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NPC 89

Ruth Tenderfoot, The Trickster Gang (Cutpurse Rogue Pathfinder CR 6 )

Ruth is a rather pretty looking halfling girl, she often changes her hair color, at the moment she has a green and orange coloring and wears it in a rough cut shoulder length style. Ruth has a round freckled  face often smiling. By nature she has a happy go lucky character, but has a habit of “borrowing things” on a long term basis.

Ruth is a member of the Trickster Gang she will mingle with the crowd watching Derick (the bard of the gang) doing his act, and use her sleight of hand skills to cut pursers and pick pockets. If she is spotted she will try and bluff her way out of it, if this does not work the other member of the gang  Garroth the Brawler will start a fight to cover her escape. With her escape artist and slick leather armor she is very difficult to grapple.

Name Ruth Tenderfoot, The Trickster Gang (Cutpurse Rogue Pathfinder CR 6 )
Halfling CR 6
XP 2400
Neutral Small Humanoid
Rogue level 6 (skill points 54) Pickpocket
(Cutpurse )
Init +4; Senses ; Perception +8

DEFENSE

AC 19, Touch 16, flat footed 14 (+1 Leather, +0 Shield, none)
(+4 Dex, +1 size, +3 armour, +1 feats)
hp 39 (0d8+6d8+6+6);
Fort +4, Ref +10, Will +2

OFFENSE

Speed 25
Melee
Single Attack Sword, short +5 (1d4/19-20)
or Sling +9 (1d3)
Full Attack
Sword, short +5 (1d4/19-20)
or Sling +9 (1d3) range 50
Space 5ft.; Reach 5ft.
Special Attacks
Sneak Attack Sneak attack at an extra (D6) 3

STATISTICS

Str 10, Dex 18, Con 12, Int 12, Wis 9, Chr 16
Base Attack 4 CMB 3; CMD 17
Feats
Bleeding Attack: 1 point / d6 sneak damage per round bleeding ,
Fast Stealth: Move at full speed while sneaking,
Slow Reactions: Opponents damaged by rogues sneak attack can not make attack of opportunity for 1 round ,
Armour Prof Light,
Dodge: Add 1 to AC ,
Evasion: No damage on reflex save,
Fleet: Base speed + 5 feet,
Simple Weapon Proficiency,
Skill Focus (Sleight of Hand): +3 Sleight of Hand
Skills Acrobatics 13, Appraise 8, Bluff 12, Climb 5, Diplomacy 3, Disable Device 1, Disguise 10, Escape Artist 18, Intimidate 3, Know Dungeon 1, Know Local 10, Linguistics 1, Perception 8, Sense Motive 8, Sleight of Hand 16, Stealth 16, Swim 0, Use Magic Device 9
Languages Common, Halfling

ECOLOGY

Environment Warm plains
Organization Squad 11-20, Company 2-4, Band 30-100
Treasure Standard

SPECIAL ABILITIES

Other +1 on all saves
Other +1 to hit with thrown weapons
Other +2 save vrs fear
Evasion Reflex save no damage instead of 1/2
Measure the Mark-1 (Ex) A Sleight of Hand to take something, rogue knows the Perception check result. before attempt made
Measure the Mark-2 (Ex) Can make a Bluff opposed by Sense Motive, to prevent target from noticing attempt
Stab and Grab-1 (Ex) As a full-round action, can make an attack and also make a Sleight of Hand check to steal
Stab and Grab-2 (Ex) The target takes a -5 penalty on the Perception check to notice the theft.
Uncanny Dodge Retains Dex bonus if flat footed

MAGIC ITEMS (max value 3450)

+1 Leather (1000gp)
Slick : +5 competence bonus on Escape Artist (3750gp)

Total Value = 4750

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