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Welcome to Dingle’s Games

The best Monster and Treasure Generators around

Unlock Your GMing Potential

Why waste hours creating monsters when you can do the job better and quicker using Dingle’s Games? Spend more time creating great adventures and less time crunching numbers.

The Monster and NPCs generators are fully OGL / 3.5 compatible and also contain Pathfinder RPG feats & classes from the core Pathfinder RPG books plus Advanced Payers Guide and Ultimate Magic books.

Generate up to 5th level NPCs, and Monsters absolutely free but to really give your players a challenge upgrade to a full membership for up to 30th (20th PFRPG) level multi-class monsters and NPCs from as little as $15.

Free Membership – NPC Generator – Max 5th Level (OGL / 3.5); NPC Generator – Max 5th Level (Pathfinder); Treasure Generator (OGL / 3.5); Encounter Generator (OGL / 3.5); Encounter Generator (Pathfinder RPG).

Paid Membership – NPC Generator – Up to 30th Level & Multiclass (OGL / 3.5); NPC Generator – Up to 20th Level & Multiclass (Pathfinder); Save & Edit Unlimited NPCs / Monsters; Treasure Generator (OGL / 3.5); Encounter Generator (OGL / 3.5); Encounter Generator (Pathfinder RPG); Monster Creator enabling creation of your own monsters and templates (Both OGL / 3.5 and PFRPG).

Site News, Adventures and More

200,000 Monsters

200,000 Monsters have now been created with the Dingle’s Games Generators.
The 200,000 was an 11th level human Druid:-

Human CR 11
XP 12800
Any Medium Humanoid
Druid level 11 (skill points 84) Animal Handler
Init +8; Senses
DEFENSE
AC 17, Touch 17, flat footed 13 (+0 Leather, +0 Shield, none)
(+4 Dex, +3 armor)
hp 82 (0d8+11d8+33);
Fort +12, Ref +7, Will +10
OFFENSE
Speed 30
Melee
Single Attack Mace,Heavy +8 (1d8)
Full Attack
Mace,Heavy +8/3 (1d8)
Space 5ft.; Reach 5ft.
Special Attacks
Spells Known:
Druid Spells
Level 0 (6) DC 13
Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Flare(Evocation)[Light ] X 1
V rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV Fortitude negates Area: Burst of light

Light(Evocation)[Light ] X 1
V,M/DF rng: Touch Dur: 10 min./level (D)
SV None Area: Object touched

Read Magic(Divination)[ ] X 1
V,S,F rng: Personal Dur: 10 min./level
SV N/A Area: You

Resistance(Abjuration)[ ] X 1
V,S,M/DF rng: Touch Dur: 1 minute
SV Will negates (harmless) Area: Creature touched, or up to eight willing creatures joining hands

Virtue(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min.
SV Fortitude negates (harmless) Area: Creature touched

Level 1 (6) DC 14
Alter Winds(Transmutation)[Air ] X 1
V,S rng: Touch Dur: 1 hour/level
SV Will negates Area: immobile 10-ft.-radius emanation
Description: You subtly enhance or diminish the effects of natural winds within the spell’s area

Cure Light Wounds(Conjuration)[Healing ] X 2
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched

Goodberry(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: One day/level
SV None Area: 2d4 fresh standard action

Longstrider(Transmutation)[ ] X 1
V,S,M rng: Personal Dur: 1 hour/level (D)
SV N/A Area: You

Shillelagh(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min./level
SV Will negates (object) Area: One touched nonmagical oak club or quarterstaff

Level 2 (5) DC 15
Barkskin(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 10 min./level
SV None Area: Living creature touched

Bears Endurance(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched

Bulls Strength(Transmutation)[ ] X 1
V,S,M,M/DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: +4 Strength

Heat Metal(Transmutation)[Fire ] X 2
V,S.DF rng: Close 25ft + 5ft/2 levels Dur: 7 rounds
SV Will negates (object) Area: Metal equipment of one creature/two levels, no two of which can be more than 30 ft. apart; or 25 lb.

