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NPC 52

Marines *16 “The Black Princess” (Kobold Warrior Pathfinder CR 6 )

The sixteen marines aboard “The Black Princess” are experienced warriors, they have been trained by Sergeant Ratrok to swarm around opponents flanking them and then stabbing from all sides. Using their Precise Strike ( Team) feat gives them +1d6 damage when flanking. If a ship looks well prepared half the marines will use their Potions of Jump, giving them a +13 Jump skill, to jump over the first rank of the enemies, thus flanking them as the rest of the marines attack. The marines will not runaway from a fight as they fear Sgt Ratrok far more than any enemy.

Name Marinies
Kobold CR 2
XP 600
Lawful Evil Small Humanoid
Warrior level 4 (skill points 8 ) Sailor
Init +3; Senses Darkvision 60; Perception +1

DEFENSE

AC 19, Touch 14, flat footed 16 (+0 Studded Leather, +0 Shield, buckler)
(+3 Dex, +1 Natural, +1 size, +3 armour, +1 shield)
hp 22 (0d8+4d10+-4+4);
Fort +3, Ref +4, Will +0
Sensitivity to light dazzled in bright sunlight

OFFENSE

Speed 30
Melee
Single Attack Rapier +9 (1d4-1/18-20)
or Sling +9 (1d3)
Full Attack
Rapier +9 (1d4-1/18-20)
or Sling +9 (1d3) range 50
Space 5ft.; Reach 5ft.
Special Attacks

STATISTICS

Str 8, Dex 16, Con 9, Int 10, Wis 8, Chr 9
Base Attack 4 CMB 2; CMD 15
Feats
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Martial Weap Prof,
Precise Strike ( Team): Deal +1d6 points of precision damage with melee attacks when flanking,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties,
Weapon Finesse: Use Dex instead of Str for melee attack to hit
Skills Acrobatics 3, Climb 2, Craft Wood Working 3, Handle Animal -1, Intimidate 4, Perception 1, Profession Sailor 1, Ride 3, Stealth 7, Swim -1
Languages Draconic

ECOLOGY

Environment Temperate forests
Organization Band 10-100, Gang 4-9, Tribe 40-400
Treasure Scrolls
Buffing spells pre-cast:
Bless caster level 4

MAGIC ITEMS (max value 390)

Potion of Cure light wounds – (50gp)
Potion of Cure light wounds – (50gp)
Potion of Jump – (50gp)

Total Value = 150

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