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NPC 87

Thogrin Blackaxe (Deep Walker Ranger Pathfinder CR 10)

Thogrin is a strong tough dwarf having spent much of his 80 years underground, many of them as part of adventuring parties exploring caves and crypts. He does not trust anyone having learnt the hard way that trust can end up with a thief running away with the booty. If accompanying a party he requires payment up front and a full share of any treasure found. He has been known to leave a party after a disagreement, often putting them in a very difficult situation after loosing their guide.

Thorgin is very proud of his 18in black beard he has it plaited at the sides and well oiled. He does not believe in soap, the nearest to a wash he gets is a swim in an underground lake or flooded passageway.

Having been double crossed by a party of humans, Thogrin has chosen them as his favorite enemy, as well as the Abberations and Monstrous Humanoids he is likely to find underground. He is not adverse to join an evil party tracking a good party to ambush them to pinch their booty.

Name Thogrin Blackaxe
Dwarf CR 10
XP 9600
Lawful Evil Medium Humanoid Traits Dwarf
Ranger level 10 (skill points 70) Dungeon Crawler
(Deep Walker )
Init +2; Senses Darkvision 60; Perception +14

DEFENSE

AC 20, Touch 12, flat footed 18 (+1 Chainmail, +0 Shield, none)
(+2 Dex, +7 armour, +1 shield)
hp 85 (0d8+10d10+20+10);
Fort +9, Ref +9, Will +4
Resistance to poison +2, Resistance to spells +2

OFFENSE

Speed 20
Melee
Single Attack(+1/+1) Waraxe, dwarven +15 (1d10+4/19-20 X3)
or Shortbow +13 (1d6 X3)
Full Attack
(+1/+1) Waraxe, dwarven +13/8 (1d10+4/19-20 X3)
Hammer, light +11/6 (1d4+1)
or Shortbow +11/11/6 (1d6 X3) range 70
Space 5ft.; Reach 5ft.
Special Attacks
Hatred +1 attack Orcs,goblinoids,
Weapon Familiarity Dwarven waraxes and urgroshes
Favored Enemy +2 attack and +2 damage. Number of Favored enemies = 3
Humans, Abberation and Monstrous Humanoids
Favored Enemy +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Favored Enemy
Spells Known:
Ranger Spells
Level 1 (3) DC 12
Delay Poison(Conjuration)[Healing ] X 1
V,S,DF rng: Touch Dur: 1 hour/level
SV Fortidude negates (harmless) Area: Creature touched
Description: Stops poison from harming target for 1 hour/level.

Detect Snares and Pits(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 10 min./level (D)
SV None Area: Cone-shaped emanation

Longstrider(Transmutation)[ ] X 1
V,S,M rng: Personal Dur: 1 hour/level (D)
SV N/A Area: You

Level 2 (1) DC 13
Protection from Energy(Abjuration)[ ] X 1
V,S,DF rng: Touch Dur: 10 min./level or until discharged
SV Fortitude negates (harmless) Area: Creature touched
Description: Absorb 12 points/level of damage from one kind of energy.

STATISTICS

Str 17, Dex 14, Con 14, Int 12, Wis 12, Chr 7
Base Attack 10 CMB 13; CMD 25
Feats
Improved Two-Weapon Fighting: Get a second off hand attack at -5,
Two-Weapon Fighting: Get extra attack at -2 to all attacks,
Two-Weapon Rend: If you hit with both weapons deal an extra 1-10 + 1.5 times STR mod,
Armour Prof Light,
Armour Prof Medium,
Endurance: +4 on checks to resist non-lethal damage,
Evasion: No damage on reflex save,
Improved Critical: Doubles critical chance of weapon,
Martial Weap Prof,
Rapid Shot: Gain extra ranged attack all attacks at -2,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Two-Weapon Defence: +1 shield bonus to AC,
Weapon Focus: +1 to attack rolls,
Weapon Focus(Ranged): +1 attack rolls
Skills Climb 8, Handle Animal -2, Heal 11, Intimidate 6, Know Dungeon 14, Know Geography 1, Know Nature 9, Perception 14, Ride 2, Stealth 11, Survival 14, Swim 5
Languages Common, Dwarven

ECOLOGY

Environment Temperate mountains
Organization Squad 11-20, Team 2-4, Clan 30-100
Treasure Coins, Goods x 2, Items

SPECIAL ABILITIES

Defensive Training +4 Dodge AC against Giant type
Greed +2 Appraise related to stone or metal work
Slow and Steady Base speed of 20 ft, speed is never modified by armor or encumbrance.
Stability +4 bonus on being bullrushed or tripped
Stonecunning +2 bonus on Perception for unusual stonework
Deep Knowledge (Ex) Underground bonus on initiative, Knowledge (dungeoneering), Perception, Stealth, Survival = 5
Evasion Reflex save no damage instead of 1/2
Hunters Bond Either animal companion or bond with party that allows 1/2 fav enemy bonus to be added to party
Rock Hopper (Ex) +5 bonus on all Acrobatics and Climb to traverse underground terrain and ignores difficult terrain
Swift Tracker Can follow tracks at normal speed no penalty
Track (Ex) Adds half level on Survival skill checks made to follow or identify tracks.
Trap Sense Reflex save and AC when dealing with traps bonus 3
Wild Empathy Improve attitude of an animal

MAGIC ITEMS (max value 10050)

+1 Chainmail (1000gp)
Potion of Protection from arrows (10/magic) – (300gp)
Potion of Water breathing – (750gp)
Wand of Cure light wounds – (750gp)
+1 (+1 special ability) Waraxe, dwarven (8000gp)
Undead Bane, (+3 and +2d6 points of damage against undead).

Total Value = 10800

  1. Joe K. says:

    Dwarven Ranger — That’s cool. I was wondering what a “Deep Walker” was. Ah, the mystery and excitement of exploring underworld crypts and caverns.

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