For a quick walk through of how to get the best out of the NPC generator, watch the screencast.
This tool is for DMs who are tired of spending an hour generating a monster or NPC only to see their players kill it in a few brief rounds of combat. Using this monster generator, a DM can create a 20th level Stone Giant fighter in a minute or two or 3rd level Drider cleric in just a few seconds. Allowing you, the GM, to either experiment to find the right monster to really challenge your party or simply use the time you save creating monsters to write more adventures.
The monster and NPC generators follows all the rules of D&D 3.5 for creating monsters with classes and NPCs. So the monsters / NPC you create with this tool are just as good as the ones you would create by hand. The results can be printed out directly from the web page or use the plain text option to cut & paste the monster into your adventure.
The tool is easy to use. Simply select the monster and optionally select its classes, levels and its skill focus. The focus controls how the monster's / NPCs skill points are used, ensuring that your monster / NPC has the right skills to terrorise your party. Special attacks and class abilities are allocated automatically but the monster generator / NPC generator lets the GM select the feats. Monsters / NPCs also start with their default weapons and attacks but these can be changed, as can the monster's ability scores and size.
Once you are happy with your changes press the RECALCLATE button to see how the changes effect the monster.
The monster generator and NPC Generator are free to use and supplied "as is". If you have any questions or problems, please write to us: CONTACT (at) DinglesGames (dot) com.
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
When I select masterwork (or magical) armor and/or shield, its not adjusting the armor-check penalty down by 1 for each item (full plate and heavy shield still at -8, should be -6 if both are masterwork). Also, it did not include magical bonuses to AC for either item (this has only recently occurred). Also, I couldn’t find Mounted Combat on the list of bonus Fighter feats?
Hi jezzakstyles, Thanks again for reporting, I was not calculating the armor check adjustment for magic shields at all. Should be fixed now. There was also a bug where if you added magic armor and then took it off the magic bonus was left on the calculation, mow fixed.
I can’t find anything wrong with magic weapons though.
Cheers
Paul
Yep, that problem’s all sorted out, and thanks for putting the log-on at the top. I’ve also noticed that quite often when I advance HD on a monster (mostly home-brew monsters I’ve set up myself), it just defaults to the old skill-ranks, even though the available skill-ranks at the top has updated??
These are just small bugs, it’s still the best 3.5 & Pathfinder tool anywhere.
Cheers
Jeremy
Hi Paul,
Would it be possible for you to add the following spells (or at least some of them) to the Buffing Spells Precast tool: Blur, Displacement, Divine Favor, Divine Power, Enlarge Person, Entropic Shield, Good Hope, Holy Aura/Unholy Aura, Magic Circle against Chaos/Evil/Good/Law, Magic Vestment, Mirror Image, Protection from Chaos/Evil/Good/Law, Protection from Energy, Resist Energy, Righteous Might, Spell Resistance, and Stoneskin.
Any chance of adding the Archmage prestige class any time soon?
Cheers - Jeremy
Hi jezzakstyles, Divine Favor and Divine Power are on the list but only if you select a cleric/paladin as they have Personal range cannot be cast on another.
I’ll look at adding the rest.
I’ve added the mounted combat feats to the fighter feats.
Cheers
Paul
Hey, is there a way that you could give us a Template mod? I miss the Shade template from Forgotten Realms. If a mod is created I’d be happy to fill out the data.
I’m not sure how to make this work.
I purchased the 3-month membership and then registered w that same email that I purchased with. Am I supposed to do something else to get the level cap raised?
Could you please include the following skills in the ADD A SKILL drop-down box for NPC Generator (Appraise, Balance, Concentration, Decipher Script, Forgery, Gather Information, Hide, Move Silently, Open Lock, Search, Sleight of Hand, Speak Language, Spot, Tumble, & Use Rope).
Hi jezzakstyles
I’ve just fixed a bug where magic armor, shields, and weapons were not adding their in bonuses when specials had been added to them. This was because I had not defined the specials to the database properly. I think this is probably what you were pointing out earlier.
Paul
Just noticed that the BAB for Animal Companions is not increasing for the extra HD gained (base saves are OK), and the extra feats aren’t always correct (e.g. 9 base HD animal has 4 feats, +6 HD for druid level should result in 2 extra feats, but only 1 gained - Evasion & Multiattack are not part of the standard feat advancement; same thing happened with Wolf 2 HD base +12 HD for druid, only gained option for 2 extra feats?).
Still an awesome tool. Love the deflection-bonus to AC option & short-print facility as well.
Any chance of including an option ( Add/Edit Monster) for racial-bonuses to skills. A lot of my home-brew critters have racial-bonuses, they max out the skills, then I have to manually adjust it after copy/paste to my document. You could have it as an option beneath the Skills bar, and a text/description drop-down would be handy (as some of the modifiers only apply under certains conditions, terrain, etc.). It doesn’t have to be for just racial-bonuses either, circumstance/insight/luck and other types could be included.
Also, any chance of adding the Archmage prestige class; I’m running a fairly high-powered level 17 campaign at present, and this one would be very handy!!
Hey first off just want to say love the site it saves so much time! However I can’t seem to get the Size option on the 3.5 creator to work for most monsters. It works for animals e.g. ape but not for anything else.
Am I using it wrong?
Hi jezzakstyles,
I’ve put in some changes for animal companions, let me know if you find any more problems.
I’ll add the Archmage soon prob over the weekend.
I’ll think about the skills might need a quite a bit of a change.
