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200,000 Monsters

200,000 Monsters have now been created with the Dingle’s Games Generators.
The 200,000 was an 11th level human Druid:-

Human CR 11
XP 12800
Any Medium Humanoid
Druid level 11 (skill points 84) Animal Handler
Init +8; Senses
AC 17, Touch 17, flat footed 13 (+0 Leather, +0 Shield, none)
(+4 Dex, +3 armor)
hp 82 (0d8+11d8+33);
Fort +12, Ref +7, Will +10
Speed 30
Single Attack Mace,Heavy +8 (1d8)
Full Attack
Mace,Heavy +8/3 (1d8)
Space 5ft.; Reach 5ft.
Special Attacks
Spells Known:
Druid Spells
Level 0 (6) DC 13
Detect Magic(Divination)[ ] X 1
V,S rng: 60ft Dur: Concentration, up to 1 min./level (D)
SV None Area: Cone-shaped emanation
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Flare(Evocation)[Light ] X 1
V rng: Close 25ft + 5ft/2 levels Dur: Instantaneous
SV Fortitude negates Area: Burst of light

Light(Evocation)[Light ] X 1
V,M/DF rng: Touch Dur: 10 min./level (D)
SV None Area: Object touched

Read Magic(Divination)[ ] X 1
V,S,F rng: Personal Dur: 10 min./level
SV N/A Area: You

Resistance(Abjuration)[ ] X 1
V,S,M/DF rng: Touch Dur: 1 minute
SV Will negates (harmless) Area: Creature touched, or up to eight willing creatures joining hands

Virtue(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min.
SV Fortitude negates (harmless) Area: Creature touched

Level 1 (6) DC 14
Alter Winds(Transmutation)[Air ] X 1
V,S rng: Touch Dur: 1 hour/level
SV Will negates Area: immobile 10-ft.-radius emanation
Description: You subtly enhance or diminish the effects of natural winds within the spell’s area

Cure Light Wounds(Conjuration)[Healing ] X 2
V,S rng: Touch Dur: Instantaneous
SV Will half (harmless); see text Area: Creature touched

Goodberry(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: One day/level
SV None Area: 2d4 fresh standard action

Longstrider(Transmutation)[ ] X 1
V,S,M rng: Personal Dur: 1 hour/level (D)
SV N/A Area: You

Shillelagh(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min./level
SV Will negates (object) Area: One touched nonmagical oak club or quarterstaff

Level 2 (5) DC 15
Barkskin(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 10 min./level
SV None Area: Living creature touched

Bears Endurance(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched

Bulls Strength(Transmutation)[ ] X 1
V,S,M,M/DF rng: Touch Dur: 1 min./level
SV Will negates (harmless) Area: Creature touched
Description: +4 Strength

Heat Metal(Transmutation)[Fire ] X 2
V,S.DF rng: Close 25ft + 5ft/2 levels Dur: 7 rounds
SV Will negates (object) Area: Metal equipment of one creature/two levels, no two of which can be more than 30 ft. apart; or 25 lb.

Level 3 (5) DC 16
Call Lightning(Evocation)[Electricity ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: 1 min./level
SV Reflex half Area: One or more 30-ft.-long vertical lines of lightning
Description: CT 1 round, 100ft +10ft/level 1bolt/level 1/min/level Reflex/half

Plant Growth(Transmutation)[ ] X 1
V,S,DF rng: See Text Dur: Instantaneous
SV None Area: See text

Snare(Transmutation)[ ] X 1
V,S,DF rng: Touch Dur: Until triggered or broken
SV None Area: Touched nonmagical circle of vine, rope, or thong with a 2 ft. diameter + 2 ft./level

Spike Growth(Transmutation)[ ] X 1
V,S,DF rng: Medium 100ft + 10ft / level Dur: 1 hour/level (D)
SV Reflex partial Area: One 20-ft. square/level

Wind Wall(Evocation)[Air ] X 1
V,S,M/DF rng: Medium 100ft + 10ft / level Dur: 1 round/level
SV None; see text Area: Wall up t 10ft./level long and 5 ft./level high (S)

