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Summoner Class

I’ve now added the Summoner class to the Pathfinder RPG NPC Generator. If any one has any problems let me know. I’m looking into how to add the Eidolons into the generator.

Managing Skills

I have just put in a modification in the Pathfinder RPG NPC and D&D 3.5 NPC Generators that allows you to micro manage your skills. You can now increase, or decrease, any skill and add in new skills to your NPC. If you find any problems please let me know.

Pathfinder RPG Archetypes

I have started adding in Archetypes from the Pathfinder RPG Advanced Players guide. I’ve added the Ranger, Rogue, Bard and am now working my way through the Fighter.
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Extra Pathfinder Feats

I’ve now added in the feats in the Advanced Player’s Guide and Ultimate Magic to the Pathfinder NPC Generator. If anyone finds any problems, let me know.

NPC Generator Auto Population of Feats

I have just added auto population of default feats to the D&D 3.5 NPC Generator. This will populate the feats list depending on which class focus you have selected. The feats can be still be changed but if you want a quick NPC this could save you valuable minutes.

When I have finished testing, I will start work on the default feats for the Pathfinder Generator.

Paul

How to Guide

I am writing a How to Guide for the site. You can see it under “Help in the Navigation Menu.
I will updating it regularly in the coming weeks, if any one wants a particular topic let me know.
Paul

Purchasing Dingles Games Membership From Google

A number of people have been having problems when trying to activate there memberships after purchasing through the google checkout.
Here is a walk through of what to do:

When google okay’s the transaction they will send you a confirmation E-mail.
There should be a link on this email saying
“how do i check on my order”,
clicking this link will send you to the google checkout receipt screen, here you will find a link:
“Click here to retrieve your purchase”
clicking on this link will send you to the dingles games login screen.
here just login to your account (or create an account) to activate the membership (NB this is only active for six days)

If you have any problems, or if the six days has expired, don’t hesitate to contact me at:
paul@dinglesgames.com and I will set you up manually.

Paul

200,000 Monsters

200,000 Monsters have now been created with the Dingle’s Games Generators.
The 200,000 was an 11th level human Druid:-

Human CR 11
XP 12800
Any Medium Humanoid
Druid level 11 (skill points 84) Animal Handler
Init +8; Senses
DEFENSE
AC 17, Touch 17, flat footed 13 (+0 Leather, +0 Shield, none)
(+4 Dex, +3 armor)
hp 82 (0d8+11d8+33);
Fort +12, Ref +7, Will +10
OFFENSE
Speed 30
Melee
Single Attack Mace,Heavy +8 (1d8)
Full Attack
Mace,Heavy +8/3 (1d8)
Space 5ft.; Reach 5ft.
Special Attacks
Spells Known:
Druid Spells
Level 0 (6) DC 13
Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Flare(Evocation)[Light ] X 1
V rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV Fortitude negates Area: Burst of light

Light(Evocation)[Light ] X 1
V,M/DF rng: Touch Dur: 10 min./level (D)
SV None Area: Object touched

Read Magic(Divination)[ ] X 1
V,S,F rng: Personal Dur: 10 min./level
SV N/A Area: You

Resistance(Abjuration)[ ] X 1
V,S,M/DF rng: Touch Dur: 1 minute
SV Will negates (harmless) Area: Creature touched, or up to eight willing creatures joining hands

Virtue(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min.
SV Fortitude negates (harmless) Area: Creature touched

Level 1 (6) DC 14
Alter Winds(Transmutation)[Air ] X 1
V,S rng: Touch Dur: 1 hour/level
SV Will negates Area: immobile 10-ft.-radius emanation
Description: You subtly enhance or diminish the effects of natural winds within the spell’s area

Cure Light Wounds(Conjuration)[Healing ] X 2
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched

Goodberry(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: One day/level
SV None Area: 2d4 fresh standard action

Longstrider(Transmutation)[ ] X 1
V,S,M rng: Personal Dur: 1 hour/level (D)
SV N/A Area: You

Shillelagh(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min./level
SV Will negates (object) Area: One touched nonmagical oak club or quarterstaff

Level 2 (5) DC 15
Barkskin(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 10 min./level
SV None Area: Living creature touched

Bears Endurance(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched

Bulls Strength(Transmutation)[ ] X 1
V,S,M,M/DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: +4 Strength

Heat Metal(Transmutation)[Fire ] X 2
V,S.DF rng: Close 25ft + 5ft/2 levels Dur: 7 rounds
SV Will negates (object) Area: Metal equipment of one creature/two levels, no two of which can be more than 30 ft. apart; or 25 lb.

