 2

STATISTICS

Str 9, Dex 16, Con 9, Int 17, Wis 12, Chr 13
Base Attack 6 Grapple 1
Feats
Armour prof light,
Deceitful: +2 Disguise +2 Forgery,
Investigator: +2 Gather information and Search,
Iron Will: +2 on will saves,
Negotiator: +2 Diplomacy +2 Sense motive,
Simple Weapon Proficiency
Skills Appraise 3, Bluff 13, Climb 0, Decipher Script 15, Diplomacy 15, Disguise 19, Forgery 17, Gather Information 5, Heal 1, Hide 13, Intimidate 15, Jump 2, Know local 11, Know nobility 11, Listen 8, Move Silently 9, Profession (Calligraphy) 12, Search 10, Sense Motive 7, Tumble 14
Languages Common, Halfling, Elven, Gnomish, Dwarven, Orcish, Thieves Cant

ECOLOGY

Environment Warm plains
Organization Squad 11-20, Company 2-4, Band 30-100
Treasure Standard

SPECIAL ABILITIES

Other +1 on all saves (included in stats)
Other +1 to hit with thrown weapons
Other +2 save vrs fear
Evasion Reflex save no damage instead of 1/2
Trap Sense Reflex save and AC when dealing with traps bonus 1
Trapfinding Can find magical traps

MAGIC ITEMS (max value 7200)

Cloak of resistance (+2) +2 saves (4000gp)
Goggles of minute seeing (+5) +5 Search (1250gp)
Hat of disguise +10 Disguise (1800gp)

Total Value = 7050

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