Level 3 (5) DC 16
Call Lightning(Evocation)[Electricity ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 min./level
SV Reflex half Area: One or more 30-ft.-long vertical lines of lightning
Description: CT 1 round, 100ft +10ft/level 1bolt/level 1/min/level Reflex/half

Plant Growth(Transmutation)[ ] X 1
V,S,DF rng: See Text Dur: Instantaneous
SV None Area: See text

Snare(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: Until triggered or broken
SV None Area: Touched nonmagical circle of vine, rope, or thong with a 2 ft. diameter + 2 ft./level

Spike Growth(Transmutation)[ ] X 1
V,S,DF rng: Medium 100ft + 10ft / level Dur: 1 hour/level (D)
SV Reflex partial Area: One 20-ft. square/level

Wind Wall(Evocation)[Air ] X 1
V,S,M/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level
SV None; see text Area: Wall up t 10ft./level long and 5 ft./level high (S)

Level 4 (3) DC 17
Command Plants(Transmutation)[ ] X 1
V rng: Close 25ft + 5ft/2 levels Dur: One day/level
SV Will negates Area: Up to 2 HD/level of plant creatures, no two of which can be more than 30 ft. apart

Dispel Magic(Abjuration)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: One spellcaster, creature, or object; or 20-ft.-radius burst

Flame Stike(Evocation)[Fire ] X 1
V,S,DF rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV Reflex half Area: Cylinder

Level 5 (2) DC 18
Insect Plague(Conjuration)[Summoning ] X 1
V,S,DF rng: Long 400ft + 40ft / level Dur: 1 min./level
SV None Area: One swarm of locusts/three levels, each of which must be adjacent to at least one other swarm

Stoneskin(Abjuration)[ ] X 1
V,S,M rng: Touch Dur: 10 min./level or until discharged
SV Will negates (harmless) Area: Creature touched

Level 6 (1) DC 19
Dispel Magic, Greater(Abjuration)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: One spellcaster, creature, or object; or 20-ft.-radius burst

STATISTICS
Str 11, Dex 16 + 2 = 18, Con 17, Int 13, Wis 17, Chr 14
Base Attack 8 Grapple 8
Feats
Armour prof light,
Armour prof medium,
Combat casting: +4 Concentration checks for Defensive casting,
Great Fortitude: +2 Fortitude save,
Improved Initiative: +4 Initiative checks,
Natural Spell: Can cast spells in animal shape,
Shield Proficiency: Can use shields,
Spell Focus: +1 to DC for save against 1 school of magic
Skills Concentration 21, Diplomacy 2, Handle Animal 16, Heal 17, Hide 4, Know nature 11, Listen 9, Ride 20, Spellcraft 7, Spot 8, Survival 10, Swim 0, Use Rope 4
Languages Common
ECOLOGY
Environment Any
Organization Comapny 10-20, Band 30-100, Squad 4-8
Treasure Standard
SPECIAL ABILITIES
Animal Companion
Nature Sense +2 Knowledge nature +2 Survival
Resist Natures lure +4 save vs Fey creatures
Trackless step Cannot be tracked in the wild
Venom Immunity Immune to poisons
Wild Empathy Improve attitude of an animal
Wild Shape per day 4
Wild shape (Large) Can become a large animal
Wild shape (Tiny) Can become a tiny Creature
Woodland Stride Can move through undergrowth at normal speed

MAGIC ITEMS (max value 21000)
Bracers of armour (+3) +3AC (9000gp)
Vestment druids wild shape +1/day (1000gp)
Gloves of dexterity (+2) +2 dex (4000gp)
Wand of Call lightning ((5th)) – (11250gp)

Total Value = 25250

3.5 Buffing spells

I’ve just added buffing spells to the D&D 3.5 NPC Generator. This allows you to add up to 9 pre-cast spells on your monster/NPC.
The generator does its best to work out which spells and magic items are compatible with each other.
I’ve also added a caster level so it does not have to be the created NPC who actually cast the spell. The level is used for spells that increase their effectiveness with level (e.g. Shield of Faith).
If you find any problems please let me know.
I will be adding buffing to the Pathfinder Generator soon.
Paul

Buy Me a Pint?

