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Shadowdancer

I’ve now added the shadowdancer prestige class to the Pathfinder NPC Generator. I’ve also added in extra Rogue Talents from the Advanced Players Guide.

Alchemist Class

I have now added the Alchemist class in to the Pathfinder RPG NPC Generator. If anyone finds any problems let me know.

Adding Description and Notes to saved NPC

You can now add in a description/notes onto your NPC, I am thinking of allowing people who create descriptions to publish their NPC on the site, like the NPC a day, and allow people to vote for their favorite.

NPC Generator Auto Population of Feats

I have just added auto population of default feats to the D&D 3.5 NPC Generator. This will populate the feats list depending on which class focus you have selected. The feats can be still be changed but if you want a quick NPC this could save you valuable minutes.

When I have finished testing, I will start work on the default feats for the Pathfinder Generator.

Paul

NPC a Day

I’ve decided to publish an NPC a Day and twitter it you can follow me on “NPCaDay”.
I may begin to Dry up on Ideas so if you could give me some ideas and a bit of a background I’ll set the best NPC ideas up and publish it with a thanks to you.

Paul

200,000 Monsters

200,000 Monsters have now been created with the Dingle’s Games Generators.
The 200,000 was an 11th level human Druid:-

Human CR 11
XP 12800
Any Medium Humanoid
Druid level 11 (skill points 84) Animal Handler
Init +8; Senses
DEFENSE
AC 17, Touch 17, flat footed 13 (+0 Leather, +0 Shield, none)
(+4 Dex, +3 armor)
hp 82 (0d8+11d8+33);
Fort +12, Ref +7, Will +10
OFFENSE
Speed 30
Melee
Single Attack Mace,Heavy +8 (1d8)
Full Attack
Mace,Heavy +8/3 (1d8)
Space 5ft.; Reach 5ft.
Special Attacks
Spells Known:
Druid Spells
Level 0 (6) DC 13
Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Flare(Evocation)[Light ] X 1
V rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV Fortitude negates Area: Burst of light

Light(Evocation)[Light ] X 1
V,M/DF rng: Touch Dur: 10 min./level (D)
SV None Area: Object touched

Read Magic(Divination)[ ] X 1
V,S,F rng: Personal Dur: 10 min./level
SV N/A Area: You

Resistance(Abjuration)[ ] X 1
V,S,M/DF rng: Touch Dur: 1 minute
SV Will negates (harmless) Area: Creature touched, or up to eight willing creatures joining hands

Virtue(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min.
SV Fortitude negates (harmless) Area: Creature touched

Level 1 (6) DC 14
Alter Winds(Transmutation)[Air ] X 1
V,S rng: Touch Dur: 1 hour/level
SV Will negates Area: immobile 10-ft.-radius emanation
Description: You subtly enhance or diminish the effects of natural winds within the spell’s area

Cure Light Wounds(Conjuration)[Healing ] X 2
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched

Goodberry(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: One day/level
SV None Area: 2d4 fresh standard action

Longstrider(Transmutation)[ ] X 1
V,S,M rng: Personal Dur: 1 hour/level (D)
SV N/A Area: You

Shillelagh(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min./level
SV Will negates (object) Area: One touched nonmagical oak club or quarterstaff

Level 2 (5) DC 15
Barkskin(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 10 min./level
SV None Area: Living creature touched

Bears Endurance(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched

Bulls Strength(Transmutation)[ ] X 1
V,S,M,M/DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: +4 Strength

Heat Metal(Transmutation)[Fire ] X 2
V,S.DF rng: Close 25ft + 5ft/2 levels Dur: 7 rounds
SV Will negates (object) Area: Metal equipment of one creature/two levels, no two of which can be more than 30 ft. apart; or 25 lb.

Level 3 (5) DC 16
Call Lightning(Evocation)[Electricity ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 min./level
SV Reflex half Area: One or more 30-ft.-long vertical lines of lightning
Description: CT 1 round, 100ft +10ft/level 1bolt/level 1/min/level Reflex/half

Plant Growth(Transmutation)[ ] X 1
V,S,DF rng: See Text Dur: Instantaneous
SV None Area: See text

Snare(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: Until triggered or broken
SV None Area: Touched nonmagical circle of vine, rope, or thong with a 2 ft. diameter + 2 ft./level

Spike Growth(Transmutation)[ ] X 1
V,S,DF rng: Medium 100ft + 10ft / level Dur: 1 hour/level (D)
SV Reflex partial Area: One 20-ft. square/level

