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NPC 86

The Honorable  Mr Torrin Wisemouth (Half-elf Cleric/Aristocrat Judge D&D 3.5  CR 7)

The honorable Mr Wisemouth is the youngest son of an aristocratic family, he was originally sent to the church for religious training. Some of the churches teachings, namely that of forgiveness started to grate on him, so he left the church to become a judge, with the ability to punish the guilty.

For a half-elf the hon Mr Wisemouth is quite tall at 5’11”,  he is 45 years old his black hair is cut short with just a few streaks of gray showing. Though quite handsome in a rugged sort of way, he always seems to be frowning, probably thinking about his last case. He takes his job very seriously and does his best to get a fair trial, he will reserve the zone of truth spell for serious offenses. Anyone found guilty though, will face a stiff punishment from the honorable Mr Wisemouth.

Name The honorable Torrin Wisemouth

Half-Elf CR 7
XP 3200
Any Medium Humanoid
Cleric level 3 (skill points 30) Battle
(Domains Law and Community)
Aristocrat level 5 (skill points 35) Judge
Init -1; Senses Low-light Vision; Listen +4.5; Spot +8

DEFENSE

AC 15, Touch 9, flat footed 15 (+1 Chain Shirt, +0 Shield, buckler)
(-1 Dex, +5 armor, +1 shield)
hp 44 (0d8+3d8+5d8+8);
Fort +5, Ref +1, Will +9
Immunity to sleep, Resistance to Enchantment +2sv

OFFENSE

Speed 30
Melee
Single Attack(+1/+0) Mace, light +6 (1d6)
or (+1/+0) Shortbow +5 (1d6 X3)
Full Attack
(+1/+0) Mace, light +6 (1d6)
or (+1/+0) Shortbow +5 (1d6 X3) range 70
Space 5ft.; Reach 5ft.
Special Attacks
Turn Undead Turn undead 3 +Charisma bonus / day
Spells Known:
Cleric Spells
Level 0 (4) DC 12
Cure Minor Wounds(Conjuration)[Healing ] X 1
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched

Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Detect Poison(Divination)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: One creature, one object, or a 5-ft. cube
Description: Detects poison in one creature or object.

Read Magic(Divination)[ ] X 1
V,S,F rng: Personal Dur: 10 min./level
SV N/A Area: You
Description: Read scrolls and spellbooks.

Level 1 (4) DC 13
Command(Enchantment)[Compulsion Language-Dependent Mind-Affecting ] X 1
V rng: Close 25ft + 5ft/2 levels Dur: 1 round
SV Will negates Area: One living creature
Description: One subject obeys selected command for 1 round

Detect Evil(Divination)[ ] X 1
V,S,DF rng: 60ft Dur: Concentration, up to 10 min./level (D)
SV None Area: Cone-shaped emanation
Description: Reveals creatures, spells, or objects of selected alignment.

Divine Favor(Evocation)[ ] X 1
V,S,DF rng: Personal Dur: 1 minute
SV N/A Area: You
Description: You gain +1 per three levels on attack and damage rolls.

Protection from Chaos(Abjuration)[Lawful ] X 1
V,S,M/DF rng: Touch Dur: 1 min./level (D)
SV Will negates (harmless) Area: Creature touched
Description: +2 to AC and saves, plus additional protection against selected alignment.

Level 2 (3) DC 14
Calm Emotions(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Concentration, up to 1 round/level (D)
SV Will negates Area: Creatures in a 20-ft.-radius spread
Description: Calms creatures, negating emotion effects.

Hold Person(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,F/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level (D); see text
SV Will negates; see text Area: One humanoide creature
Description: Paralyzes one humanoid for 1 round/level.

Zone of Truth(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,DF rng: Close 25ft + 5ft/2 levels Dur: 1 min./level
SV Will negates Area: 20-ft.-radius emanation
Description: Subjects within range cannot lie.

STATISTICS

Str 11, Dex 9, Con 12, Int 16, Wis 14, Chr 14
Base Attack 5 Grapple 5
Feats
Armour Prof Heavy,
Armour Prof Light,
Armour Prof Medium,
Combat Casting: +4 Concentration checks for Defensive casting,
Martial Weap Prof,
Negotiator: +2 Diplomacy +2 Sense motive,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Skill Focus (Sense Motive): +3 Sense Motive,
Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties
Skills Bluff 8, Concentration 11, Diplomacy 10, Forgery 3, Gather Information 11, Heal 7, Intimidate 11, Know Arcana 3, Know History 10, Know Local 10, Know Nobility 3, Know Religion 6, Know the Planes 3, Listen 4.5, Search 4, Sense Motive 14, Spellcraft 3, Spot 8
Languages Common, Elven

ECOLOGY

Environment Any
Organization
Treasure Standard

MAGIC ITEMS (max value 5600)

+1 Chain Shirt (1000gp)
Potion of Invisibility – (300gp)
Potion of Fly – (750gp)
Wand of Cure light wounds – (750gp)
Wand of Charm person – (750gp)
Masterwork Mace, light (300gp)
Masterwork Shortbow (300gp)

Total Value = 4150

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