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NPC 31

Slippery Sue (Half-elf rogue D&D 3.5 CR 4 )

Slippery Sue is 16 but because of her elven heritage only looks 12. She wears her flaming red hair in pigtails, and is very cute looking with her dimples, flashing smile and dazzling green eyes.

Sue was found as a young child wandering the streets, her parents being victims of a mugging that ended up a multiple murder when they tried to resist. Sue was bought up by Albert “the Quick”, who has taken it upon himself to run an unauthorized orphanage, taking in the strays and waifs and teaching them how to survive in the jungle of the city streets.

“Slippery ” Sue quickly became an expert pickpocket and also, importantly the ability to struggle free from unwelcome hands. If she is caught she will also use her bluff skill to get passers by on her side, with cries like “Mister, I said I don’t want any of your sweets, or see your puppy dog. Now let me go!” a crowd of on lookers can soon become an angry mob.

Sue prefers to pick targets that are slower than herself, a dwarf, halfling, gnome, or armored warrior. She may try and target a magic user if he looks an easy mark, relying on her broach to absorb the first salvo from the inevitable magic missiles if she is caught.

Name Slippery Sue
Half-Elf CR 4
XP 1200
Any Medium Humanoid
Rogue level 4 (skill points 70) Pickpocket
Init +3; Senses Low-light Vision; Listen +1; Spot +6
AC 15, Touch 13, flat footed 12 (+0 Leather, +0 Shield, none)
(+3 Dex, +2 armor)
hp 18 (0d8+4d6+4);
Fort +2, Ref +7, Will +0
Immunity to sleep, Resistance to Enchantment +2sv
Speed 30
Single Attack Dagger +3 (1d4/19-20)
or Dart +6 (1d4)
Full Attack
Dagger +3 (1d4/19-20)
or Dart +6 (1d4) range 20
Space 5ft.; Reach 5ft.
Special Attacks
Sneak attack Sneak attack at an extra (D6) 2
Str 10, Dex 16, Con 12, Int 14, Wis 9, Chr 14
Base Attack 3 Grapple 3
Agile: +2 Balance & Escape,
Armour prof light,
Deft Hands: +2 sleight of hand and rope use,
Simple Weapon Proficiency
Skills Appraise 9, Balance 7, Bluff 9, Climb 3, Diplomacy 6, Escape Artist 12, Gather Information 6, Hide 10, Jump 5, Know local 9, Listen 1, Move Silently 10, Search 4, Sleight of Hand 14, Spot 6, Tumble 10, Use Rope 7
Languages Common, Elven
Environment Any
Treasure Standard
Evasion Reflex save no damage instead of 1/2
Trap Sense Reflex save and AC when dealing with traps bonus 1
Trapfinding Can find magical traps
Uncanny Dodge Retains Dex bonus if flat footed

MAGIC ITEMS (max value 3300)
Brooch of shielding Absorb 101 magic missiles (1500gp)
Glove of storing – (1000gp)
Potion of Cure light wounds – (50gp)
Potion of Fly – (750gp)

Total Value = 3300

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