Wind Wall(Evocation)[Air ] X 1
V,S,M/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level
SV None; see text Area: Wall up t 10ft./level long and 5 ft./level high (S)

Level 4 (3) DC 17
Command Plants(Transmutation)[ ] X 1
V rng: Close 25ft + 5ft/2 levels Dur: One day/level
SV Will negates Area: Up to 2 HD/level of plant creatures, no two of which can be more than 30 ft. apart

Dispel Magic(Abjuration)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: One spellcaster, creature, or object; or 20-ft.-radius burst

Flame Stike(Evocation)[Fire ] X 1
V,S,DF rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV Reflex half Area: Cylinder

Level 5 (2) DC 18
Insect Plague(Conjuration)[Summoning ] X 1
V,S,DF rng: Long 400ft + 40ft / level Dur: 1 min./level
SV None Area: One swarm of locusts/three levels, each of which must be adjacent to at least one other swarm

Stoneskin(Abjuration)[ ] X 1
V,S,M rng: Touch Dur: 10 min./level or until discharged
SV Will negates (harmless) Area: Creature touched

Level 6 (1) DC 19
Dispel Magic, Greater(Abjuration)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: One spellcaster, creature, or object; or 20-ft.-radius burst

STATISTICS
Str 11, Dex 16 + 2 = 18, Con 17, Int 13, Wis 17, Chr 14
Base Attack 8 Grapple 8
Feats
Armour prof light,
Armour prof medium,
Combat casting: +4 Concentration checks for Defensive casting,
Great Fortitude: +2 Fortitude save,
Improved Initiative: +4 Initiative checks,
Natural Spell: Can cast spells in animal shape,
Shield Proficiency: Can use shields,
Spell Focus: +1 to DC for save against 1 school of magic
Skills Concentration 21, Diplomacy 2, Handle Animal 16, Heal 17, Hide 4, Know nature 11, Listen 9, Ride 20, Spellcraft 7, Spot 8, Survival 10, Swim 0, Use Rope 4
Languages Common
ECOLOGY
Environment Any
Organization Comapny 10-20, Band 30-100, Squad 4-8
Treasure Standard
SPECIAL ABILITIES
Animal Companion
Nature Sense +2 Knowledge nature +2 Survival
Resist Natures lure +4 save vs Fey creatures
Trackless step Cannot be tracked in the wild
Venom Immunity Immune to poisons
Wild Empathy Improve attitude of an animal
Wild Shape per day 4
Wild shape (Large) Can become a large animal
Wild shape (Tiny) Can become a tiny Creature
Woodland Stride Can move through undergrowth at normal speed

MAGIC ITEMS (max value 21000)
Bracers of armour (+3) +3AC (9000gp)
Vestment druids wild shape +1/day (1000gp)
Gloves of dexterity (+2) +2 dex (4000gp)
Wand of Call lightning ((5th)) – (11250gp)

Total Value = 25250

Pathfinder NPC Generator

I’ve now released the Beta version of Dingles Pathfinder NPC Generator. I still have some monsters to update (add in more skills and feats) but I reckon the generator is in a usable state. If any one has any problems let me know and I’ll get them fixed.
Let me know what you think about the Pathfinder NPC Generator…
http://www.dinglesgames.com/tools/NPCGenerator/pathfinder/

Paul

Wanted Pathfinder Beta Testers

My work on the Pathfinder NPC Generator is nearly finished, what would be useful is for a few people to give it a good test. If you are interested in joining the Beta test let me know.
Paul
The Pathfinder Beta test has now finished. However, If you do find any errors or have any suggestions let me know
Paul

Would you like to write a review?

If anyone who has a web site or blog and is willing to write a review of Dingles Games (Good or Bad), I’m willing to give away a 1 years free membership to all reviewers (offer ends End of December 2009).
Contact me at paul@dinglesgames.com if you’re interested.

Paul

Membership of Dingle’s Games

You can now become a paying member of Dingle’s Games
At present all features are still free but I will be taking off the save feature to non paying customers.

Paying customers will soon be able to:
. Save monsters
. Have access to a saved monsters screen where you can manipulate your saved creations, adding in campaign details, and NPC descriptions, and deleting or updating your creations.
. Allow you to create your own monsters via a monster creation screen.

For a short period I am offering a lifetime membership for £25 (GBP) or a one year’s membership for £15. I will be removing the Lifetime option when the additional features are up and running.
So if you want a lifetime membership sign-up now.
Once a member all new generator abilities will be usable at no extra charge.
Paul