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D&D 3.5 NPC Generator

For a quick walk through of how to get the best out of the NPC generator, watch the screencast.

Monster Selection by Letter:

Select Classes (optional)

Paid users can select a second class and a prestige class
Skill Focus
Level (max level for paid users is 30)
Initial Stat values:

Elite (15, 14, 13, 12, 10, 8)

Nonelite (13, 12, 11, 10, 9, 8)

Pay By PayPal

Paying by PayPal you can activate your membership within seconds. After confirmation Paypal will redirect you to the login page, here just login or register as a new user and your membership will be activated.

Any problems with access please read this page Help with cookies. If you still have problems or have any queries please contact me at paul(at)

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6 month membership $15

30 seperate days membership (over any time period) $15

1 years membership $25.00

lifetime membership $40.00

This tool is for DMs who are tired of spending an hour generating a monster or NPC only to see their players kill it in a few brief rounds of combat. Using this monster generator, a DM can create a 20th level Stone Giant fighter in a minute or two or 3rd level Drider cleric in just a few seconds. Allowing you, the GM, to either experiment to find the right monster to really challenge your party or simply use the time you save creating monsters to write more adventures.

The monster and NPC generators follows all the rules of D&D 3.5 for creating monsters with classes and NPCs. So the monsters / NPC you create with this tool are just as good as the ones you would create by hand. The results can be printed out directly from the web page or use the plain text option to cut & paste the monster into your adventure.

The tool is easy to use. Simply select the monster and optionally select its classes, levels and its skill focus. The focus controls how the monster's / NPCs skill points are used, ensuring that your monster / NPC has the right skills to terrorise your party. Special attacks and class abilities are allocated automatically but the monster generator / NPC generator lets the GM select the feats. Monsters / NPCs also start with their default weapons and attacks but these can be changed, as can the monster's ability scores and size.

Once you are happy with your changes press the RECALCLATE button to see how the changes effect the monster.

The monster generator and NPC Generator are free to use and supplied "as is". If you have any questions or problems, please write to us: CONTACT (at) DinglesGames (dot) com.

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

  1. Dysont says:

    Hello folks, first thing I want to say is I love using this tool. It has helped me a lot since I got my membership and hope it stays alive for some time.

    Just wanted to ask the question if there is any chance that a Class Creator option is in the works, similar to the Monster Creator function? Just to add some additional depth to the creatures.

    I started using the Monster Creator lately and it works great.


  2. admin says:

    Hi Dysont, The problem with a Class Creator is that most new classes require changes to the programming. I may look into this at a later date though.

  3. SamD1123 says:

    Let me start by saying that this program has stepped my game up to an almost unimaginable level. While speaking of the unimaginable, I was wondering what the chances were of the Psuedonatural template being added?

  4. admin says:

    Hi SamD1123, I’ve added Psuedonatural template, you will have to calculate the max hps yourself though as I would have to make changes to the program to cope with it.

  5. Nihilecas says:

    Hey guys,
    This NPC creator is really great (and fast!), but I have run into a weird issue. I’m having some trouble with the way the NPC creator treats templates.

    Let’s say I want to create a Zombie Dog. Nothing fancy, just a simple monster.
    So I select Dog as the Monster and Zombie as the applied template.
    So far so good, the creator calculates the stats for a Zombie dog with CR of 0.5.
    Unfortunately this monster is too weak for my players, I need a Zombie dog of, say CR 3 or CR 4. Now the problem is, that the only way to increase the strength of the zombie dog in the calculator is through adding racial hit dice. This increases its hit points as intended but strangely does not increase its base attack bonus.

    In essence, what I need to do is create a Zombie Dog and advance it.

    It works absolutely fine with a regular Zombie (used as a base monster, not as a template) only and Dog only, but the combination Dog + Zombie template does not work. Anyone knows a workaround?

  6. admin says:

    Hi Nihilecas, looks as if you have found a bug in the generator. I’ll fix it ASAP. In the meantime, I’d suggest zombie wolves

  7. admin says:

    Hi Nihilecas, I think I’ve fixed the zombie bug now. Let me know if you have any problems

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