Not Logged on

NPC 20

Tripitaka (Cleric/Expert Librarian Pathfinder CR 5)

Tripikata is a young priest who has been sent on a mission to find the holy scriptures. Tripitaka is a pacifist and will never fight, he is however escorted by the Monkey King, Pigsy, and Sandy who are all monsters in there own right, thrown out of heaven for their misdeeds.
Tripitaka controls the Monkey king via a headache mantra that shrinks an iron band around monkeys head.
Tripitaka is very naive and cannot understand why monkey fights all the demons who have shape changed into human form. He is very trustworthy and doesn’t understand deciept

Name Tripitaka
Human CR 5
XP 1600
Lawful Good Medium Humanoid
Cleric level 2 (skill points 12) Cleric
(Domains Knowledge and Law)
Expert level 6 (skill points 60) Librarian
Init +4; Senses ; Perception +6


AC 12, Touch 10, flat footed 12 (+ Leather, + Shield, none)
( +2 armour)
hp 30 (0d8+2d8+6d8+-8+2);
Fort +4, Ref +4, Will +9


Speed 35
Single Attack Mace,Heavy +4 (1d8-1)
Full Attack
Mace,Heavy +4 (1d8-1)
Space 5ft.; Reach 5ft.
Special Attacks
Channel energy 3+ CHR mod / day in 30ft burst. DC 10 + 1/2 level + CHR mod, number of d6 = 1
Spells Known:
Cleric Spells
Level 0 (4) DC 11
Create Water(Conjuration)[Creation Water ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV None Area: Up to 2 gallons of water/level
Description: Creates 2 gallons/level of pure water.

Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Guidance(Divination)[ ] X 1
V,S rng: Touch Dur: 1 minute or until discharged
SV Will negates (harmless) Area: Creature touched
Description: +1 on one attack roll, saving throw, or skill check.

Resistance(Abjuration)[ ] X 1
V,S,M/DF rng: Touch Dur: 1 minute
SV Will negates (harmless) Area: Creature touched, or up to eight willing creatures joining hands
Description: Subject gains +1 bonus on saving throws.

Level 1 (4) DC 12
Bless(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S,DF rng: 50ft Dur: 1 min./level
SV None Area: The caster and all allies within a 50-ft. burst, centered on the caster
Description: Allies gain +1 on attack rolls and saves against fear.

Protection from Chaos(Abjuration)[Lawful ] X 1
V,S,M/DF rng: Touch Dur: 1 min./level (D)
SV Will negates (harmless) Area: Creature touched
Description: +2 to AC and saves, plus additional protection against selected alignment.

Remove Fear(Abjuration)[ ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: 10 minutes; see text
SV Will negates (harmless) Area: One creature plus one additinal creature/four levels, no two of which can be more than 30 ft. apart
Description: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Sanctuary(Abjuration)[ ] X 1
V,S,DF rng: Touch Dur: 1 round/level
SV Will negates Area: Creature touched, or up to eight willing creatures joining hands
Description: Opponents can’t attack you, and you can’t attack.


Str 8, Dex 11, Con 9, Int 16, Wis 12, Chr 18
Base Attack 5 CMB 4; CMD 14
Armour prof heavy,
Armour prof light,
Armour prof medium,
Fleet: Base speed + 5 feet,
Improved Initiative: +4 Initiative checks,
Lightning reflexes: +2 reflex saves,
Persuasive: +2 Diplomacy +2 Intimidate,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Stealthy: +2 Escape Artist +2 Stealth
Skills Appraise 3, Diplomacy 6, Escape Artist 2, Gather Information 9, Heal 8, Intimidate 6, Know (Psionics) 8, Know arcana 9, Know arch & eng 10, Know dungeon 10, Know geography 9, Know history 11, Know local 10, Know nature 10, Know nobility 10, Know religion 12, Know the planes 10, Linguistics 11, Perception 6, Ride 9, Sense Motive 2, Spellcraft 5, Stealth 2
Languages Common


Environment Any
Organization Comapny 10-20, Band 30-100, Squad 4-8
Treasure Standard


Aura of deity
Lore Keeper (Sp) Touch attack and learn about creatures abilities. Know Check = 15+cleric level + WIS mod
Touch of Law (Sp) Standard action treat attack, skill, ability and save rolls as 11 for 1 rnd. per day = 3+WIS mod

MAGIC ITEMS (max value 2400)

Total Value =

  1. monkplayer says:

    Another perfect match for who figured out why the artifact (sword) was a fake one?

Leave a Reply

Logged in as . Log out »