Not Logged on

NPC 84

Death Head Island  Gawk  (Ghast Rogue Pathfinder CR 10)

Gawk the Ghast lives on the wreck of the Revenge which lies on the North side of Death Head island. He will attack anyone investigating the ship. Using his Jump skill with the feats Vital Strike and Spring Attack his preferred tactic is to jump from the mast, bite the nearest foe and then scurry away. If he paralyzes a foe he will attempt to push them into the water to eat later. He can High Jump  10ft and long jump 35ft without any problems so can easily get back into the rigging and hide.

Name Gawk
Ghast CR 10
XP 9600
Chaotic Evil Medium Undead Undead Traits
Rogue level 7 (skill points 70) Scout
Init +6; Senses Darkvision 60; Perception +16

DEFENSE

AC 21, Touch 17, flat footed 14 (+0 No Armour, +0 Shield, none)
(+6 Dex, +4 Natural, +1 feats)
hp 89 (4d8+7d8+33+7);
Fort +6, Ref +12, Will +8
Turn resistance +2

OFFENSE

Speed 30, Swim 30
Melee
Single Attack Bite +14 (1d8+4)
Full Attack
Bite +14 (1d8+4)
2 Claw +14 (1d6+4)
Space 5ft.; Reach 5ft.
Special Attacks
Ghoul fever DC(15) DC fort if bite incub 1 day freq 1 day 1d3 con 1d3 dex cure 2 consecutive saves,
Paralysis DC(15) DC Fort 1d4+ 1 rounds,
Stench Undead DC(15) Fort DC or sickened for 1d4+1 rnds
Sneak Attack Sneak attack at an extra (D6) 4

STATISTICS

Str 19, Dex 22, Con 0, Int 15, Wis 14, Chr 16
Base Attack 8 CMB 12; CMD 28
Feats
Bleeding Attack: 1 point / d6 sneak damage per round bleeding ,
Fast Stealth: Move at full speed while sneaking,
Suprise Attack: During the suprise round opponents are always considered flat footed,
Armour Prof Light,
Combat Reflexes: Dex mod additional attacks of opportunity,
Dodge: add 1 to AC ,
Evasion: No damage on reflex save,
Mobility: +4 AC to attacks of opportunity,
Simple Weapon Proficiency,
Spring Attack: Move before and after melee attack,
Vital Strike: 1 attack roll damage dice twice,
Weapon Finesse: Use Dex instead of Str for melee attack to hit
Skills Acrobatics 30, Appraise 8, Bluff 9, Climb 18, Diplomacy 3, Disable Device 2, Disguise 9, Escape Artist 18, Intimidate 10, Know Dungeon 2, Know Local 8, Linguistics 13, Perception 16, Sense Motive 16, Sleight of Hand 6, Stealth 20, Swim 4, Use Magic Device 8
Languages Common

ECOLOGY

Environment Any
Organization Solitary, Gang 2-4
Treasure Standard

SPECIAL ABILITIES

Evasion Reflex save no damage instead of 1/2
Trap Sense Reflex save and AC when dealing with traps bonus 2
Trapfinding Can find magical traps
Uncanny Dodge Retains Dex bonus if flat footed

MAGIC ITEMS (max value 10050)

Ring of Jumping improved (10) +10 jump (10000gp)

Total Value = 10000

Leave a Reply

Logged in as . Log out »