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NPC 54

Ruthellia Firestrike “The Special Squad” (Half-Elven Mystic Theurge D&D 3.5 CR 10)

Ruthellia is a pretty redhead half-elven woman with piercing green eyes. At 24 she has become the leader of the “Special Squad” a team of wizards working for the Wizards Guild. This group consists of multi-talented individuals, who when working together should be able to solve any problem they face.

The Wizards Guild use the “Special Projects Team” when it is known that a wizards ability alone could not fix the problem, and the problem is delicate enough that it can only be solved by trusted members of the guild.

Ruthellia has been taught how to be covert with bluff, disguise, and diplomacy skills, with these, and her pretty smile, she can talk her way around most obstacles.

When it comes to a fight she prefers to let loose a fireball and lightning bolt as soon as possible and try and get the most creatures effected in the spread. Sometimes keeping a fireball in hand for a blast on herself if she gets surrounded, relying on her Protection from energy to absorb the damage. She is able to change any cleric spell to a cure if the need arises but will mostly rely on the wand of cure moderate wounds.

Name Ruthellia Firestrike “Special Projects Team”
Half-Elf CR 10
XP 9600

Neutral Medium Humanoid
Wizard level 3 (skill points 30) Court Wizard
Cleric level 3 (skill points 15) Trickery Domain
(Domains Trickery and Magic)
Mystic Theurge level 4 (skill points 20) Mystic Theurge
Init +1; Senses Low-light Vision; Listen +4.5; Spot +7

DEFENSE

AC 22, Touch 14, flat footed 21 (+3 No Armour, +4 Shield, none)
(+1 Dex, +7 armor, +4 shield)
hp 51 (0d8+3d4+3d8+4d4+20);
Fort +9, Ref +8, Will +15
Immunity to sleep, Resistance to Enchantment +2sv

OFFENSE

Speed 30
Melee
Single Attack Dagger +4 (1d4-1/19-20)
or Dart +6 (1d4-1)
Full Attack
Dagger +4 (1d4-1/19-20)
or Dart +6 (1d4-1) range 20
Space 5ft.; Reach 5ft.
Special Attacks
Spell level arcane Extra spell levels = 4
Spell level divine Extra spell levels = 4
Turn Undead Turn undead 3 +Charisma bonus / day
Spells Known:
Wizard Spells
Level 0 (4) DC 14
Dancing Lights(Evocation)[Light ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 minute (D)
SV None Area: Up to four lights, all within a 10-ft.-radius area

Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Detect Poison(Divination)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One creature, one object, or a 5-ft. cube
Description: Detects poison in one creature or object.

Read Magic(Divination)[ ] X 1
V,S,F rng: Personal Dur: 10 min./level
SV N/A Area: You
Description: Read scrolls and spellbooks.

Level 1 (5) DC 15
Expeditious Retreat(Transmutation)[ ] X 1
V,S rng: Personal Dur: 1 min./level (D)
SV No Area: you
Description: This spell increases your base land speed by 30 feet.

Magic Missile(Evocation)[Force ] X 3
V,S,M,D/F rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: Up to five creatures, no two of which can be more than 15 ft. apart

Shield(Abjuration)[Force ] X 1
V,S rng: Personal Dur: 1 min./level (D)
SV N/A Area: You

Level 2 (4) DC 16 (DC18 Evocation)
Extended Mage Armor(Conjuration)[Creation Force ] X 1
V,S,F rng: Touch Dur: 1 hour/level (D)
SV Will negates (harmless) Area: Creature touched
Description: Gives subject +4 armor bonus.

Scorching Ray(Evocation)[Fire ] X 2
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One or more rays

See Invisibility(Divination)[ ] X 1
V,S,M Vi rng: Personal Dur: 10 min./level (D)
SV N/A Area: You
Description: Reveals invisible creatures or objects.

Level 3 (3) DC 17 (DC 19 Evocation)
Fireball(Evocation)[Fire ] X 2
V,S,M rng: Long 400ft + 40ft / level Dur: Instantaneous
SV Reflex half Area: 20-ft.-radius spread

Lightning Bolt(Evocation)[Electricity ] X 1
V,S,M rng: 10ft Dur: Instantaneous
SV Reflex half Area: 120-ft. line
Description: Electricity deals 1d6/level damage.

Level 4 (2) DC 18
Invisibility, Greater(Illusion)[Glamer ] X 1
V,S rng: Touch Dur: 1 round/level (D)
SV Will negates (harmless) Area: You or a creature touched
Description: As invisibility, but subject can attack and stay invisible.

Mages Black Tentacles(Conjuration)[Creation ] X 1
V,S,M rng: Medium 100ft + 10ft / level Dur: 1 round/level (D)
SV None Area: 20-ft.-radius spread
Description: Tentacles grapple all creatures within a 20-ft. spread.

Cleric Spells
Level 0 (6) DC 13
Bleed(Necromancy)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: instantaneous
SV Will negates Area: one living creature
Description: You cause a living creature that is below 0 hit points but stabilized to resume dying

Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Light(Evocation)[Light ] X 1
V,M/DF rng: Touch Dur: 10 min./level (D)
SV None Area: Object touched
Description: Object shines like a torch.