Level 4 (3) DC 17
Command Plants(Transmutation)[ ] X 1
V rng: Close 25ft + 5ft/2 levels Dur: One day/level
SV Will negates Area: Up to 2 HD/level of plant creatures, no two of which can be more than 30 ft. apart

Dispel Magic(Abjuration)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: One spellcaster, creature, or object; or 20-ft.-radius burst

Flame Stike(Evocation)[Fire ] X 1
V,S,DF rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV Reflex half Area: Cylinder

Level 5 (2) DC 18
Insect Plague(Conjuration)[Summoning ] X 1
V,S,DF rng: Long 400ft + 40ft / level Dur: 1 min./level
SV None Area: One swarm of locusts/three levels, each of which must be adjacent to at least one other swarm

Stoneskin(Abjuration)[ ] X 1
V,S,M rng: Touch Dur: 10 min./level or until discharged
SV Will negates (harmless) Area: Creature touched

Level 6 (1) DC 19
Dispel Magic, Greater(Abjuration)[ ] X 1
V,S rng: Medium 100ft + 10ft / level Dur: Instantaneous
SV None Area: One spellcaster, creature, or object; or 20-ft.-radius burst

Str 11, Dex 16 + 2 = 18, Con 17, Int 13, Wis 17, Chr 14
Base Attack 8 Grapple 8
Armour prof light,
Armour prof medium,
Combat casting: +4 Concentration checks for Defensive casting,
Great Fortitude: +2 Fortitude save,
Improved Initiative: +4 Initiative checks,
Natural Spell: Can cast spells in animal shape,
Shield Proficiency: Can use shields,
Spell Focus: +1 to DC for save against 1 school of magic
Skills Concentration 21, Diplomacy 2, Handle Animal 16, Heal 17, Hide 4, Know nature 11, Listen 9, Ride 20, Spellcraft 7, Spot 8, Survival 10, Swim 0, Use Rope 4
Languages Common
Environment Any
Organization Comapny 10-20, Band 30-100, Squad 4-8
Treasure Standard
Animal Companion
Nature Sense +2 Knowledge nature +2 Survival
Resist Natures lure +4 save vs Fey creatures
Trackless step Cannot be tracked in the wild
Venom Immunity Immune to poisons
Wild Empathy Improve attitude of an animal
Wild Shape per day 4
Wild shape (Large) Can become a large animal
Wild shape (Tiny) Can become a tiny Creature
Woodland Stride Can move through undergrowth at normal speed

MAGIC ITEMS (max value 21000)
Bracers of armour (+3) +3AC (9000gp)
Vestment druids wild shape +1/day (1000gp)
Gloves of dexterity (+2) +2 dex (4000gp)
Wand of Call lightning ((5th)) – (11250gp)

Total Value = 25250

3.5 Buffing spells

I’ve just added buffing spells to the D&D 3.5 NPC Generator. This allows you to add up to 9 pre-cast spells on your monster/NPC.
The generator does its best to work out which spells and magic items are compatible with each other.
I’ve also added a caster level so it does not have to be the created NPC who actually cast the spell. The level is used for spells that increase their effectiveness with level (e.g. Shield of Faith).
If you find any problems please let me know.
I will be adding buffing to the Pathfinder Generator soon.

Psionics 3.5 Release

I have just released the Psion and the Psionic Warrior classes in to the 3.5 NPC Generator.
All the powers and feats have now been added.
If you have any problems or suggestions let me know


Pathfinder NPC Generator

I’ve now released the Beta version of Dingles Pathfinder NPC Generator. I still have some monsters to update (add in more skills and feats) but I reckon the generator is in a usable state. If any one has any problems let me know and I’ll get them fixed.
Let me know what you think about the Pathfinder NPC Generator…


Pathfinder Generators

At long last I’ve managed to get hold of the Pathfinder rules and Monster Manual. So now I will be looking at writing a Pathfinder NPC Generator. Only got the books through today so I’ve a bit of reading to do..

