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D&D 3.5 NPC Generator

For a quick walk through of how to get the best out of the NPC generator, watch the screencast.

Select Classes (optional)

Paid users can select a second class and a prestige class
Class
Skill Focus
Level (max level for paid users is 30)
Initial Stat values:

Elite (15, 14, 13, 12, 10, 8)

Nonelite (13, 12, 11, 10, 9, 8)

Purchase Membership

This tool is for DMs who are tired of spending an hour generating a monster or NPC only to see their players kill it in a few brief rounds of combat. Using this monster generator, a DM can create a 20th level Stone Giant fighter in a minute or two or 3rd level Drider cleric in just a few seconds. Allowing you, the GM, to either experiment to find the right monster to really challenge your party or simply use the time you save creating monsters to write more adventures.

The monster and NPC generators follows all the rules of D&D 3.5 for creating monsters with classes and NPCs. So the monsters / NPC you create with this tool are just as good as the ones you would create by hand. The results can be printed out directly from the web page or use the plain text option to cut & paste the monster into your adventure.

The tool is easy to use. Simply select the monster and optionally select its classes, levels and its skill focus. The focus controls how the monster's / NPCs skill points are used, ensuring that your monster / NPC has the right skills to terrorise your party. Special attacks and class abilities are allocated automatically but the monster generator / NPC generator lets the GM select the feats. Monsters / NPCs also start with their default weapons and attacks but these can be changed, as can the monster's ability scores and size.

Once you are happy with your changes press the RECALCLATE button to see how the changes effect the monster.

The monster generator and NPC Generator are free to use and supplied "as is". If you have any questions or problems, please write to us: CONTACT (at) DinglesGames (dot) com.

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

  1. Morktian says:

    are we gona se some stuff from “Complete Warrior” so it can be possible to make a Swashbuckler and some really cool Prestige classes

    Keep up the good work

    Chris

  2. admin says:

    Hi Chris, I’m afraid I can only do the core books for D&D 3.5 as Wizards of the Coast have copyright on the other books and could close down the site. I can however add any Pathfinder material as they are all open license material.
    Paul

  3. Herschel says:

    Would the reason the Mind Flayer isn’t in your list due to it being a WoC copyrighted monster?

  4. admin says:

    Hi Herschel, Yes I don’t want to get the attention of WoC copyright team so am sticking with SRD material

  5. slithas says:

    Hey there, I was wondering if there’s a way to give a character a magical off-hand weapon? I only see the option for a magical shield, but I’m trying to make a higher level Ranger. I may just be missing it though due to lack of sleep right now :P

  6. admin says:

    Sorry slithas You will have to over type the off hand attack and damage manually at present. I will be adding in a magical off hand attack soon.
    Paul

  7. francesco.rizzo.3d says:

    I bought a lifetime membership. waiting for the membership to become effective :):):)

  8. admin says:

    Hi francesco.rizzo.3d,
    here is a link on hoe to activate your membership

    http://www.dinglesgames.com/how-to-guide/how-do-i-activate-my-membership-from-google-checkout/

    Paul

  9. francesco.rizzo.3d says:

    cmooooooooooooon I need it to be active soon

  10. francesco.rizzo.3d says:

    OMG it worked!!!!! yayyyyyyyyy

  11. graywolf7902000 says:

    How do you use this to make a Familiar. I would like to be able to do so with some of my npc wizards.

  12. admin says:

    Hi graywolf7902000,
    I don’t have familiar templates set up or any animals lower than 1 hit die. I’ll look into adding something.

    Paul

  13. graywolf7902000 says:

    Thank you for taking the time to do this.

  14. admin says:

    Hi graywolf7902000,
    I’ve added some familiar monsters and templates by level. Ignore the extra feat error.
    Paul

  15. francesco.rizzo.3d says:

    you can’t use mind flayer but there is the illithid savant on a non-core book. Sea elves are in races of faerun (or at least you could create a similar race and call it elf of the abyss). I have made an entire world using your generator and this map I edited.

    http://imageshack.us/f/204/orfelfisica.jpg/
    http://imageshack.us/f/854/mappaorfel8427830.jpg/

    sorry cause it’s in italian. the only two unrecognizable words are “nani” (dwarves) and “mare” (sea)

  16. francesco.rizzo.3d says:

    the scale is incorrect: to be ok it’s 1 square = 100×100km

  17. admin says:

    Hi francesco,
    that’s some map you have. There is a monster similar to the mind flayer on the site if you look for it.

  18. JFurlong says:

    Would it be possible to add scrolls to the items that NPCs can take? Currently, theres only Potions and Misc. (apologies if I’m just being blind…)

  19. Dragonborn says:

    Sorry, but I think the NPC Generator is buggy. I make a Dwarf Skeleton, and can’t make it change the CR from 1.6777. Any help?

  20. admin says:

    Hi Dragonborn, Try giving the skeleton some inteligence, a zero INT creature cannot have any class levels so will default to 1 Hit Die if it does not start with any HD.
    Paul

  21. slithas says:

    Hey,
    I just wanted to point out that the Shadow armour ability say ‘+5 to Steath’ as opposed to ‘+5 to Hide’, and I don’t think that bonus is being added to the skill properly either.
    Slithas

  22. admin says:

    Hi slithas, thanks for reporting the error, I’ve now corrected this, the bonus should now be appearing.
    Paul

  23. admin says:

    Hi JFurlong, I’ve now added the ability to add scrolls, you will have to add in the actual spells in the comments section

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