Purify Food and Drink(Transmutation)[ ] X 1
V,S rng: 10ft Dur: Instantaneous
SV Will negates (object) Area: 1 cu.ft/level of contaminated food or water
Description: Makes food and water inedible

Spark(Evocation)[Fire ] X 1
V or S rng: Close 25ft + 5ft/2 levels Dur: instantaneous
SV Fortitude negates (object) Area: one Fine object
Description: Ignites flammable objects.

Stabilize(Conjuration)[Healing ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: instantaneous
SV None Area: One living creature
Description: Cause a dying creature to stabilize.

Level 1 (6) DC 14
Disguise Self(Illusion)[Glamer ] X 1
V,S rng: Personal Dur: 10 min./level (D)
SV N/A Area: You
Description: get a +10 bonus on the Disguise check.

Doom(Necromancy)[Fear Mind-Affecting ] X 2
V,S,DF rng: Medium 100ft + 10ft / level Dur: 1 min./level
SV Will negates Area: One living creature
Description: One subject takes –2 on attack rolls, damage rolls, saves, and checks.

Remove Fear(Abjuration)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: 10 minutes; see text
SV Will negates (harmless) Area: One creature plus one additinal creature/four levels, no two of which can be more than 30 ft. apart
Description: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Shield of Faith(Abjuration)[ ] X 2
V,S,M rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: Aura grants +2 or higher deflection bonus.

Level 2 (5) DC 15
Bears Endurance(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched

Hold Person(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,F/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level (D); see text
SV Will negates; see text Area: One humanoide creature
Description: Paralyzes one humanoid for 1 round/level.

Invisibility(Illusion)[Glamer ] X 1
V,S,M/DF rng: Touch Dur: 1 min./level (D)
SV Will negates (harmless) or Will negates (harmless, object) Area: You or a creature or object weighing no more than 100 lb./level
Description: Subject is invisible for 1 min./level or until it attacks.

Silence(Illusion)[Glamer ] X 1
V,S rng: Long 400ft + 40ft / level Dur: 1 min./level (D)
SV Will negates; see text or none (object) Area: 20-ft.-radius emanation centered on a creature, object, or point in space
Description: Negates sound in 20-ft. radius.

Spiritual Weapon(Evocation)[Force ] X 1
V,S,DF rng: Medium 100ft + 10ft / level Dur: 1 round/level (D)
SV None Area: Magic weapon of force
Description: Magic weapon attacks on its own. 1d8 + 1/3 levels. base att + wis bonus to hit

Level 3 (4) DC 16
Dispel Magic(Abjuration)[ ] X 2
V,S rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: One spellcaster, creature, or object; or 20-ft.-radius burst
Description: Cancels one magical spell or effect.

Invisibility Purge(Evocation)[ ] X 1
V,S,Vi rng: Personal Dur: 1 min./level (D)
SV N/A Area: You
Description: Dispels invisibility within 5 ft./level.

Prayer(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,DF rng: 40ft Dur: 1 round/level
SV None Area: All alllies and foes within a 40-ft.-radius burst centered on you
Description: Allies get +1 bonus on most rolls, enemies –1 penalty.

Level 4 (2) DC 17
Confusion(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,M/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level
SV Will negates Area: All creatures in a 15-ft. radius burst
Description: Subjects behave oddly for 1 round/level.

Extended Protection from Energy(Abjuration)[ ] X 1 (Fire)
V,S,DF rng: Touch Dur: 10 min./level or until discharged
SV Fortitude negates (harmless) Area: Creature touched
Description: Absorb 12 points/level of damage from one kind of energy.

STATISTICS

Str 9, Dex 12, Con 11 + 4 = 15, Int 16 + 2 = 18, Wis 14 + 2 = 16, Chr 14
Base Attack 5 Grapple 4
Feats
Extend Spell,
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Greater Spell Focus: +1 DC against spells of one class,
Lightning reflexes: +2 reflex saves,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Spell Focus: +1 to DC for save against 1 school of magic,
Spell Penetration: +2 caster level checks to defeat spell resistance
Skills Appraise 5.5, Bluff 9, Concentration 9, Craft Poison Making 3, Decipher Script 8, Diplomacy 11, Disguise 10, Gather Information 4, Heal 3, Hide 1, Know Arcana 8, Know Arch & Eng 4, Know History 4, Know Local 4, Know Nature 4, Know Nobility 4, Know Religion 8, Know the Planes 4, Listen 4.5, Ride 1, Search 5, Sense Motive 7, Speak Language 5, Spellcraft 11, Spot 7
Languages Common, Elven

ECOLOGY

Environment Any
Organization
Treasure Standard

SPECIAL ABILITIES

Scribe Scroll
Summon Familiar

Buffing spells pre-cast:
Mage Armor caster level 7
Bears Endurance caster level 7
Shield caster level 7
Shield of Faith caster level 7

MAGIC ITEMS (max value 16000)

Periapt of wisdom (+2) +2 Wis (4000gp)
Cloak of resistance (+2) +2 saves (4000gp)
Headband of intellect (+2) +2 Int (4000gp)
Wand of Cure moderate wounds – (4500gp)

Total Value = 16500

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