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NPC 80

The Singing Mermaid, Randolf the Barkeep (Expert Smuggler/Barkeep Pathfinder CR 6)

The Singing Mermaid is an inn beside the docks, it is frequented by both  sailors and sea captains alike,  stocking some of the best spirits money can buy. It is rumored that for the right price Randolf the Barkeep can get hold of just about any type of liqueur.
For an ale house in the docks there are surprisingly few fights in the Singing Mermaid, any trouble is usually quickly dissipated by Randolf, either by calming every one down and offering a drink on the house, or by persuading those concerned to take their argument outside.

Randolf the barkeep is a 40 year old half-elf, he is rather handsome, 6ft tall with brown hair and eyes, though he has lost his left hand, and now has a hook.  Randolf loves talking about the time he was a sea captain, most of the adventures are just made up stories though, he has five different tales about how he lost his hand, the best being the time he wrestled a shark. The reality was that a large barrel of smuggled dwarven fire brew came loose in a storm and dropped on his hand crushing it against the rail.

Randolf used to be a smuggler he has now retired, he does though, still have many contacts. He is still willing to buy and sell contraband to those he trusts, for the right price of course.

Name Randolf the Barkeep
Half-Elf CR 6
XP 2400
Any Medium Humanoid
Expert level 6 (skill points 54) Smugler
Expert level 4 (skill points 36) Barkeep
Init +1; Senses Low-light Vision; Perception +17

DEFENSE

AC 14, Touch 11, flat footed 13 (+1 Leather, +0 Shield, none)
(+1 Dex, +3 armour)
hp 41 (0d8+6d8+4d8+-10+6);
Fort +2, Ref +4, Will +10
Immunity to sleep, Resistance to Enchantment +2sv

OFFENSE

Speed 30
Melee
Single Attack(+1/+1) Mace,Heavy +9 (1d8+1)
or Crossbow, repeating light +8 (1d8 /19-20 X2)
Full Attack
(+1/+1) Mace,Heavy +9/4 (1d8+1)
or Crossbow, repeating light +8/3 (1d8 /19-20 X2) range 80
Space 5ft.; Reach 5ft.
Special Attacks

STATISTICS

Str 11, Dex 12, Con 9, Int 17, Wis 13, Chr 16
Base Attack 7 CMB 8; CMD 18
Feats
Agile Maneuvers: Use DEX bonus when calculating CMB,
Armour Prof Light,
Exotic Weapon Prof,
Simple Weapon Proficiency,
Skill Focus (Bluff): +3 Bluff,
Skill Focus (Gather Info): +3 Gather Information,
Skill Focus (Perception): +3 perception,
Weapon Focus: +1 to attack rolls
Skills Appraise 16, Bluff 19, Craft Brewery 14, Diplomacy 7, Disguise 10, Forgery 7, Gather Information 17, Handle Animal 3, Intimidate 7, Know Geography 10, Know Local 16, Linguistics 3, Perception 17, Profession Barkeep 13, Profession Sailor 7, Sense Motive 14, Stealth 5, Swim 0
Languages Common, Elven

ECOLOGY

Environment Any
Organization
Treasure Standard

MAGIC ITEMS (max value 3450)

+1 Leather (1000gp)
Potion of Cure moderate wounds – (300gp)
Potion of Delay poison – (300gp)
+1 Mace,Heavy (2000gp)

Total Value = 3600

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