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NPC 41

Sniveler the Sneak, “The Tigers Claw Gang”(Orc Rogue Pathfinder CR 4 )

Sniveler is the scout of the gang, with his high perception and scout skills its difficult to take this orc by surprise. Sniveler prefers to scout ahead of the gang when they are on the look out for some victims. He will communicate with them through some basic hand gestures or, if out of sight, prearranged bird sounds. Sometimes though the rest of the gang miss the bird calls and come blundering on, quite ruining any ambush attempt.

Sniveler is not very intimidating for an Orc, he always seems to have a runny nose and is constantly sniveling or wiping it on his sleeve. He is picked on a bit by the rest of the group, and thus likes to vent his humiliation on any captives. He can be a quite inventive torturer.

In a combat Sniveler will first try to get a sneak attack in with his crossbow from a flanking position, on a mage if he can, and then come in to try and flank a foe.

Name Sniveler the Sneak
Orc CR 4
XP 1200
Chaotic Evil Medium Humanoid
Rogue level 4 (skill points 36) Scout
Init +3; Senses Darkvision 60; Perception +9


AC 17, Touch 13, flat footed 14 (+1 Studded Leather, +0 Shield, none)
(+3 Dex, +4 armour)
hp 26 (0d8+4d8+4+4);
Fort +2, Ref +7, Will +0
Sensitivity to Light dazzled in bright sunlight


Speed 30
Single Attack Shortspear +6 (1d6+4)
or Crossbow, light +6 (1d8 /19-20 X2)
Full Attack
Shortspear +6 (1d6+4)
or Crossbow, light +6 (1d8 /19-20 X2) range 80
Space 5ft.; Reach 5ft.
Special Attacks
Sneak Attack Sneak attack at an extra (D6) 2


Str 17, Dex 16, Con 12, Int 12, Wis 9, Chr 7
Base Attack 3 CMB 6; CMD 19
Bleeding Attack: 1 point / d6 sneak damage per round bleeding ,
Fast Stealth: Move at full speed while sneaking,
Armour Prof Light,
Simple Weapon Proficiency,
Skill Focus (Perception): +3 perception,
Skill Focus (Stealth): +3 Stealth
Skills Acrobatics 10, Appraise 6, Bluff 3, Climb 10, Diplomacy -2, Disable Device 5, Disguise 2, Escape Artist 10, Intimidate -2, Know Dungeon 1, Know Local 5, Linguistics 8, Perception 9, Sense Motive 6, Sleight of Hand 3, Stealth 13, Swim 3, Use Magic Device 2
Languages Common, Orc


Environment Temperate hills
Organization Squad 11-20, Gang 2-4, Band 30-100
Treasure Standard


Ferocity Can continue to fight when below 0 hps, staggered dies at -ve Con
Evasion Reflex save no damage instead of 1/2
Trap Sense Reflex save and AC when dealing with traps bonus 1
Trapfinding Can find magical traps
Uncanny Dodge Retains Dex bonus if flat footed

MAGIC ITEMS (max value 1650)

+1 Studded Leather (1000gp)
Potion of Cure light wounds – (50gp)
Potion of Cats grace – (300gp)

Total Value = 1350

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