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Pathfinder RPG NPC Generator

For a quick walk through of how to get the best out of the NPC generator, watch the screencast.

Monster Selection by Letter:

Select Classes (optional)

Paid users can select a second class and a prestige class
Class
Skill Focus
Level (max level for paid users is 20)
Initial Stat values:

Elite (15, 14, 13, 12, 10, 8)

Nonelite (13, 12, 11, 10, 9, 8)




Paypal Payments

There is a problem with the paypal processing, I was using old paypal code which is now not working. I am in the process of upgrading the site but this is not ready yet.
So in the meantime if anyone wants Membership you can use PayPal to send me the money by the "pay for goods and services" option to paul@dinglesgames.com
The Costs are:
$40 for a lifetime membership,
$25 for a yearly membership,
$15 for a 6 monthly membership,
$15 for a 30 seperate days membership.
After sending a payment, send me an email to paul@dinglesgames.com telling me your logon name (for Dingles Games), and the membership you've bought and I will set you up.

This tool is for DMs who are tired of spending an hour generating a monster or NPC only to see their players kill it in a few brief rounds of combat. Using this monster generator, a DM can create a 20th level Stone Giant fighter in a minute or two or 3rd level Drider cleric in just a few seconds. Allowing you, the GM, to either experiment to find the right monster to really challenge your party or simply use the time you save creating monsters to write more adventures.

The monster and NPC generators follows all the rules of Pathfinder Roleplaying game for creating monsters with classes and NPCs. So the monsters / NPC you create with this tool are just as good as the ones you would create by hand. The results can be printed out directly from the web page or use the plain text option to cut & paste the monster into your adventure.

The tool is easy to use. Simply select the monster and optionally select its classes, levels and its skill focus. The focus controls how the monster's / NPCs skill points are used, ensuring that your monster / NPC has the right skills to terrorise your party. Special attacks and class abilities are allocated automatically but the monster generator / NPC generator lets the GM select the feats. Monsters / NPCs also start with their default weapons and attacks but these can be changed, as can the monster's ability scores and size.

Once you are happy with your changes press the RECALCLATE button to see how the changes effect the monster.

The monster generator and NPC Generator are free to use and supplied "as is". If you have any questions or problems, please write to us: CONTACT (at) DinglesGames (dot) com.

Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

Advanced Players Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.

  1. admin says:

    Thanks for reporting, I’ve now done some alterations to were creatures

  2. irelandm says:

    Thank you. I appreciate the work you have done as I find weres are a particularly hard monster to build. On another topic, I have a 3rd level Unchained Rogue with Finesse Training (Ex). This Class Feature substitutes Dex for Str for the dmg. modifier of one weapon at 3rd level (a 2nd weapon at 11th lvl. and a 3rd weapon at 19th lvl). While the program records this Class Feature it does not apply it. Is there a way to allow the builder to specify the weapon to which this Class Feature should apply?

  3. admin says:

    I’m afraid not at the moment, the generators were mainly built to create quick NPCs rather than PCs. I am planning a more robust PC generator though.

  4. irelandm says:

    Looking forward to it. I am fine for now making the adjustments manually.

  5. admin says:

    I didn’t realise that it did not work with any weapon, I’ve fixed this now so it will work with the weapon used. You can’t specify the weapons though.

  6. irelandm says:

    Yes, that is working, thank you!

  7. irelandm says:

    Another question about the Unchained Rogue build for levels 4 and above when they gain the Uncanny Dodge ability. Is the generator supposed to apply the Uncanny Dodge ability to Flat-Footed(which it negates)?

  8. admin says:

    They can still be flat-footed by a successful feint. In other circumstances just use the normal AC.

  9. irelandm says:

    Good point, thanks

  10. irelandm says:

    Hi, I am building a Swashbuckler and find that the character has no simple or martial wpn proficiency feat. Swashbucklers are supposed to be proficient with simple and martial weapons as starting feats.

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