Level 3 (5) DC 16
Call Lightning(Evocation)[Electricity ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 min./level
SV Reflex half Area: One or more 30-ft.-long vertical lines of lightning
Description: CT 1 round, 100ft +10ft/level 1bolt/level 1/min/level Reflex/half

Plant Growth(Transmutation)[ ] X 1
V,S,DF rng: See Text Dur: Instantaneous
SV None Area: See text

Snare(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: Until triggered or broken
SV None Area: Touched nonmagical circle of vine, rope, or thong with a 2 ft. diameter + 2 ft./level

Spike Growth(Transmutation)[ ] X 1
V,S,DF rng: Medium 100ft + 10ft / level Dur: 1 hour/level (D)
SV Reflex partial Area: One 20-ft. square/level

Wind Wall(Evocation)[Air ] X 1
V,S,M/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level
SV None; see text Area: Wall up t 10ft./level long and 5 ft./level high (S)

Level 4 (3) DC 17
Command Plants(Transmutation)[ ] X 1
V rng: Close 25ft + 5ft/2 levels Dur: One day/level
SV Will negates Area: Up to 2 HD/level of plant creatures, no two of which can be more than 30 ft. apart

Dispel Magic(Abjuration)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: One spellcaster, creature, or object; or 20-ft.-radius burst

Flame Stike(Evocation)[Fire ] X 1
V,S,DF rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV Reflex half Area: Cylinder

Level 5 (2) DC 18
Insect Plague(Conjuration)[Summoning ] X 1
V,S,DF rng: Long 400ft + 40ft / level Dur: 1 min./level
SV None Area: One swarm of locusts/three levels, each of which must be adjacent to at least one other swarm

Stoneskin(Abjuration)[ ] X 1
V,S,M rng: Touch Dur: 10 min./level or until discharged
SV Will negates (harmless) Area: Creature touched

Level 6 (1) DC 19
Dispel Magic, Greater(Abjuration)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: One spellcaster, creature, or object; or 20-ft.-radius burst

STATISTICS
Str 11, Dex 16 + 2 = 18, Con 17, Int 13, Wis 17, Chr 14
Base Attack 8 Grapple 8
Feats
Armour prof light,
Armour prof medium,
Combat casting: +4 Concentration checks for Defensive casting,
Great Fortitude: +2 Fortitude save,
Improved Initiative: +4 Initiative checks,
Natural Spell: Can cast spells in animal shape,
Shield Proficiency: Can use shields,
Spell Focus: +1 to DC for save against 1 school of magic
Skills Concentration 21, Diplomacy 2, Handle Animal 16, Heal 17, Hide 4, Know nature 11, Listen 9, Ride 20, Spellcraft 7, Spot 8, Survival 10, Swim 0, Use Rope 4
Languages Common
ECOLOGY
Environment Any
Organization Comapny 10-20, Band 30-100, Squad 4-8
Treasure Standard
SPECIAL ABILITIES
Animal Companion
Nature Sense +2 Knowledge nature +2 Survival
Resist Natures lure +4 save vs Fey creatures
Trackless step Cannot be tracked in the wild
Venom Immunity Immune to poisons
Wild Empathy Improve attitude of an animal
Wild Shape per day 4
Wild shape (Large) Can become a large animal
Wild shape (Tiny) Can become a tiny Creature
Woodland Stride Can move through undergrowth at normal speed

MAGIC ITEMS (max value 21000)
Bracers of armour (+3) +3AC (9000gp)
Vestment druids wild shape +1/day (1000gp)
Gloves of dexterity (+2) +2 dex (4000gp)
Wand of Call lightning ((5th)) – (11250gp)

Total Value = 25250

3.5 Buffing spells

I’ve just added buffing spells to the D&D 3.5 NPC Generator. This allows you to add up to 9 pre-cast spells on your monster/NPC.
The generator does its best to work out which spells and magic items are compatible with each other.
I’ve also added a caster level so it does not have to be the created NPC who actually cast the spell. The level is used for spells that increase their effectiveness with level (e.g. Shield of Faith).
If you find any problems please let me know.
I will be adding buffing to the Pathfinder Generator soon.
Paul

Buy Me a Pint?

I’ve now added Paypal donate buttons in US Dollars and UK pounds for people who would like to support Dingles Games but don’t want/need full membership, or just fancy buying me a pint now and again for saving them a few hours.

If you want to buy a (full or lifetime) membership in US dollars you can use Paypal donate with an approximate exchange rate and send me an E-mail (paul@dinglesgames.com) with your login and I’ll set you up.

Cheers (in hopeful anticipation…),