Prestige Classes

I’ve now added some Prestige classes to the generator, if anyone finds a problem with them please let me know, and I’ll get it fixed ASAP.
I’ve added Arcane Archer, Arcane Trickster, Assassin, Blackguard, Mystic Theurge, and Shadowdancer. The rest I’ll be adding at a later date.
Have fun ambushing your parties with Assassins.

These will only be available to none paying customer for 1 month.


Would you like to write a review?

If anyone who has a web site or blog and is willing to write a review of Dingles Games (Good or Bad), I’m willing to give away a 1 years free membership to all reviewers (offer ends End of December 2009).
Contact me at if you’re interested.


Creating Your Own Monsters

I’ve just added a new tool, the Monster Creator. This will allow you to add in your own monsters to the D&D 3.5 monster generator and the 3.5 NPC Generator.
Adding in a monster is quite easy just type the monster as shown in the monster manual. The only differences are that:
1. The Hit dice field should not contain any bonus hit points (e.g. from Con).
2. Weapon damage from manufactured weapons does not need to be added as they will be automatically calculated.
3. The saving throws will need to be entered as either “Good” or “Bad” saves (the generator will then work out the correct save).
4. If a special attack or special quality is not on the list then you can use the default “other”.
5. If you are creating a zero level monster e.g. goblin then set hit dice to 0dx (e.g. 0d8) and set the template field to Zero Level.
6. If you are creating a template, the basic stats should be set to 11 as a default. Any bonus applicable should be added to 11, e.g. if the template has +2 Str set the Str to 13. If a template has a stat that should be zero set that stat to “0”.
Also set the Template field to “Template”.
7. If you are creating a monster that can have character levels set the template to “Char Levels”.
8. I’ve Removed the base attack field as this is calculated by the generator.
If you have any problems please contact me.
This tool is only available to those people that have created an account, it will be free to use for the next week or so then will become chargeable for.

Membership of Dingle’s Games

You can now become a paying member of Dingle’s Games
At present all features are still free but I will be taking off the save feature to non paying customers.

Paying customers will soon be able to:
. Save monsters
. Have access to a saved monsters screen where you can manipulate your saved creations, adding in campaign details, and NPC descriptions, and deleting or updating your creations.
. Allow you to create your own monsters via a monster creation screen.

For a short period I am offering a lifetime membership for £25 (GBP) or a one year’s membership for £15. I will be removing the Lifetime option when the additional features are up and running.
So if you want a lifetime membership sign-up now.
Once a member all new generator abilities will be usable at no extra charge.

Logging in to Dingle’s Games

My next task is to enable the saving of monsters and to try and make some money out of this website. I plan to continue working full-time on the site untill the end of the year, and then see if I can make enough money to make a living on an RPG website, or have to go back to working for other people.

To enable the saving of monsters you will have to login to Dinglesgames so I know who has what monsters saved. Within the next couple of weeks you will have to login to use the NPC generator (it will be free to create an account but I’ll soon be putting a cap on the NPC generator and the number of monsters saved).

"I'm a lifetime player of D&D and really enjoy Pathfinder but I also enjoy playing new games. At the moment I'm playing the 6d6 RPG.

It is one of the most innovative and exciting RPGs in a long time. The 6d6 RPG has a unique set of mechanics that is great for role-playing and brings a dynamic feel to combat. Fights are not static slugging matches but flow around the battlefield in a realistic fashion.

The 6d6 RPG is one of the best games I've ever played and I heartily recommend it to all."

Paul Singleton

Dingle's Games

Recent Comments:

  • admin: I’ve changed the description to add in bite.
  • irelandm: Thank you. I would also point out that the Pathfinder Werewolf Hybrid Form Trip is associated with the Bite...
  • admin: I will have a think about this.
  • admin: It looks as if your right, It has been wrong for a long time. Looks as if I set it up wrong on the 3.5 set up...
  • irelandm: Hi, I need help in finding a reference. I notice that the werewolf template has a +15 modifier to trip by...