Cheers
Paul
Hi bsu412,
I think I’ve broken the ability when I added the enlarge spell. Got the spell working but broke the size increase button. I’ll get it fixed soon.
Paul
Sorry, just realised you can change the size at the top of the editor to get the same effect
Slithas
Hi Paul,
When I select masterwork (or magical) armor and/or shield, its not adjusting the armor-check penalty down by 1 for each item (full plate and heavy shield still at -8, should be -6 if both are masterwork). Also, it did not include magical bonuses to AC for either item (this has only recently occurred). Also, I couldn’t find Mounted Combat on the list of bonus Fighter feats?
Cheers
Jeremy
PS: It was also not including magical bonus for weapons on attack/damage rolls.
Cheers
Jeremy
Hi jezzakstyles, Thanks again for reporting, I was not calculating the armor check adjustment for magic shields at all. Should be fixed now. There was also a bug where if you added magic armor and then took it off the magic bonus was left on the calculation, mow fixed.
I can’t find anything wrong with magic weapons though.
Cheers
Paul
Jeremy, did you sort out the cookie problem?
Yep, that problem’s all sorted out, and thanks for putting the log-on at the top. I’ve also noticed that quite often when I advance HD on a monster (mostly home-brew monsters I’ve set up myself), it just defaults to the old skill-ranks, even though the available skill-ranks at the top has updated??
These are just small bugs, it’s still the best 3.5 & Pathfinder tool anywhere.
Cheers
Jeremy
Hi Paul,
Would it be possible for you to add the following spells (or at least some of them) to the Buffing Spells Precast tool: Blur, Displacement, Divine Favor, Divine Power, Enlarge Person, Entropic Shield, Good Hope, Holy Aura/Unholy Aura, Magic Circle against Chaos/Evil/Good/Law, Magic Vestment, Mirror Image, Protection from Chaos/Evil/Good/Law, Protection from Energy, Resist Energy, Righteous Might, Spell Resistance, and Stoneskin.
Any chance of adding the Archmage prestige class any time soon?
Cheers - Jeremy
Hi jezzakstyles, Divine Favor and Divine Power are on the list but only if you select a cleric/paladin as they have Personal range cannot be cast on another.
I’ll look at adding the rest.
I’ve added the mounted combat feats to the fighter feats.
Cheers
Paul
Hey, is there a way that you could give us a Template mod? I miss the Shade template from Forgotten Realms. If a mod is created I’d be happy to fill out the data.
Hi Angelus, I don’t have the stats for a shade. I can add the special abilities into the data base if you tell me what they are
Paul
I’m not sure how to make this work.
I purchased the 3-month membership and then registered w that same email that I purchased with. Am I supposed to do something else to get the level cap raised?
Hi jamesafridelle
Here is a link on how to activate your membership.
http://www.dinglesgames.com/how-to-guide/how-do-i-activate-my-membership-from-google-checkout/
If you still have any problems let me know
Paul
Worked. Thank you!
Sure, I can provide stats. Any email I can send it to?
Hi Angelus,
I’ve sent you an e-mail
Paul
Hi Paul,
Could you please include the following skills in the ADD A SKILL drop-down box for NPC Generator (Appraise, Balance, Concentration, Decipher Script, Forgery, Gather Information, Hide, Move Silently, Open Lock, Search, Sleight of Hand, Speak Language, Spot, Tumble, & Use Rope).
Cheers
Jeremy
Hi jezzakstyles, I was displaying the pathfinder skill set in the D&D 3.5 generator, should now be fixed, thanks for telling me.
Cheers
Paul
Hi jezzakstyles
I’ve just fixed a bug where magic armor, shields, and weapons were not adding their in bonuses when specials had been added to them. This was because I had not defined the specials to the database properly. I think this is probably what you were pointing out earlier.
Paul
Hi Paul,
Just noticed that the BAB for Animal Companions is not increasing for the extra HD gained (base saves are OK), and the extra feats aren’t always correct (e.g. 9 base HD animal has 4 feats, +6 HD for druid level should result in 2 extra feats, but only 1 gained - Evasion & Multiattack are not part of the standard feat advancement; same thing happened with Wolf 2 HD base +12 HD for druid, only gained option for 2 extra feats?).
Still an awesome tool. Love the deflection-bonus to AC option & short-print facility as well.
Cheers
Jeremy
Hi Paul,
Any chance of including an option ( Add/Edit Monster) for racial-bonuses to skills. A lot of my home-brew critters have racial-bonuses, they max out the skills, then I have to manually adjust it after copy/paste to my document. You could have it as an option beneath the Skills bar, and a text/description drop-down would be handy (as some of the modifiers only apply under certains conditions, terrain, etc.). It doesn’t have to be for just racial-bonuses either, circumstance/insight/luck and other types could be included.
Also, any chance of adding the Archmage prestige class; I’m running a fairly high-powered level 17 campaign at present, and this one would be very handy!!
Cheers
Jeremy
Hey first off just want to say love the site it saves so much time! However I can’t seem to get the Size option on the 3.5 creator to work for most monsters. It works for animals e.g. ape but not for anything else.
Am I using it wrong?
Hi jezzakstyles,
I’ve put in some changes for animal companions, let me know if you find any more problems.
I’ll add the Archmage soon prob over the weekend.
I’ll think about the skills might need a quite a bit of a change.
Cheers
Paul
Hi bsu412,
I think I’ve broken the ability when I added the enlarge spell. Got the spell working but broke the size increase button. I’ll get it fixed soon.
Paul