I’ve now added Paypal donate buttons in US Dollars and UK pounds for people who would like to support Dingles Games but don’t want/need full membership, or just fancy buying me a pint now and again for saving them a few hours.

If you want to buy a (full or lifetime) membership in US dollars you can use Paypal donate with an approximate exchange rate and send me an E-mail (paul@dinglesgames.com) with your login and I’ll set you up.

Cheers (in hopeful anticipation…),

Psionics 3.5 Release

I have just released the Psion and the Psionic Warrior classes in to the 3.5 NPC Generator.
All the powers and feats have now been added.
If you have any problems or suggestions let me know

Paul

Psionic 3.5

I am working on the Psionics for the 3.5 NPC Generator, so people using this notice the Psionic classes appearing as I uppdate the database. At present they are not working correctly,I Should be completed next week, In the meantime you should ignore them.
Paul

Pathfinder NPC Generator

I’ve now released the Beta version of Dingles Pathfinder NPC Generator. I still have some monsters to update (add in more skills and feats) but I reckon the generator is in a usable state. If any one has any problems let me know and I’ll get them fixed.
Let me know what you think about the Pathfinder NPC Generator…
http://www.dinglesgames.com/tools/NPCGenerator/pathfinder/

Paul

Wanted Pathfinder Beta Testers

My work on the Pathfinder NPC Generator is nearly finished, what would be useful is for a few people to give it a good test. If you are interested in joining the Beta test let me know.
Paul
The Pathfinder Beta test has now finished. However, If you do find any errors or have any suggestions let me know
Paul

Pathfinder Generators

At long last I’ve managed to get hold of the Pathfinder rules and Monster Manual. So now I will be looking at writing a Pathfinder NPC Generator. Only got the books through today so I’ve a bit of reading to do..
Paul

Prestige Classes

I’ve now added some Prestige classes to the generator, if anyone finds a problem with them please let me know, and I’ll get it fixed ASAP.
I’ve added Arcane Archer, Arcane Trickster, Assassin, Blackguard, Mystic Theurge, and Shadowdancer. The rest I’ll be adding at a later date.
Have fun ambushing your parties with Assassins.

Note:
These will only be available to none paying customer for 1 month.

Paul

The 50,000th Monster/ NPC has been created

We have reached 50,000 monsters created by the NPC Generator and Monster Generator tools .
The 50,000th was a Bugbear Rogue:

Bugbear (Medium Humanoid)
Rogue level 1 (skill points 9) Scout
Hit die: 3d8+1d6+4(21hp)
Init: 3
Speed: 30
AC: 19 +0 Leather, +0 Shield, light wooden
(Dex +3, Natural +3, 0 Leather +2, 0 Shield, light wooden +1, )
AC flat footed :16
AC Touch: 13
Base Attack/Grapple: 2/5
Attack: +7 (+1/+1) Mace,Heavy 1d8+4 Crit(20-20)X2
or +5 Javelin 1d6+3 Crit(20-20)X2
Full attack: +7 (+1/+1) Mace,Heavy 1d8+4
or +5 Javelin 1d6+3(range 30)
Space/Reach: 5/5
Special Attacks:
Sneak attack Sneak attack at an extra (D6) 1
Special Qualities: Darkvision 60, Scent ,
Trapfinding Can find magical traps
Saves: Fort +2, Ref +6, Will +1
Abilities: Str 17, Dex 16, Con 13, Int 12, Wis 10, Chr 9
Skills: Climb 4, Disable Device 3, Disguise -1, Escape Artist 2, Heal 0, Hide 6, Jump 2, Listen 5, Move Silently 8, Open Lock 3, Search 5, Spot 5, Swim 1, Tumble 5, Use Magic Device -1, Use Rope 3,
Feats: Alertness, Armour prof light, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus,
CR: 3
Spells Known:

MAGIC ITEMS (max value 2500)

Weapon Magic (+1) +1 to Hit +1 Dam (2000gp)

Total Value = 2000

The Next target is 100,000 NPC’s so lets get generating..

Paul